-/* Initialize an island map as 64 x 64 cells of "~" cells representing water and
- * "." cells representing land. The shape of the island is generated randomly by
- * starting with a sea containing one land cell in the middle and then going
- * into a cycle of repeatedly selecting a random cell on the map and
- * transforming it into a land cell if it is horizontally or vertically neighbor
- * to one; the cycle ends when a land cell is due to be created right at the
- * border of the map.
+/* Initialize island map as 64 x 64 "~" cells representing water and "." cells
+ * representing land. The shape of the island is generated randomly by starting
+ * with a sea containing one land cell in the middle and then going into a cycle
+ * of repeatedly selecting a random cell on the map and transforming it into a
+ * land cell if it is horizontally or vertically neighbor to one; the cycle ends
+ * when a land cell is due to be created right at the border of the map.