+ if ord("X") == world_db["MAP"][pos]: # #
+ carries_axe = False # #
+ for id in t["T_CARRIES"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
+ carries_axe = True # #
+ if carries_axe: # #
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], "LOG With your " # #
+ + axe_name # #
+ + ", you chop!\n") # #
+ add_gods_favor(-1) # #
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ if chop_power > 0 and 0 == int(rand.next() / chop_power): # #
+ if t == world_db["Things"][0]: # #
+ strong_write(io_db["file_out"], # #
+ "LOG You chop the tree down.\n") # #
+ add_gods_favor(-10) # #
+ world_db["MAP"][pos] = ord(".") # #
+ build_fov_map(t) # #
+ return # #