X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_free?a=blobdiff_plain;f=TODO;h=f2f15377a9abdec6c6992351b671829ff5c6820a;hb=b20fdea0cf870adf40d310749838ac5e1e072347;hp=ac004900a8c83b1d818290aafd2c4095a91928cd;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue diff --git a/TODO b/TODO index ac00490..f2f1537 100644 --- a/TODO +++ b/TODO @@ -1,25 +1,21 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - -SERVER: - -- is it actually useful to define map object action ids in the config file? +CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- unify ping_pong_test() and try_growing_queue() -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +