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Simplify Thing type differentiation, Furniture becomes Item.
[plomrogue2] / plomrogue / things.py
index a99460974f7dbc8f435f262b3caf8d14be5a9b79..0edf8fbed42a83363ad43d0012a4a1f74cd37685 100644 (file)
@@ -6,7 +6,7 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=0, position=(YX(0,0),YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
         self.game = game
         if id_ == 0:
             self.id_ = self.game.new_thing_id()
@@ -40,11 +40,6 @@ class Thing_Item(Thing):
 
 
 
-class Thing_Furniture(Thing):
-    symbol_hint = 'h'
-
-
-
 class ThingAnimate(Thing):
     blocking = True