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Some code-internal restructuring following the assumption that game map height /
[plomrogue]
/
src
/
client
/
windows.h
diff --git
a/src/client/windows.h
b/src/client/windows.h
index 4ac01d0ebfd6133eabd0aa7047a736c5de30775e..92a35a1d93b96ca00e1efc645e81d9b22f00ee16 100644
(file)
--- a/
src/client/windows.h
+++ b/
src/client/windows.h
@@
-26,8
+26,8
@@
#include <ncurses.h> /* WINDOW, chtype */
#include <stdint.h> /* uint8_t, int16_t, uint16_t */
#include <ncurses.h> /* WINDOW, chtype */
#include <stdint.h> /* uint8_t, int16_t, uint16_t */
-#include "keybindings.h" /* struct KeyBindingDB */
#include "../common/yx_uint16.h" /* yx_uint16 struct */
#include "../common/yx_uint16.h" /* yx_uint16 struct */
+#include "keybindings.h" /* struct KeyBindingDB */