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Simplified adding new objects to map.
[plomrogue]
/
src
/
misc.h
diff --git
a/src/misc.h
b/src/misc.h
index 831c4d1170d32374c73b04b38f10ecf8a69c1f93..b6923087b5068f20af114e6d118347d409797207 100644
(file)
--- a/
src/misc.h
+++ b/
src/misc.h
@@
-66,8
+66,9
@@
extern void turn_over(struct World * world, char action);
-/* Save
current game data to
file "savefile". */
+/* Save
or load current game data to / from
file "savefile". */
extern void save_game(struct World * world);
+extern void load_game(struct World * world);