+#!/usr/bin/python3
+
+# This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+# or any later version. For details on its copyright, license, and warranties,
+# see the file NOTICE in the root directory of the PlomRogue source package.
+
+
import argparse
import errno
import os
"""Prepare ctypes library at ./libplomrogue.so"""
libpath = ("./libplomrogue.so")
if not os.access(libpath, os.F_OK):
- raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
+ raise SystemExit("No library " + libpath +
+ ", run ./compile-server.sh first?")
libpr = ctypes.cdll.LoadLibrary(libpath)
- libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
libpr.seed_rrand.restype = ctypes.c_uint32
- libpr.rrand.argtypes = []
- libpr.rrand.restype = ctypes.c_uint16
- libpr.set_maplength.argtypes = [ctypes.c_uint16]
- libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
- ctypes.c_uint8]
- libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
- libpr.result_y.restype = ctypes.c_uint8
- libpr.result_x.restype = ctypes.c_uint8
- libpr.set_maplength(world_db["MAP_LENGTH"])
- libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
- ctypes.c_char_p, ctypes.c_char_p]
- libpr.build_fov_map.restype = ctypes.c_uint8
return libpr
def strong_write(file, string):
- """Apply write(string), flush(), and os.fsync() to file."""
+ """Apply write(string), then flush()."""
file.write(string)
file.flush()
- os.fsync(file)
def setup_server_io():
if os.access(path_tmp, os.F_OK):
raise SystemExit(msg)
io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
+ io_db["save_wait"] = 0
+ io_db["verbose"] = False
+ io_db["record_chunk"] = ""
os.makedirs(io_db["path_server"], exist_ok=True)
io_db["file_out"] = open(io_db["path_out"], "w")
strong_write(io_db["file_out"], io_db["teststring"] + "\n")
def helper(file_key, path_key):
if file_key in io_db:
io_db[file_key].close()
- if not io_db["kicked_by_rival"] \
- and os.access(io_db[path_key], os.F_OK):
- os.remove(io_db[path_key])
- helper("file_out", "path_out")
+ if not io_db["kicked_by_rival"] \
+ and os.access(io_db[path_key], os.F_OK):
+ os.remove(io_db[path_key])
helper("file_in", "path_in")
+ helper("file_out", "path_out")
helper("file_worldstate", "path_worldstate")
if "file_record" in io_db:
io_db["file_record"].close()
a non-meta command from the commands_db merely triggers obey() on the next
command from the records file. If not, non-meta commands set
io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
- do_record is set, are recorded via record(), and save_world() is called.
- The prefix string is inserted into the server's input message between its
- beginning 'input ' & ':'. All activity is preceded by a server_test() call.
+ do_record is set, are recorded to io_db["record_chunk"], and save_world()
+ is called (and io_db["record_chunk"] written) if 15 seconds have passed
+ since the last time it was called. The prefix string is inserted into the
+ server's input message between its beginning 'input ' and ':'. All activity
+ is preceded by a server_test() call.
"""
server_test()
- print("input " + prefix + ": " + command)
+ if io_db["verbose"]:
+ print("input " + prefix + ": " + command)
try:
tokens = shlex.split(command, comments=True)
except ValueError as err:
else:
commands_db[tokens[0]][2](*tokens[1:])
if do_record:
- record(command)
- save_world()
+ io_db["record_chunk"] += command + "\n"
+ if time.time() > io_db["save_wait"] + 15:
+ atomic_write(io_db["path_record"], io_db["record_chunk"],
+ do_append=True)
+ save_world()
+ io_db["record_chunk"] = ""
+ io_db["save_wait"] = time.time()
io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
elif 0 != len(tokens):
print("Invalid command/argument, or bad number of tokens.")
os.rename(path_tmp, path)
-def record(command):
- """Append command string plus newline to record file. (Atomic.)"""
- # This misses some optimizations from the original record(), namely only
- # finishing the atomic write with expensive flush() and fsync() every 15
- # seconds unless explicitely forced. Implement as needed.
- atomic_write(io_db["path_record"], command + "\n", do_append=True)
-
-
def save_world():
"""Save all commands needed to reconstruct current world state."""
