X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_free?a=blobdiff_plain;f=roguelike.c;h=c4abf4cc5df0c267171906cc38a25563096d39e6;hb=589c90af794a31b5b253ef97582caa650d9bc0d6;hp=4bc6f74f6ef2ada3da10759d5361502128fd81b3;hpb=de5e703e644f824d7d688e64def1afb554675b13;p=plomrogue diff --git a/roguelike.c b/roguelike.c index 4bc6f74..c4abf4c 100644 --- a/roguelike.c +++ b/roguelike.c @@ -46,6 +46,7 @@ void update_log (struct World *, char *); void save_keybindings(struct World *); int get_action_key (struct KeyBinding *, char *); char * get_keyname(int); +void move_player (struct World *, char); void draw_with_linebreaks (struct Win * win, char * text, int start_y) { // Write text into window content space. Start on row start_y. Fill unused rows with whitespace. @@ -106,8 +107,8 @@ void draw_text_from_bottom (struct Win * win, char * text) { void draw_log (struct Win * win) { // Draw log text from world struct in win->data from bottom to top. - struct World world = * (struct World *) win->data; - draw_text_from_bottom(win, world.log); } + struct World * world = (struct World *) win->data; + draw_text_from_bottom(win, world->log); } void draw_map (struct Win * win) { // Draw map determined by win->data Map struct into window. Respect offset. @@ -130,8 +131,8 @@ void draw_map (struct Win * win) { void draw_info (struct Win * win) { // Draw info window by appending win->data integer value to "Turn: " display. - struct World world = * (struct World *) win->data; - int count = world.turn; + struct World * world = (struct World *) win->data; + int count = world->turn; char text[100]; snprintf(text, 100, "Turn: %d", count); draw_with_linebreaks(win, text, 0); } @@ -315,6 +316,39 @@ char * get_keyname(int keycode) { sprintf(keyname, "(unknown)"); return keyname; } +void move_player (struct World * world, char d) { +// Move player in direction d, increment turn counter and update log. + update_info (world); + char success = 0; + char * dir; + char * msg = calloc(25, sizeof(char)); + if ('s' == d) { + dir = "south"; + if (world->player->y < world->map->height - 1) { + world->player->y++; + success = 1; } } + else if ('n' == d) { + dir = "north"; + if (world->player->y > 0) { + world->player->y--; + success = 1; } } + else if ('w' == d) { + dir = "west"; + if (world->player->x > 0) { + world->player->x--; + success = 1; } } + else if ('e' == d) { + dir = "east"; + if (world->player->x < world->map->width - 1) { + world->player->x++; + success = 1; } } + char * msg_content = "You fail to move"; + if (success) + msg_content = "You move"; + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); } + int main () { struct World world; init_keybindings(&world); @@ -338,15 +372,12 @@ int main () { struct Win win_keys = init_window(&win_meta, "Keys"); win_keys.draw = draw_keys_window; win_keys.data = &world; - struct Win win_map = init_window(&win_meta, "Map"); win_map.draw = draw_map; win_map.data = &world; - struct Win win_info = init_window(&win_meta, "Info"); win_info.draw = draw_info; win_info.data = &world; - struct Win win_log = init_window(&win_meta, "Log"); win_log.draw = draw_log; win_log.data = &world; @@ -406,22 +437,14 @@ int main () { map.offset_x++; else if (key == get_action_key(world.keybindings, "map left") && map.offset_x > 0) map.offset_x--; - else if (key == get_action_key(world.keybindings, "player down") && player.y < map.height - 1) { - update_info (&world); - update_log (&world, "\nYou move south."); - player.y++; } - else if (key == get_action_key(world.keybindings, "player up") && player.y > 0) { - update_info (&world); - update_log (&world, "\nYou move north."); - player.y--; } - else if (key == get_action_key(world.keybindings, "player right") && player.x < map.width - 1) { - update_info (&world); - update_log (&world, "\nYou move east."); - player.x++; } - else if (key == get_action_key(world.keybindings, "player left") && player.x > 0) { - update_info (&world); - update_log (&world, "\nYou move west."); - player.x--; } + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, 's'); + else if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, 'n'); + else if (key == get_action_key(world.keybindings, "player right")) + move_player(&world, 'e'); + else if (key == get_action_key(world.keybindings, "player left")) + move_player(&world, 'w'); else if (key == get_action_key(world.keybindings, "wait") ) { update_info (&world); update_log (&world, "\nYou wait."); } }