static void read_inventory(char * read_buf, uint32_t linemax, FILE * file);
/* Read the next characters in "file" into world.map.cells. In detail: Read
- * world.map.size.y times world.map.size.x characters, followed by one ignored
+ * world.map.length times world.map.length characters, followed by one ignored
* character (that we assume is a newline).
*/
static void read_map_cells(FILE * file);
* out file wasn't read for supposedly not having changed since a last
* read_world() call.
*
- * map_center() is triggered by the first successful read_world() or on turn 1,
- * so the client focuses the map window on the player on client and world start.
+ * map_center() is triggered by either, the first successful read_world() (thus
+ * on client start), or on turn 1 (thus on world start).
*/
static uint8_t read_world();
{
char * f_name = "read_map_cells()";
free(world.map.cells);
- world.map.cells = try_malloc(world.map.size.y * world.map.size.x, f_name);
+ world.map.cells = try_malloc(world.map.length * world.map.length, f_name);
uint16_t y, x;
- for (y = 0; y < world.map.size.y; y++)
+ for (y = 0; y < world.map.length; y++)
{
- for (x = 0; x < world.map.size.x; x++)
+ for (x = 0; x < world.map.length; x++)
{
char c = try_fgetc(file, f_name);
- world.map.cells[(y * world.map.size.x) + x] = c;
+ world.map.cells[(y * world.map.length) + x] = c;
}
try_fgetc(file, f_name);
}
map_center();
first_read = 0;
}
- world.map.size.y = read_value_from_line(read_buf, linemax, file);
- world.map.size.x = read_value_from_line(read_buf, linemax, file);
+ world.map.length = read_value_from_line(read_buf, linemax, file);
read_map_cells(file);
read_log(read_buf, linemax, file);
free(read_buf);
world.halfdelay = 1; /* Ensures read_world() is only called 10 */
halfdelay(world.halfdelay); /* times a second during user inactivity. */
uint8_t change_in_client = 0;
+ uint16_t last_focused_turn = world.turn;
time_t last_server_answer_time = time(0);
while (1)
{
world.winch = 0;
change_in_client++;
}
- if (read_world() || change_in_client)
+ if (change_in_client || read_world())
{
+ if (world.turn != last_focused_turn && world.focus_each_turn)
+ {
+ last_focused_turn = world.turn;
+ map_center();
+ }
draw_all_wins();
}
change_in_client = 0;