X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_free?a=blobdiff_plain;ds=sidebyside;f=roguelike-server;h=98bee7c6b8c431fd98d40a705ff7450e80027528;hb=8967ea710e8cb7943da314a747e737d511dbc4d9;hp=53cd75148ff46a43b01d4f7a1a0fa3e2fba34214;hpb=0eb28cf849ea804c4a2e560df9c73b03cd1ecc73;p=plomrogue diff --git a/roguelike-server b/roguelike-server index 53cd751..98bee7c 100755 --- a/roguelike-server +++ b/roguelike-server @@ -736,6 +736,7 @@ def actor_move(t): """If passable, move/collide(=attack) thing into T_ARGUMENT's direction.""" # 7DRL: Player wounding (worse: killing) others will lower God's favor. # 7DRL: Player entering the altar triggers enter_altar(). + # 7DRL: Player with axe chops down trees. passable = False move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]), t["T_POSY"], t["T_POSX"]) @@ -762,6 +763,33 @@ def actor_move(t): if test and t == world_db["Things"][0]: # # add_gods_favor(-test) # # return + if ord("X") == world_db["MAP"][pos]: # # + carries_axe = False # # + for id in t["T_CARRIES"]: # # + type = world_db["Things"][id]["T_TYPE"] # # + if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # # + carries_axe = True # # + break # # + if carries_axe: # # + axe_name = world_db["ThingTypes"][type]["TT_NAME"] # # + if t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], "LOG With your " # # + + axe_name # # + + ", you chop!\n") # # + add_gods_favor(-1) # # + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + if chop_power > 0 and 0 == int(rand.next() / chop_power): # # + if t == world_db["Things"][0]: # # + strong_write(io_db["file_out"], # # + "LOG You chop the tree down.\n") # # + add_gods_favor(-10) # # + world_db["MAP"][pos] = ord(".") # # + id = id_setter(-1, "Things") # # + world_db["Things"][id] = new_Thing(world_db["LUMBER"], # # + (move_result[1], # # + move_result[2])) # # + build_fov_map(t) # # + return # # passable = ("." == chr(world_db["MAP"][pos]) or ":" == chr(world_db["MAP"][pos]) or # # "_" == chr(world_db["MAP"][pos])) # # @@ -852,6 +880,12 @@ def actor_use(t): + "Island God laughs.\n") # # t["T_LIFEPOINTS"] = 1 # # decrement_lifepoints(t) # # + elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # # + and t == world_db["Things"][0]): # # + strong_write(io_db["file_out"], # # + "LOG To use this item for chopping, move " # # + "towards a tree while carrying it in " # # + "your inventory.\n") # # elif world_db["ThingTypes"][type]["TT_TOOL"] == "food": t["T_CARRIES"].remove(id) del world_db["Things"][id] @@ -1431,6 +1465,9 @@ def command_makeworld(seed_string): if not world_db["PLANT_0"] in world_db["ThingTypes"]: # # print("Ignoring: No valid PLANT_0 set.") # # return # # + if not world_db["LUMBER"] in world_db["ThingTypes"]: # # + print("Ignoring: No valid LUMBER set.") # # + return # # world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -1471,8 +1508,8 @@ def command_worldactive(worldactive_string): map. On activation, rebuild all Things' FOVs, and the player's map memory. Also call log_help(). """ - # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set - # for world activation. + # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0 and LUMBER + # must be set for world activation. val = integer_test(worldactive_string, 0, 1) if None != val: if 0 != world_db["WORLD_ACTIVE"]: @@ -1493,6 +1530,7 @@ def command_worldactive(worldactive_string): break valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # # valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # # + valid_lumber = world_db["PLANT_0"] in world_db["ThingTypes"] # # altar_found = False # # if world_db["MAP"]: # # pos = world_db["MAP"].find(b'_') # # @@ -1501,8 +1539,9 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] # # world_db["altar"] = (y, x) # # altar_found = True # # - if wait_exists and player_exists and world_db["MAP"] \ - and altar_found and valid_slippers and valid_plant0: # # + if (wait_exists and player_exists and world_db["MAP"] + and altar_found and valid_slippers and valid_plant0 # # + and valid_lumber): # # for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -1539,6 +1578,17 @@ def command_plant0(str_int): # # print("PLANT_0 matches no known ThingTypes, deactivating world.") +def command_lumber(str_int): # # + """Set LUMBER, but deactivate world if not in ThingTypes.""" + val = integer_test(str_int, 0) + if None != val: + world_db["LUMBER"] = val + if world_db["WORLD_ACTIVE"] and \ + world_db["LUMBER"] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print("LUMBER matches no known ThingTypes, deactivating world.") + + def test_for_id_maker(object, category): """Return decorator testing for object having "id" attribute.""" def decorator(f): @@ -1821,6 +1871,7 @@ commands_db = { "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # # "SLIPPERS": (1, False, command_slippers), # # "PLANT_0": (1, False, command_plant0), # # + "LUMBER": (1, False, command_lumber), # # "TA_ID": (1, False, command_taid), "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)), "TA_NAME": (1, False, command_taname), @@ -1872,6 +1923,7 @@ world_db = { "FAVOR_STAGE": 0, # # "SLIPPERS": 0, # # "PLANT_0": 0, # # + "LUMBER": 0, # # "ThingActions": {}, "ThingTypes": {}, "Things": {}