- protection = 'unprotected'
- info += 'THING: %s / protection: %s / %s' %\
- (t.type_, protection, self.game.thing_types[t.type_])
- if hasattr(t, 'player_char'):
- info += t.player_char
+ protection = 'none'
+ info += 'THING: %s / %s' % (t.type_,
+ self.game.thing_types[t.type_])
+ if hasattr(t, 'thing_char'):
+ info += t.thing_char