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Fix bug where MAP height setting would break draw_map.
[plomrogue2] / rogue_chat_curses.py
index 8adbee5b2cc8a858d5be5b1901da7c9d56abadcf..70060275893245d4e63ba5e2838f53dbd1e53fd6 100755 (executable)
@@ -896,7 +896,7 @@ class TUI:
             term_x = max(0, -self.offset.x)
             map_y = max(0, self.offset.y)
             map_x = max(0, self.offset.x)
-            while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
+            while term_y < self.size.y and map_y < len(self.map_lines):
                 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
                 safe_addstr(term_y, term_x, to_draw)
                 term_y += 1