- # TODO: Misses same optimizations as record() from the original record().
def quote(string):
string = string.replace("\u005C", '\u005C\u005C')
string = ""
for key in world_db:
- if dict != type(world_db[key]) and key != "MAP":
+ if dict != type(world_db[key]) and key != "MAP" and \
+ key != "WORLD_ACTIVE" and key != "SEED_MAP":
string = string + key + " " + str(world_db[key]) + "\n"
+ string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
string = string + helper("ThingActions", "TA_ID")
string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
for id in world_db["ThingTypes"]:
parser = argparse.ArgumentParser()
parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
action='store')
+ parser.add_argument('-l', nargs="?", const="save", dest='savefile',
+ action="store")
+ parser.add_argument('-v', dest='verbose', action='store_true')
opts, unknown = parser.parse_known_args()
return opts
return True
return False
store_seed = rand.seed
+ rand.seed = world_db["SEED_MAP"]
world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
# This all-too-precise replica of the original C code misses iter_limit().
-def update_map_memory(t):
+def update_map_memory(t, age_map=True):
"""Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
if not t["T_MEMMAP"]:
t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
if not t["T_MEMDEPTHMAP"]:
t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ ord_v = ord("v")
+ ord_0 = ord("0")
+ ord_9 = ord("9")
+ ord_space = ord(" ")
for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
- if "v" == chr(t["fovmap"][pos])]:
- t["T_MEMDEPTHMAP"][pos] = ord("0")
- if " " == chr(t["T_MEMMAP"][pos]):
- t["T_MEMMAP"][pos] = world_db["MAP"][pos]
- continue
- # TODO: Aging of MEMDEPTHMAP.
+ if ord_v == t["fovmap"][pos]]:
+ t["T_MEMDEPTHMAP"][pos] = ord_0
+ if ord_space == t["T_MEMMAP"][pos]:
+ t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+ if age_map:
+ maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
+ memdepthmap = maptype.from_buffer(t["T_MEMDEPTHMAP"])
+ fovmap = maptype.from_buffer(t["fovmap"])
+ libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
for mt in [mt for mt in t["T_MEMTHING"]
if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+ mt[2]])]:
- t["T_MEMTHING"].remove(mt)
- for id in world_db["Things"]:
+ t["T_MEMTHING"].remove(mt)
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]]:
type = world_db["Things"][id]["T_TYPE"]
if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
y = world_db["Things"][id]["T_POSY"]
world_db["WORLD_ACTIVE"] = 0
-def integer_test(val_string, min, max):
+def integer_test(val_string, min, max=None):
"""Return val_string if possible integer >= min and <= max, else None."""
try:
val = int(val_string)
- if val < min or val > max:
+ if val < min or (max != None and val > max):
raise ValueError
return val
except ValueError:
- print("Ignoring: Please use integer >= " + str(min) + " and <= " +
- str(max) + ".")
+ msg = "Ignoring: Please use integer >= " + str(min)
+ if max != None:
+ msg += " and <= " + str(max)
+ msg += "."
+ print(msg)
return None
-def setter(category, key, min, max):
+def setter(category, key, min, max=None):
"""Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
if category is None:
def f(val_string):
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
passable = False
- move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
passable = "." == chr(world_db["MAP"][pos])
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
hitted = "you" if hit_id == 0 else hitted_name
verb = " wound " if hitter == "You" else " wounds "
- strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+ strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
".\n")
decrement_lifepoints(world_db["Things"][hit_id])
return
dir = [dir for dir in directions_db
- if directions_db[dir] == t["T_ARGUMENT"]][0]
+ if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
t["T_POSY"] = move_result[1]
t["T_POSX"] = move_result[2]
world_db["Things"][id]["T_POSY"] = move_result[1]
world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
- strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
- else:
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ elif t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
def actor_pick_up(t):
"""Make t pick up (topmost?) Thing from ground into inventory."""
- # Topmostness is actually not defined so far.
+ # Topmostness is actually not defined so far. Picks Thing with highest ID.
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if len(ids):
- world_db["Things"][ids[0]]["carried"] = True
- t["T_CARRIES"].append(ids[0])
+ highest_id = 0
+ for id in ids:
+ if id > highest_id:
+ highest_id = id
+ world_db["Things"][highest_id]["carried"] = True
+ t["T_CARRIES"].append(highest_id)
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You pick up an object.\n")
elif t == world_db["Things"][0]:
def actor_use(t):
"""Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
- # Original wrongly featured lifepoints increase through consumable!
