set_cleanup_flag(CLEANUP_MAP);
if (1 == world.turn)
{
- player.pos = find_passable_pos(&map);
+ player.pos = find_passable_pos(world.map);
void * foo;
foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);