- if "file_worldstate" in io_db: # This file is only set up
- io_db["file_worldstate"].close() # properly when the game
- if os.access(io_db["path_worldstate"], os.F_OK): # world is active, which is
- os.remove(io_db["path_worldstate"]) # not guaranteed.
+ if "file_worldstate" in io_db: # This file's only set up
+ io_db["file_worldstate"].close() # properly when the game
+ if os.access(io_db["path_worldstate"], os.F_OK): # world is active, which
+ os.remove(io_db["path_worldstate"]) # is not guaranteed.