3 * Miscellaneous routines that have not yet found a proper parent module. Having
4 * LOTS of stuff in here is a sure sign that better modularization is in order.
12 #include <stdint.h> /* for uint8_t, uint16_t */
13 #include <stdio.h> /* for FILE typedef */
14 #include "yx_uint16.h" /* for yx_uint16 coordinates */
20 /* Learn from "file" the largest line length (pointed to by "linemax_p") and
21 * (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
23 * Returns 0 on success, 1 on fseek() error.
25 extern uint8_t textfile_sizes(FILE * file, uint16_t * linemax_p,
26 uint16_t * n_lines_p);
30 /* Update game log by appending "text", or by appending a "." if "text" is the
31 * same as the last one passed.
33 extern void update_log(struct World * world, char * text);
37 /* Return the offset necessary to center "map" on position "pos" in a frame of
40 extern uint16_t center_offset(uint16_t pos, uint16_t mapsize,
45 /* Record last player "action" in game record file "record, increment the game
46 * turn and trigger enemy movement.
48 extern void turn_over(struct World * world, char action);
52 /* Save current game data to file "savefile". */
53 extern void save_game(struct World * world);
57 /* Return a random position on the map "map" that is passable (as determined by
60 extern struct yx_uint16 find_passable_pos(struct Map * map);