- expand use of hardcoded_strings module(s)
-SERVER:
-
-- critical bug: replay and exit game state don't match
-
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
- re-work unnecessary complex command / keybinding / server message mapping
+- unify ping_pong_test() and try_growing_queue()
+
BUILD PROCESS:
- erlehmann's redo scripts are not OSX-compliant, see: