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Let actor_pick_up pick up most nutritious Thing as topmost Thing.
[plomrogue] / roguelike-server
index 7eaf5a347b4e938a82b20022571ee33ec32c9a30..50b62b5c56468d79ae7398e45a2a461c7c880be6 100755 (executable)
@@ -12,6 +12,7 @@ import shlex
 import shutil
 import time
 import ctypes
+import math  # #
 
 
 class RandomnessIO:
@@ -581,6 +582,7 @@ def decrement_lifepoints(t):
 
     If t is the player avatar, only blank its fovmap, so that the client may
     still display memory data. On non-player things, erase fovmap and memory.
+    Dying actors drop all their things.
     """
     # # 7DRL: also decrements God's mood; deaths heavily so
     # # 7DRL: return 1 if death, else 0
@@ -589,6 +591,11 @@ def decrement_lifepoints(t):
     if 0 == t["T_LIFEPOINTS"]:
         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
         world_db["GOD_MOOD"] -= sadness  # #        
+        for id in t["T_CARRIES"]:
+            t["T_CARRIES"].remove(id)
+            world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+            world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+            world_db["Things"][id]["carried"] = False
         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -602,6 +609,26 @@ def decrement_lifepoints(t):
     return 0  # #
 
 
+def add_gods_favor(i): # #
+    """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
+    def favor_multiplier(i):
+        x = 100
+        threshold = math.e * x
+        mood = world_db["GOD_MOOD"]
+        if i > 0:
+            if mood > threshold:
+                i = i * math.log(mood / x)
+            elif -mood > threshold:
+                i = i / math.log(-mood / x)
+        elif i < 0:
+            if -mood > threshold:
+                i = i * math.log(-mood / x)
+            if mood > threshold:
+                i = i / math.log(mood / x)
+        return int(i)
+    world_db["GOD_FAVOR"] += favor_multiplier(i)
+
+
 def mv_yx_in_dir_legal(dir, y, x):
     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
     dir_c = dir.encode("ascii")[0]
@@ -638,14 +665,14 @@ def actor_move(t):
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
                                                 + ".\n")
-                world_db["GOD_FAVOR"] -= 1  # #
+                add_gods_favor(-1)  # #
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 strong_write(io_db["file_out"], "LOG " + hitter_name +
                                                 " wounds you.\n")
-            test = decrement_lifepoints(world_db["Things"][hit_id])  # #
+            test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
             if test and t == world_db["Things"][0]:  # #
-                world_db["GOD_FAVOR"] -= test  # #
+                add_gods_favor(-test)  # #
             return
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@ -664,7 +691,7 @@ def actor_move(t):
 
 def actor_pick_up(t):
     """Make t pick up (topmost?) Thing from ground into inventory."""
-    # Topmostness is actually not defined so far. Picks Thing with highest ID.
+    # Topmostness is actually not defined so far. Picks most nutritious Thing.
     used_slots = len(t["T_CARRIES"]) # #
     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
@@ -672,11 +699,20 @@ def actor_pick_up(t):
                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
         if len(ids):
-            highest_id = 0
+            highest_id = ids[0]
+            nutritious = 0
             for id in ids:
-                if id > highest_id:
+                type = world_db["Things"][id]["T_TYPE"]
+                if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
+                    nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
                     highest_id = id
             world_db["Things"][highest_id]["carried"] = True
+            #if (t != world_db["Things"][0] and  # #
+            #    world_db["Things"][highest_id]["T_PLAYERDROP"]):  # #
+            #    x = world_db["Things"][highest_id]["T_TYPE"]
+            #    score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32  # #
+            #    add_gods_favor(score)  # #
+            #    world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
             t["T_CARRIES"].append(highest_id)
             if t == world_db["Things"][0]:
                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")