- tt = world_db["ThingTypes"][id]
- tt_string = tt_string + "TT_ID " + str(id) + "\n" + \
- "TT_CORPSE_ID " + \
- str(tt["TT_CORPSE_ID"]) + "\n"
- atomic_write(io_db["path_save"],
- "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
- "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
- "PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
- "TURN " + str(world_db["TURN"]) + "\n" +
- "SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
- "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n" +
- ta_string + tt_string)
- # TODO: If all this ever does is just writing down what's in world_db, some
- # loop over its entries should be all that's needed.
+ string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
+ str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
+ atomic_write(io_db["path_save"], string)