uint32_t turn;
char * log;
struct Map * map;
+ struct Item * item;
struct Monster * monster;
struct Player * player; };
struct yx_uint16 offset;
char * cells; };
-uint16_t rrand(char, uint32_t);
-void update_log (struct World *, char *);
+struct Item {
+ struct Item * next;
+ char name;
+ struct yx_uint16 pos; };
-struct Map init_map ();
-void map_scroll (struct Map *, char);
+extern uint16_t rrand(char, uint32_t);
+extern void update_log (struct World *, char *);
-void turn_over (struct World *, char);
-void save_game(struct World *);
+extern struct Map init_map ();
+extern void map_scroll (struct Map *, char);
-void toggle_window (struct WinMeta *, struct Win *);
-void scroll_pad (struct WinMeta *, char);
-void growshrink_active_window (struct WinMeta *, char);
+extern void turn_over (struct World *, char);
+extern void save_game(struct World *);
-unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+extern void toggle_window (struct WinMeta *, struct Win *);
+extern void scroll_pad (struct WinMeta *, char);
+extern void growshrink_active_window (struct WinMeta *, char);
+
+extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
#endif