# TODO: Handle case where T_ARGUMENT matches nothing.
if len(t["T_CARRIES"]):
id = t["T_CARRIES"][t["T_ARGUMENT"]]
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
- strong_write(io_db["file_out"], "LOG You consume this object.\n")
- else:
- strong_write(io_db["file_out"], "LOG You try to use this object," +
- "but fail.\n")
- else:
- strong_write(io_db["file_out"], "LOG You try to use an object, but " +
- "you own none.\n")
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"],
+ "LOG You consume this object.\n")
+ elif t == world_db["Things"][0]:
+ strong_write(io_db["file_out"],
+ "LOG You try to use this object, but fail.\n")
+ elif t == world_db["Things"][0]:
+ strong_write(io_db["file_out"],
+ "LOG You try to use an object, but you own none.\n")
def thingproliferation(t):
if y == world_db["Things"][id]["T_POSY"]
if x == world_db["Things"][id]["T_POSX"]
if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
- or (t["T_LIFEPOINTS"] and
+ or (t["T_LIFEPOINTS"] and
world_db["Things"][id]["T_LIFEPOINTS"])]:
return False
return True
world_db["Things"][id] = newT
+def try_healing(t):
+ """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
+
+ On success, decrease satiation score by 32.
+ """
+ if t["T_SATIATION"] > 0 \
+ and t["T_LIFEPOINTS"] < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
+ and 0 == (rand.next() % 31) \
+ and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] ==
+ "wait"][0]:
+ t["T_LIFEPOINTS"] += 1
+ t["T_SATIATION"] -= 32
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You heal.\n")
+ else:
+ name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
+
+
def hunger(t):
- """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+ """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
if t["T_SATIATION"] > -32768:
t["T_SATIATION"] -= 1
testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
else:
name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + name + \
+ strong_write(io_db["file_out"], "LOG " + name +
" suffers from hunger.\n")
decrement_lifepoints(t)
+def get_dir_to_target(t, filter):
+ """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
+
+ The path-wise nearest target is chosen, via the shortest available path.
+ Target must not be t. On succcess, return positive value, else False.
+ Filters:
+ "a": Thing in FOV is below a certain distance, animate, but of ThingType
+ that is not t's, and starts out weaker than t is; build path as
+ avoiding things of t's ThingType
+ "f": neighbor cell (not inhabited by any animate Thing) further away from
+ animate Thing not further than x steps away and in FOV and of a
+ ThingType that is not t's, and starts out stronger or as strong as t
+ is currently; or (cornered), if no such flight cell, but Thing of
+ above criteria is too near,1 a cell closer to it, or, if less near,
+ just wait
+ "c": Thing in memorized map is consumable
+ "s": memory map cell with greatest-reachable degree of unexploredness
+ """
+
+ def zero_score_map_where_char_on_memdepthmap(c):
+ maptype = ctypes.c_char * len(t["T_MEMDEPTHMAP"])
+ map = maptype.from_buffer(t["T_MEMDEPTHMAP"])
+ test = libpr.zero_score_map_where_char_on_memdepthmap(c, map)
+ if test:
+ raise RuntimeError("No score map allocated for "
+ "zero_score_map_where_char_on_memdepthmap().")
+
+ def set_map_score(pos, score):
+ test = libpr.set_map_score(pos, score)
+ if test:
+ raise RuntimeError("No score map allocated for set_map_score().")
+
+ def get_map_score(pos):
+ result = libpr.get_map_score(pos)
+ if result < 0:
+ raise RuntimeError("No score map allocated for get_map_score().")
+ return result
+
+ def seeing_thing():
+ if t["fovmap"] and ("a" == filter or "f" == filter):
+ for id in world_db["Things"]:
+ Thing = world_db["Things"][id]
+ if Thing != t and Thing["T_LIFEPOINTS"] and \
+ t["T_TYPE"] != Thing["T_TYPE"] and \
+ 'v' == chr(t["fovmap"][(Thing["T_POSY"]
+ * world_db["MAP_LENGTH"])
+ + Thing["T_POSX"]]):
+ ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
+ if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
+ t["T_LIFEPOINTS"]) \
+ or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
+ t["T_LIFEPOINTS"]):
+ return True
+ elif t["T_MEMMAP"] and "c" == filter:
+ for mt in t["T_MEMTHING"]:
+ if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
+ + mt[2]]) \
+ and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
+ return True
+ return False
+
+ def init_score_map():
+ test = libpr.init_score_map()
+ if test:
+ raise RuntimeError("Malloc error in init_score_map().")
