X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_free?a=blobdiff_plain;f=plugins%2Fserver%2FPleaseTheIslandGod.py;h=93e69810c160736242531db987eeffb2cacb4e2e;hb=a138cf3250a860e1bdec7f84248577030948d29b;hp=a4238e555d36dcabe034cd6e8663c7bdacad3429;hpb=65c57618b95b9111b07f8fbc4c38c99d942a272a;p=plomrogue diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index a4238e5..93e6981 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -9,83 +9,47 @@ from server.utils import mv_yx_in_dir_legal, rand, id_setter from server.config.io import io_db from server.new_thing import new_Thing -def make_world(seed): - from server.update_map_memory import update_map_memory - from server.config.misc import make_map_func - from server.utils import libpr - - def free_pos(plant=False): - i = 0 - while 1: - err = "Space to put thing on too hard to find. Map too small?" - while 1: - y = rand.next() % world_db["MAP_LENGTH"] - x = rand.next() % world_db["MAP_LENGTH"] - pos = y * world_db["MAP_LENGTH"] + x; - if (not plant - and "." == chr(world_db["MAP"][pos])) \ - or ":" == chr(world_db["MAP"][pos]): - break - i += 1 - if i == 65535: - raise SystemExit(err) - pos_clear = (0 == len([id for id in world_db["Things"] - if world_db["Things"][id]["T_LIFEPOINTS"] - if world_db["Things"][id]["T_POSY"] == y - if world_db["Things"][id]["T_POSX"] == x])) - if pos_clear: - break - return (y, x) - - rand.seed = seed - if world_db["MAP_LENGTH"] < 1: - print("Ignoring: No map length >= 1 defined.") - return - libpr.set_maplength(world_db["MAP_LENGTH"]) - player_will_be_generated = False - playertype = world_db["PLAYER_TYPE"] - for ThingType in world_db["ThingTypes"]: - if playertype == ThingType: - if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]: - player_will_be_generated = True - break - if not player_will_be_generated: - print("Ignoring: No player type with start number >0 defined.") - return - wait_action = False - for ThingAction in world_db["ThingActions"]: - if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]: - wait_action = True - if not wait_action: - print("Ignoring beyond SEED_MAP: " + - "No thing action with name 'wait' defined.") - return +def pos_test(type, y, x): + pos = y * world_db["MAP_LENGTH"] + x; + plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"] + return (not plant or ":" == chr(world_db["MAP"][pos])) + +def world_makable(): + from server.world_makable import world_makable + playertype = world_makable() for name in world_db["specials"]: if world_db[name] not in world_db["ThingTypes"]: print("Ignoring: No valid " + name + " set.") - return - world_db["Things"] = {} + return -1 + return playertype + +def make_map(): + from server.make_map import make_map, is_neighbor, new_pos + global rand make_map() - world_db["WORLD_ACTIVE"] = 1 - world_db["TURN"] = 1 - for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]): - id = id_setter(-1, "Things") - world_db["Things"][id] = new_Thing(playertype, free_pos()) - if not world_db["Things"][0]["fovmap"]: - empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2) - world_db["Things"][0]["fovmap"] = empty_fovmap - update_map_memory(world_db["Things"][0]) - for type in world_db["ThingTypes"]: - for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]): - if type != playertype: - id = id_setter(-1, "Things") - plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] - world_db["Things"][id] = new_Thing(type, free_pos(plantness)) - strong_write(io_db["file_out"], "NEW_WORLD\n") + length = world_db["MAP_LENGTH"] + n_colons = int((length ** 2) / 16) + i_colons = 0 + while (i_colons <= n_colons): + single_allowed = rand.next() % 256 + y, x, pos = new_pos() + if ("." == chr(world_db["MAP"][pos]) + and ((not single_allowed) or is_neighbor((y, x), ":"))): + world_db["MAP"][pos] = ord(":") + i_colons += 1 + altar_placed = False + while not altar_placed: + y, x, pos = new_pos() + if (("." == chr(world_db["MAP"][pos] + or ":" == chr(world_db["MAP"][pos])) + and not is_neighbor((y, x), "X"))): + world_db["MAP"][pos] = ord("_") + world_db["altar"] = (y, x) + altar_placed = True def thingproliferation(t, prol_map): from server.new_thing import new_Thing - global directions_db, mv_yx_in_dir_legal + global directions_db, mv_yx_in_dir_legal, rand prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and \ (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or @@ -117,78 +81,6 @@ def thingproliferation(t, prol_map): log("The Island God SMILES upon a new-born bear baby.") world_db["GOD_FAVOR"] += 750 -def make_map(): - global rand - - def is_neighbor(coordinates, type): - y = coordinates[0] - x = coordinates[1] - length = world_db["MAP_LENGTH"] - ind = y % 2 - diag_west = x + (ind > 0) - diag_east = x + (ind < (length - 1)) - pos = (y * length) + x - if (y > 0 and diag_east - and type == chr(world_db["MAP"][pos - length + ind])) \ - or (x < (length - 1) - and type == chr(world_db["MAP"][pos + 1])) \ - or (y < (length - 1) and diag_east - and type == chr(world_db["MAP"][pos + length + ind])) \ - or (y > 0 and diag_west - and type == chr(world_db["MAP"][pos - length - (not ind)])) \ - or (x > 0 - and type == chr(world_db["MAP"][pos - 1])) \ - or (y < (length - 1) and diag_west - and type == chr(world_db["MAP"][pos + length - (not ind)])): - return True - return False - - world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2)) - length = world_db["MAP_LENGTH"] - add_half_width = (not (length % 2)) * int(length / 2) - world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".") - while (1): - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."): - if y == 0 or y == (length - 1) or x == 0 or x == (length - 1): - break - world_db["MAP"][pos] = ord(".") - n_trees = int((length ** 2) / 16) - i_trees = 0 - while (i_trees <= n_trees): - single_allowed = rand.next() % 32 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if "." == chr(world_db["MAP"][pos]) \ - and ((not single_allowed) or is_neighbor((y, x), "X")): - world_db["MAP"][pos] = ord("X") - i_trees += 1 - n_colons = int((length ** 2) / 16) - i_colons = 0 - while (i_colons <= n_colons): - single_allowed = rand.next() % 256 - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if ("." == chr(world_db["MAP"][pos]) - and ((not single_allowed) or is_neighbor((y, x), ":"))): - world_db["MAP"][pos] = ord(":") - i_colons += 1 - altar_placed = False - while not altar_placed: - y = rand.next() % length - x = rand.next() % length - pos = (y * length) + x - if (("." == chr(world_db["MAP"][pos] - or ":" == chr(world_db["MAP"][pos])) - and not is_neighbor((y, x), "X"))): - world_db["MAP"][pos] = ord("_") - world_db["altar"] = (y, x) - altar_placed = True - def ai(t): from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \ standing_on_food @@ -507,39 +399,35 @@ def actor_move(t): return if (ord("X") == world_db["MAP"][pos] or ord("|") == world_db["MAP"][pos]): - carries_axe = False for id in t["T_CARRIES"]: type = world_db["Things"][id]["T_TYPE"] if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": - carries_axe = True - break - if carries_axe: - axe_name = world_db["ThingTypes"][type]["TT_NAME"] - if t == world_db["Things"][0]: - log("With your " + axe_name + ", you chop!") - if ord("X") == world_db["MAP"][pos]: - world_db["GOD_FAVOR"] -= 1 - chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] - - case_X = world_db["MAP"][pos] == ord("X") - if (chop_power > 0 - and ((case_X and - 0 == int(rand.next() / chop_power)) - or (not case_X and - 0 == int(rand.next() / (3 * chop_power))))): + axe_name = world_db["ThingTypes"][type]["TT_NAME"] if t == world_db["Things"][0]: - log("You chop it DOWN.") + log("With your " + axe_name + ", you chop!") if ord("X") == world_db["MAP"][pos]: - world_db["GOD_FAVOR"] -= 10 - world_db["MAP"][pos] = ord(".") - i = 3 if case_X else 1 - for i in range(i): - id = id_setter(-1, "Things") - world_db["Things"][id] = \ - new_Thing(world_db["LUMBER"], - (move_result[1], move_result[2])) - build_fov_map(t) - return + world_db["GOD_FAVOR"] -= 1 + chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"] + + case_X = world_db["MAP"][pos] == ord("X") + if (chop_power > 0 + and ((case_X and + 0 == int(rand.next() / chop_power)) + or (not case_X and + 0 == int(rand.next() / (3 * chop_power))))): + if t == world_db["Things"][0]: + log("You chop it DOWN.") + if ord("X") == world_db["MAP"][pos]: + world_db["GOD_FAVOR"] -= 10 + world_db["MAP"][pos] = ord(".") + i = 3 if case_X else 1 + for i in range(i): + id = id_setter(-1, "Things") + world_db["Things"][id] = \ + new_Thing(world_db["LUMBER"], + (move_result[1], move_result[2])) + build_fov_map(t) + return passable = chr(world_db["MAP"][pos]) in symbols_passable dir = [dir for dir in directions_db if directions_db[dir] == chr(t["T_ARGUMENT"])][0] @@ -799,33 +687,21 @@ def play_pickup(): strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") -if not "GOD_FAVOR" in world_db: - world_db["GOD_FAVOR"] = 0 -if not "FAVOR_STAGE" in world_db: - world_db["FAVOR_STAGE"] = 0 -if not "SLIPPERS" in world_db: - world_db["SLIPPERS"] = 0 -if not "PLANT_0" in world_db: - world_db["PLANT_0"] = 0 -if not "PLANT_1" in world_db: - world_db["PLANT_1"] = 0 -if not "ANIMAL_0" in world_db: - world_db["ANIMAL_0"] = 0 -if not "ANIMAL_1" in world_db: - world_db["ANIMAL_1"] = 0 -if not "TOOL_0" in world_db: - world_db["TOOL_0"] = 0 -if not "TOOL_1" in world_db: - world_db["TOOL_1"] = 0 -if not "LUMBER" in world_db: - world_db["LUMBER"] = 0 -if not "EMPATHY" in world_db: - world_db["EMPATHY"] = 0 +def set_zero_if_undefined(key): + if not key in world_db: + world_db[key] = 0 + +set_zero_if_undefined("GOD_FAVOR") +set_zero_if_undefined("FAVOR_STAGE") +set_zero_if_undefined("EMPATHY") +world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", + "LUMBER", "ANIMAL_0", "ANIMAL_1"] +for key in world_db["specials"]: + set_zero_if_undefined(key) + world_db["terrain_names"][":"] = "SOIL" world_db["terrain_names"]["|"] = "WALL" world_db["terrain_names"]["_"] = "ALTAR" -world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1", - "LUMBER", "ANIMAL_0", "ANIMAL_1"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] io_db["worldstate_write_order"] += [[write_metamap_A, "func"]] io_db["worldstate_write_order"] += [[write_metamap_B, "func"]] @@ -866,6 +742,10 @@ commands_db["pickup"] = (0, False, play_pickup) import server.config.misc server.config.misc.make_map_func = make_map server.config.misc.thingproliferation_func = thingproliferation -server.config.misc.make_world = make_world server.config.misc.decrement_lifepoints_func = decrement_lifepoints server.config.misc.calc_effort_func = calc_effort + +import server.config.make_world_helpers +server.config.make_world_helpers.pos_test_func = pos_test +server.config.make_world_helpers.world_makable_func = world_makable +server.config.make_world_helpers.make_map_func = make_map