- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER
-
-- fix: AI knows about consumables not on top of stack while player doesn't
-
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
+- unify ping_pong_test() and try_growing_queue()
+
BUILD PROCESS:
- erlehmann's redo scripts are not OSX-compliant, see: