&& parse_flagval(token0, token1, "NAME", action_flags,
NAME_SET, 's', (char *) &ta->name))
{
- if (!( try_func_name(ta, s[CMD_MOVE], actor_move)
- || try_func_name(ta, s[CMD_PICKUP], actor_pick)
- || try_func_name(ta, s[CMD_DROP], actor_drop)
- || try_func_name(ta, s[CMD_USE], actor_use)))
+ if (!( try_func_name(ta, s[S_CMD_MOVE], actor_move)
+ || try_func_name(ta, s[S_CMD_PICKUP], actor_pick)
+ || try_func_name(ta, s[S_CMD_DROP], actor_drop)
+ || try_func_name(ta, s[S_CMD_USE], actor_use)))
{
ta->func = actor_wait;
}
extern void read_config_file()
{
- parse_file(s[PATH_CONFIG], tokens_into_entries);
+ parse_file(s[S_PATH_CONFIG], tokens_into_entries);
exit_err(!world.map.length, "Map size not defined in config file.");
uint8_t player_type_is_valid = 0;
struct ThingType * tt;