+ ord_dot = ord(".")
+ ord_v = ord("v")
+ ord_blank = ord(" ")
+ for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
+ if ord_dot == t["T_MEMMAP"][i]]:
+ set_map_score(i, 65535 - 1)
+ if "a" == filter:
+ for id in world_db["Things"]:
+ Thing = world_db["Things"][id]
+ pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
+ + Thing["T_POSX"]
+ if t != Thing and Thing["T_LIFEPOINTS"] and \
+ t["T_TYPE"] != Thing["T_TYPE"] and \
+ ord_v == t["fovmap"][pos] and \
+ t["T_LIFEPOINTS"] > \
+ world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
+ set_map_score(pos, 0)
+ elif t["T_TYPE"] == Thing["T_TYPE"]:
+ set_map_score(pos, 65535)
+ elif "f" == filter:
+ for id in [id for id in world_db["Things"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]]:
+ Thing = world_db["Things"][id]
+ pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
+ + Thing["T_POSX"]
+ if t["T_TYPE"] != Thing["T_TYPE"] and \
+ ord_v == t["fovmap"][pos] and \
+ t["T_LIFEPOINTS"] <= \
+ world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
+ set_map_score(pos, 0)
+ elif "c" == filter:
+ for mt in [mt for mt in t["T_MEMTHING"]
+ if ord_blank != t["T_MEMMAP"][mt[1]
+ * world_db["MAP_LENGTH"]
+ + mt[2]]
+ if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
+ set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
+ elif "s" == filter:
+ zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
+
+ def rand_target_dir(neighbors, cmp, dirs):
+ candidates = []
+ n_candidates = 0
+ for i in range(len(dirs)):
+ if cmp == neighbors[i]:
+ candidates.append(dirs[i])
+ n_candidates += 1
+ return candidates[rand.next() % n_candidates] if n_candidates else 0
+
+ def get_neighbor_scores(dirs, eye_pos):
+ scores = []
+ if libpr.ready_neighbor_scores(eye_pos):
+ raise RuntimeError("No score map allocated for " +
+ "ready_neighbor_scores.()")
+ for i in range(len(dirs)):
+ scores.append(libpr.get_neighbor_score(i))
+ return scores
+
+ def get_dir_from_neighbors():
+ dir_to_target = False
+ dirs = "edcxsw"
+ eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ neighbors = get_neighbor_scores(dirs, eye_pos)
+ if "f" == filter:
+ inhabited = [world_db["Things"][id]["T_POSY"]
+ * world_db["MAP_LENGTH"]
+ + world_db["Things"][id]["T_POSX"]
+ for id in world_db["Things"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]]
+ for i in range(len(dirs)):
+ mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
+ pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
+ + libpr.result_x()
+ for pos in [pos for pos in inhabited if pos == pos_cmp]:
+ neighbors[i] = 65535
+ break
+ minmax_start = 0 if "f" == filter else 65535 - 1
+ minmax_neighbor = minmax_start
+ for i in range(len(dirs)):
+ if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
+ minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
+ or ("f" != filter and minmax_neighbor > neighbors[i]):
+ minmax_neighbor = neighbors[i]
+ if minmax_neighbor != minmax_start:
+ dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
+ if "f" == filter:
+ if not dir_to_target:
+ if 1 == get_map_score(eye_pos):
+ dir_to_target = rand_target_dir(neighbors, 0, dirs)
+ elif 3 >= get_map_score(eye_pos):
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if
+ world_db["ThingActions"][id]["TA_NAME"]
+ == "wait"][0]
+ return 1
+ elif dir_to_target and 3 < get_map_score(eye_pos):
+ dir_to_target = 0
+ elif "a" == filter and 10 <= get_map_score(eye_pos):
+ dir_to_target = 0
+ return dir_to_target
+
+ dir_to_target = False
+ mem_depth_c = b' '
+ run_i = 9 + 1 if "s" == filter else 1
+ while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
+ run_i -= 1
+ init_score_map()
+ mem_depth_c = b'9' if b' ' == mem_depth_c \
+ else bytes([mem_depth_c[0] - 1])
+ if libpr.dijkstra_map():
+ raise RuntimeError("No score map allocated for dijkstra_map().")
