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Server: Add ENEMY_FOV option (default: off) to force FOV on enemies.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 640bbf9bf41c62d240ea6988dd9bb50a01cbe445..bb54d85113c81676b86669f970b516a1ede5146c 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-9,9
+9,11
@@
BOTH SERVER/CLIENT:
- be more strict and humble when allocating memory from the stack
- be more strict and humble when allocating memory from the stack
+- maps are always as wide as high, so only use one of the two values
+
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
@@
-23,3
+25,5
@@
CLIENT:
- enable toggling of window borders
- make log scrollable
- enable toggling of window borders
- make log scrollable
+
+- repair single window interface config files (fix double use of keycode 100)