return;
}
uint32_t x, i, n_postbreak_lines;
- for (i = 0, x = 0, n_postbreak_lines = 0; i < strlen(world.log); i++)
+ for (i = 0, x = 0, n_postbreak_lines = 1; i < strlen(world.log); i++)
{
exit_err(i == UINT32_MAX, "Log too large.");
x++;
- n_postbreak_lines = n_postbreak_lines + (x == win->frame_size.x);
- n_postbreak_lines = n_postbreak_lines + ('\n' == world.log[i]);
- x = ((x == win->frame_size.x) || ('\n' == world.log[i])) ? 0 : x;
+ if (x > win->frame_size.x || '\n' == world.log[i])
+ {
+ n_postbreak_lines++;
+ x = 0;
+ }
}
if (n_postbreak_lines > win->frame_size.y)
{
{
char * dsc_turn = "Turn: ";
char * dsc_hitpoints = "\nHitpoints: ";
- uint16_t maxl = strlen(dsc_turn) + 5 + strlen(dsc_hitpoints) + 3;
+ char * dsc_satiation = "\nSatiation: ";
+ uint16_t maxl = strlen(dsc_turn) + 5 + strlen(dsc_hitpoints)
+ + strlen(dsc_satiation) + 6 + 3;
char * text = try_malloc(maxl + 1, __func__);
- int test = sprintf(text, "%s%d%s%d", dsc_turn, world.turn, dsc_hitpoints,
- world.player_lifepoints);
+ int test = sprintf(text, "%s%d%s%d%s%d", dsc_turn, world.turn, dsc_hitpoints,
+ world.player_lifepoints, dsc_satiation,
+ world.player_satiation);
exit_trouble(test < 0, __func__, "sprintf");
add_text_with_linebreaks(win, text);
free(text);