+ dir_to_target = get_dir_from_neighbors()
+ libpr.free_score_map()
+ if dir_to_target and str == type(dir_to_target):
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"]
+ == "move"][0]
+ t["T_ARGUMENT"] = ord(dir_to_target)
+ return dir_to_target
+
+
+def standing_on_consumable(t):
+ """Return True/False whether t is standing on a consumable."""
+ for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
+ if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
+ ["TT_CONSUMABLE"]]:
+ return True
+ return False
+
+
+def get_inventory_slot_to_consume(t):
+ """Return slot Id of strongest consumable in t's inventory, else -1."""
+ cmp_consumability = 0
+ selection = -1
+ i = 0
+ for id in t["T_CARRIES"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
+ cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ selection = i
+ i += 1
+ return selection
+
+
+def ai(t):
+ """Determine next command/argment for actor t via AI algorithms.
+
+ AI will look for, and move towards, enemies (animate Things not of their
+ own ThingType); if they see none, they will consume consumables in their
+ inventory; if there are none, they will pick up what they stand on if they
+ stand on consumables; if they stand on none, they will move towards the
+ next consumable they see or remember on the map; if they see or remember
+ none, they will explore parts of the map unseen since ever or for at least
+ one turn; if there is nothing to explore, they will simply wait.
+ """
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+ if not get_dir_to_target(t, "f"):
+ sel = get_inventory_slot_to_consume(t)
+ if -1 != sel:
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"]
+ == "use"][0]
+ t["T_ARGUMENT"] = sel
+ elif standing_on_consumable(t):
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"]
+ == "pick_up"][0]
+ elif (not get_dir_to_target(t, "c")) and \
+ (not get_dir_to_target(t, "a")):
+ get_dir_to_target(t, "s")
+
+
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
- for id in [id for id in world_db["Things"]]:
+ for id in [id for id in world_db["Things"]]: # Only what's from start!
+ if not id in world_db["Things"] or \
+ world_db["Things"][id]["carried"]: # May have been consumed or
+ continue # picked up during turn …
Thing = world_db["Things"][id]
if Thing["T_LIFEPOINTS"]:
if not Thing["T_COMMAND"]:
if 0 == id:
whilebreaker = True
break
- # DUMMY: ai(thing)
- Thing["T_COMMAND"] = 1
- # DUMMY: try_healing
+ ai(Thing)
+ try_healing(Thing)
Thing["T_PROGRESS"] += 1
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
world_db["TURN"] += 1
-def new_Thing(type, pos=(0,0)):
+def new_Thing(type, pos=(0, 0)):
"""Return Thing of type T_TYPE, with fovmap if alive and world active."""
thing = {
"T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
"""Set ID of object of category to manipulate ID unused? Create new one.
The ID is stored as id_store.id (if id_store is set). If the integer of the
- input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
- 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
- >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
- new object is created, otherwise the new object's ID.
+ input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
+ <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
+ always returned when no new object is created, otherwise the new object's
+ ID.
"""
- min = 0 if start_at_1 else -32768
- max = 255 if start_at_1 else 32767
+ min = 0 if start_at_1 else -1
if str == type(id):
- id = integer_test(id, min, max)
+ id = integer_test(id, min)
if None != id:
if id in world_db[category]:
if id_store:
return None
else:
if (start_at_1 and 0 == id) \
- or ((not start_at_1) and (id < 0 or id > 255)):
- id = -1
+ or ((not start_at_1) and (id < 0)):
+ id = 0 if start_at_1 else -1
while 1:
id = id + 1
if id not in world_db[category]:
break
- if id > 255:
- print("Ignoring: "
- "No unused ID available to add to ID list.")
- return None
if id_store:
id_store.id = id
return id
def command_quit():
"""Abort server process."""
+ save_world()
+ atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
raise SystemExit("received QUIT command")
def command_thingshere(str_y, str_x):
"""Write to out file list of Things known to player at coordinate y, x."""
