world.score = 0;
world.log = calloc(1, sizeof(char));
set_cleanup_flag(CLEANUP_LOG);
- update_log (&world, " ");
+ update_log(&world, " ");
struct Player player;
player.hitpoints = 5;
world.player = &player;
world.monster = 0;
world.item = 0;
init_map_object_defs(&world, "config/defs");
+ set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
+ exit_err(1, &world, NULL);
/* For interactive mode, try to load world state from savefile. */
char * err_o = "Trouble loading game (fopen() in main()) / "