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Let actor_pick_up pick up most nutritious Thing as topmost Thing.
[plomrogue] / roguelike-server
index 849edee2b9cd9e42c445ed2a6a6bab9c8b84d6c7..50b62b5c56468d79ae7398e45a2a461c7c880be6 100755 (executable)
@@ -582,6 +582,7 @@ def decrement_lifepoints(t):
 
     If t is the player avatar, only blank its fovmap, so that the client may
     still display memory data. On non-player things, erase fovmap and memory.
+    Dying actors drop all their things.
     """
     # # 7DRL: also decrements God's mood; deaths heavily so
     # # 7DRL: return 1 if death, else 0
@@ -590,6 +591,11 @@ def decrement_lifepoints(t):
     if 0 == t["T_LIFEPOINTS"]:
         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
         world_db["GOD_MOOD"] -= sadness  # #        
+        for id in t["T_CARRIES"]:
+            t["T_CARRIES"].remove(id)
+            world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+            world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+            world_db["Things"][id]["carried"] = False
         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -685,7 +691,7 @@ def actor_move(t):
 
 def actor_pick_up(t):
     """Make t pick up (topmost?) Thing from ground into inventory."""
-    # Topmostness is actually not defined so far. Picks Thing with highest ID.
+    # Topmostness is actually not defined so far. Picks most nutritious Thing.
     used_slots = len(t["T_CARRIES"]) # #
     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
@@ -693,11 +699,20 @@ def actor_pick_up(t):
                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
         if len(ids):
-            highest_id = 0
+            highest_id = ids[0]
+            nutritious = 0
             for id in ids:
-                if id > highest_id:
+                type = world_db["Things"][id]["T_TYPE"]
+                if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
+                    nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
                     highest_id = id
             world_db["Things"][highest_id]["carried"] = True
+            #if (t != world_db["Things"][0] and  # #
+            #    world_db["Things"][highest_id]["T_PLAYERDROP"]):  # #
+            #    x = world_db["Things"][highest_id]["T_TYPE"]
+            #    score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32  # #
+            #    add_gods_favor(score)  # #
+            #    world_db["Things"][highest_id]["T_PLAYERDROP"] = 0  # #
             t["T_CARRIES"].append(highest_id)
             if t == world_db["Things"][0]:
                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")