- def write_thing_if_here():
- if y == world_db["Things"][id]["T_POSY"] \
- and x == world_db["Things"][id]["T_POSX"] \
- and not world_db["Things"][id]["carried"]:
- type = world_db["Things"][id]["T_TYPE"]
- name = world_db["ThingTypes"][type]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
if world_db["WORLD_ACTIVE"]:
y = integer_test(str_y, 0, 255)
x = integer_test(str_x, 0, 255)
strong_write(io_db["file_out"], "THINGS_HERE START\n")
if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
for id in world_db["Things"]:
- write_thing_if_here()
+ if y == world_db["Things"][id]["T_POSY"] \
+ and x == world_db["Things"][id]["T_POSX"] \
+ and not world_db["Things"][id]["carried"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
else:
- for id in world_db["Things"][0]["T_MEMTHING"]:
- write_thing_if_here()
+ for mt in world_db["Things"][0]["T_MEMTHING"]:
+ if y == mt[1] and x == mt[2]:
+ name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
strong_write(io_db["file_out"], "THINGS_HERE END\n")
else:
print("Ignoring: Invalid map coordinates.")
def set_command_and_argument_movestring(str_arg):
if str_arg in directions_db:
- world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
+ world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
set_command()
else:
print("Ignoring: Argument must be valid direction string.")
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
if 0 == id:
- update_map_memory(world_db["Things"][id])
+ update_map_memory(world_db["Things"][id], False)
world_db["WORLD_ACTIVE"] = 1
@test_Thing_id
def command_tcommand(str_int):
"""Set T_COMMAND of selected Thing."""
- val = integer_test(str_int, 0, 255)
+ val = integer_test(str_int, 0)
if None != val:
if 0 == val or val in world_db["ThingActions"]:
world_db["Things"][command_tid.id]["T_COMMAND"] = val
@test_Thing_id
def command_ttype(str_int):
"""Set T_TYPE of selected Thing."""
- val = integer_test(str_int, 0, 255)
+ val = integer_test(str_int, 0)
if None != val:
if val in world_db["ThingTypes"]:
world_db["Things"][command_tid.id]["T_TYPE"] = val
The ID int(str_int) must not be of the selected Thing, and must belong to a
Thing with unset "carried" flag. Its "carried" flag will be set on owning.
"""
- val = integer_test(str_int, 0, 255)
+ val = integer_test(str_int, 0)
if None != val:
if val == command_tid.id:
print("Ignoring: Thing cannot carry itself.")
The type must fit to an existing ThingType, and the position into the map.
"""
- type = integer_test(str_t, 0, 255)
+ type = integer_test(str_t, 0)
posy = integer_test(str_y, 0, 255)
posx = integer_test(str_x, 0, 255)
if None != type and None != posy and None != posx:
@test_ThingType_id
def command_ttcorpseid(str_int):
"""Set TT_CORPSE_ID of selected ThingType."""
- val = integer_test(str_int, 0, 255)
+ val = integer_test(str_int, 0)
if None != val:
if val in world_db["ThingTypes"]:
world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
# In contrast to the original,naming won't map a function to a ThingAction.
+def command_ai():
+ """Call ai() on player Thing, then turn_over()."""
+ ai(world_db["Things"][0])
+ turn_over()
+
+
"""Commands database.
Map command start tokens to ([0]) number of expected command arguments, ([1])
"SEED_MAP": (1, False, command_seedmap),
"SEED_RANDOMNESS": (1, False, command_seedrandomness),
"TURN": (1, False, setter(None, "TURN", 0, 65535)),
- "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
+ "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
"TA_ID": (1, False, command_taid),
"pick_up": (0, False, play_commander("pick_up")),
"drop": (1, False, play_commander("drop", True)),
"use": (1, False, play_commander("use", True)),
+ "ai": (0, False, command_ai)
}
"""World state database. With sane default values. (Randomness is in rand.)"""
world_db = {
"TURN": 0,
+ "MAP_LENGTH": 64,
"SEED_MAP": 0,
"PLAYER_TYPE": 0,
- "MAP_LENGTH": 64,
"WORLD_ACTIVE": 0,
"ThingActions": {},
"ThingTypes": {},
"""File IO database."""
io_db = {
"path_save": "save",
- "path_record": "record",
+ "path_record": "record_save",
"path_worldconf": "confserver/world",
"path_server": "server/",
"path_in": "server/in",
libpr = prep_library()
rand = RandomnessIO()
opts = parse_command_line_arguments()
+ if opts.savefile:
+ io_db["path_save"] = opts.savefile
+ io_db["path_record"] = "record_" + opts.savefile
setup_server_io()
+ if opts.verbose:
+ io_db["verbose"] = True
if None != opts.replay:
replay_game()
else: