#include "cleanup.h" /* set_cleanup_flag() */
#include "field_of_view.h" /* VISIBLE */
#include "hardcoded_strings.h" /* s */
-#include "map.h" /* yx_to_map_pos() */
#include "things.h" /* Thing, ThingType, ThingAction, get_thing_type(),
* get_player()
*/
static void write_key_value(FILE * file, char * key, uint32_t value)
{
- char * f_name = "write_key_value()";
- try_fwrite(key, strlen(key), 1, file, f_name);
- try_fputc(' ', file, f_name);
- char * line = try_malloc(11, f_name);
- exit_trouble(-1 == sprintf(line, "%u", value), f_name, s[S_FCN_SPRINTF]);
- try_fwrite(line, strlen(line), 1, file, f_name);
+ try_fwrite(key, strlen(key), 1, file, __func__);
+ try_fputc(' ', file, __func__);
+ char * line = try_malloc(11, __func__);
+ exit_trouble(-1 == sprintf(line, "%u", value), __func__, s[S_FCN_SPRINTF]);
+ try_fwrite(line, strlen(line), 1, file, __func__);
free(line);
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
}
static void write_key_string(FILE * file, char * key, char * string)
{
- char * f_name = "write_key_string()";
- try_fwrite(key, strlen(key), 1, file, f_name);
- try_fputc(' ', file, f_name);
+ try_fwrite(key, strlen(key), 1, file, __func__);
+ try_fputc(' ', file, __func__);
uint8_t contains_space = NULL != strchr(string, ' ');
if (contains_space)
{
- try_fputc('\'', file, f_name);
+ try_fputc('\'', file, __func__);
}
- try_fwrite(string, strlen(string), 1, file, f_name);
+ try_fwrite(string, strlen(string), 1, file, __func__);
if (contains_space)
{
- try_fputc('\'', file, f_name);
+ try_fputc('\'', file, __func__);
}
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
}
static void write_thing(FILE * file, struct Thing * t)
{
- char * f_name = "write_thing()";
struct Thing * o;
for (o = t->owns; o; o = o->next)
{
{
write_key_value(file, s[S_CMD_T_CARRIES], o->id);
}
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
}
static char * get_message_from_queue()
{
- char * f_name = "get_message_from_queue()";
char * message = NULL;
if (world.queue_size)
{
if (0 < cutout_len)
{
cutout_len++;
- message = try_malloc(cutout_len, f_name);
+ message = try_malloc(cutout_len, __func__);
memcpy(message, world.queue, cutout_len);
}
for (;
} /* un-allocated first. */
else
{
- char * new_queue = try_malloc(world.queue_size, f_name);
+ char * new_queue = try_malloc(world.queue_size, __func__);
memcpy(new_queue, &(world.queue[cutout_len]), world.queue_size);
free(world.queue);
world.queue = new_queue;
static void read_file_into_queue()
{
- char * f_name = "read_file_into_queue()";
uint8_t wait_seconds = 5;
time_t now = time(0);
struct timespec dur;
dur.tv_sec = 0;
dur.tv_nsec = 33333333;
int test;
- while (EOF == (test = try_fgetc(world.file_in, f_name)))
+ while (EOF == (test = try_fgetc(world.file_in, __func__)))
{
nanosleep(&dur, NULL);
if (time(0) > now + wait_seconds)
{
c = '\0';
}
- char * new_queue = try_malloc(world.queue_size + 1, f_name);
+ char * new_queue = try_malloc(world.queue_size + 1, __func__);
memcpy(new_queue, world.queue, world.queue_size);
char * new_pos = new_queue + world.queue_size;
* new_pos = c;
free(world.queue);
world.queue = new_queue;
}
- while (EOF != (test = try_fgetc(world.file_in, f_name)));
+ while (EOF != (test = try_fgetc(world.file_in, __func__)));
}
static void update_worldstate_file()
{
- char * f_name = "update_worldstate_file()";
char * path_tmp;
FILE * file = atomic_write_start(s[S_PATH_WORLDSTATE], &path_tmp);
struct Thing * player = get_player();
write_map(player, file);
if (world.log)
{
- try_fwrite(world.log, strlen(world.log), 1, file, f_name);
+ try_fwrite(world.log, strlen(world.log), 1, file, __func__);
}
atomic_write_finish(file, s[S_PATH_WORLDSTATE], path_tmp);
set_cleanup_flag(CLEANUP_WORLDSTATE);
char * dot = ".\n";
- try_fwrite(dot, strlen(dot), 1, world.file_out, f_name);
+ try_fwrite(dot, strlen(dot), 1, world.file_out, __func__);
fflush(world.file_out);
}
static void write_value_as_line(uint32_t value, FILE * file)
{
- char * f_name = "write_value_as_line()";
char write_buf[12]; /* Holds 10 digits of uint32_t maximum + \n + \0. */
- exit_trouble(sprintf(write_buf, "%u\n",value) < 0, f_name,s[S_FCN_SPRINTF]);
- try_fwrite(write_buf, strlen(write_buf), 1, file, f_name);
