/* src/client/map.h
+ *
+ * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
+ * or any later version. For details on its copyright, license, and warranties,
+ * see the file NOTICE in the root directory of the PlomRogue source package.
*
* Routines for the game map window.
*/
-#ifndef MAP_H
-#define MAP_H
-
-#include "../common/yx_uint16.h" /* yx_uint16 struct */
+#ifndef MAP_H_CLIENT
+#define MAP_H_CLIENT
+#include <stdint.h> /* uint8_t */
-struct Map
-{
- struct yx_uint16 size; /* map's height/width in number of cells */
- char * cells; /* sequence of bytes encoding map cells */
-};
+/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
+ * world.focus_each_turn.
+ */
+extern void map_scroll(char d);
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
-/* Try changing map window's focus into direction "d" (north = "N" etc.). */
-extern void map_scroll(char d);
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
-/* Center map window on player (even if it is non-visible). */
-extern void map_center();
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();