3 * Contains the World struct holding all game data together.
11 #include <stdint.h> /* for uint32_t*/
24 char interactive; /* 1: playing; 0: record playback. */
25 struct KeyBinding * keybindings; /* Pointer to the keybindings. */
26 struct KeysWinData * keyswindata; /* Pointer to key edit window metadata. */
27 uint32_t seed; /* Randomness seed. */
28 uint32_t turn; /* Current game turn. */
29 uint16_t score; /* Player's score. */
30 char * log; /* Pointer to the game log string. */
31 struct Map * map; /* Pointer to the game map cells. */
32 struct ItemDef * item_def; /* Pointer to the item definitions. */
33 struct Item * item; /* Pointer to the items' data. */
34 struct MonsterDef * monster_def; /* Pointer to the monster definitions. */
35 struct Monster * monster; /* Pointer to the monsters' data. */
36 struct Player * player; /* Pointer to the player data. */