+ exit_trouble(sprintf(write_buf,"%u\n",value) < 0,__func__,s[S_FCN_SPRINTF]);
+ try_fwrite(write_buf, strlen(write_buf), 1, file, __func__);
}
static void write_inventory(struct Thing * player, FILE * file)
{
- char * f_name = "write_inventory()";
struct Thing * owned = player->owns;
if (NULL == owned)
{
char * empty = "(none)\n";
- try_fwrite(empty, strlen(empty), 1, file, f_name);
+ try_fwrite(empty, strlen(empty), 1, file, __func__);
}
else
{
for (q = 0; NULL != owned; q++)
{
struct ThingType * tt = get_thing_type(owned->type);
- try_fwrite(tt->name, strlen(tt->name), 1, file, f_name);
- try_fputc('\n', file, f_name);
+ try_fwrite(tt->name, strlen(tt->name), 1, file, __func__);
+ try_fputc('\n', file, __func__);
owned = owned->next;
}
}
- try_fputc('%', file, f_name);
- try_fputc('\n', file, f_name);
+ try_fputc('%', file, __func__);
+ try_fputc('\n', file, __func__);
}
static char * build_visible_map(struct Thing * player)
{
- char * f_name = "build_visible_map()";
uint32_t map_size = world.map.length * world.map.length;
- char * visible_map = try_malloc(map_size, f_name);
+ char * visible_map = try_malloc(map_size, __func__);
memset(visible_map, ' ', map_size);
if (player->fov_map) /* May fail if player thing was created / positioned */
{ /* by god command after turning off FOV building. */
{
for (t = world.things; t != 0; t = t->next)
{
- if ( player->fov_map[yx_to_map_pos(&t->pos)] & VISIBLE
+ if ( ( player->fov_map[t->pos.y * world.map.length +t->pos.x]
+ & VISIBLE)
&& ( (0 == i && 0 == t->lifepoints)
|| (1 == i && 0 < t->lifepoints)))
{
tt = get_thing_type(t->type);
c = tt->char_on_map;
- visible_map[yx_to_map_pos(&t->pos)] = c;
+ visible_map[t->pos.y * world.map.length + t->pos.x] = c;
}
}
}
static void write_map(struct Thing * player, FILE * file)
{
- char * f_name = "write_map()";
char * visible_map = build_visible_map(player);
uint16_t x, y;
for (y = 0; y < world.map.length; y++)
{
for (x = 0; x < world.map.length; x++)
{
- try_fputc(visible_map[(y * world.map.length) + x], file, f_name);
+ try_fputc(visible_map[(y * world.map.length) + x], file, __func__);
}
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
}
free(visible_map);
}
extern char * io_round()
{
- char * f_name = "io_round()";
if (0 < world.queue_size)
{
return get_message_from_queue();
read_file_into_queue();
if (world.queue_size && '\0' != world.queue[world.queue_size - 1])
{
- char * new_queue = try_malloc(world.queue_size + 1, f_name);
+ char * new_queue = try_malloc(world.queue_size + 1, __func__);
memcpy(new_queue, world.queue, world.queue_size);
new_queue[world.queue_size] = '\0';
world.queue_size++;
extern void save_world()
{
- char * f_name = "save_world()";
char * path_tmp;
FILE * file = atomic_write_start(s[S_PATH_SAVE], &path_tmp);
write_key_value(file, s[S_CMD_MAPLENGTH], world.map.length);
write_key_value(file, s[S_CMD_PLAYTYPE], world.player_type);
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
struct ThingAction * ta;
for (ta = world.thing_actions; ta; ta = ta->next)
{
write_key_value(file, s[S_CMD_THINGACTION], ta->id);
write_key_value(file, s[S_CMD_TA_EFFORT], ta->effort);
write_key_string(file, s[S_CMD_TA_NAME], ta->name);
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
}
struct ThingType * tt;
for (tt = world.thing_types; tt; tt = tt->next)
write_key_value(file, s[S_CMD_TT_STARTN], tt->start_n);
write_key_value(file, s[S_CMD_TT_HP], tt->lifepoints);
int test = fprintf(file, "%s %c\n", s[S_CMD_TT_SYMB], tt->char_on_map);
- exit_trouble(test < 0, f_name, "fprintf()");
+ exit_trouble(test < 0, __func__, "fprintf");
write_key_string(file, s[S_CMD_TT_NAME], tt->name);
write_key_value(file, s[S_CMD_TT_CONSUM], tt->consumable);
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
}
for (tt = world.thing_types; tt; tt = tt->next)
{
write_key_value(file, s[S_CMD_THINGTYPE], tt->id);
write_key_value(file, s[S_CMD_TT_CORPS], tt->corpse_id);
}
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
write_key_value(file, s[S_CMD_SEED_MAP], world.seed_map);
write_key_value(file, s[S_CMD_SEED_RAND], world.seed);
write_key_value(file, s[S_CMD_TURN], world.turn);
- try_fputc('\n', file, f_name);
+ try_fputc('\n', file, __func__);
struct Thing * t;
for (t = world.things; t; t = t->next)
{