#include <stdint.h> /* for uint8_t */
-struct World;
-struct Map;
{
CLEANUP_NCURSES = 0x0001,
CLEANUP_MAP = 0x0002,
- CLEANUP_KEYBINDINGS = 0x0004,
- CLEANUP_LOG = 0x0008,
- CLEANUP_COMMAND_DB = 0x0010,
+ CLEANUP_LOG = 0x0004,
+ CLEANUP_COMMAND_DB = 0x0008,
+ CLEANUP_MAPOBJACTS = 0x0010,
CLEANUP_MAP_OBJECTS = 0x0020,
CLEANUP_MAP_OBJECT_DEFS = 0x0040,
CLEANUP_WIN_META = 0x0080,
- CLEANUP_WINCONFS = 0x0100,
- CLEANUP_WINS = 0x0200
+ CLEANUP_INTERFACE_CONF = 0x0100
};
extern void set_cleanup_flag(enum cleanup_flag flag);
/* Exit orderly, clean up. */
-extern void exit_game(struct World * world);
-
-
+extern void exit_game();
/* If "err" == 0, do nothing. Else, clean up and exit with an error message that
* consists, first, of "msg" or (if "msg" is a NULL pointer) a generic "Details
* unknown", secondly of "err" as the "internal error code", and thirdly of
* errno if it is non-zero.
*/
-extern void exit_err(uint8_t err, struct World * world, char * msg);
+extern void exit_err(uint8_t err, char * msg);