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Let death/killing of creatures affect God's mood and favor by type.
[plomrogue] / roguelike-server
index fb04ecf25f3587463d8e2f3367c5376e18d346a2..7eaf5a347b4e938a82b20022571ee33ec32c9a30 100755 (executable)
@@ -583,10 +583,12 @@ def decrement_lifepoints(t):
     still display memory data. On non-player things, erase fovmap and memory.
     """
     # # 7DRL: also decrements God's mood; deaths heavily so
+    # # 7DRL: return 1 if death, else 0
     t["T_LIFEPOINTS"] -= 1
     world_db["GOD_MOOD"] -= 1  # #
     if 0 == t["T_LIFEPOINTS"]:
-        world_db["GOD_MOOD"] -= 9  # #
+        sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
+        world_db["GOD_MOOD"] -= sadness  # #        
         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
         if world_db["Things"][0] == t:
             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
@@ -596,6 +598,8 @@ def decrement_lifepoints(t):
             t["T_MEMMAP"] = False
             t["T_MEMDEPTHMAP"] = False
             t["T_MEMTHING"] = []
+        return sadness  # #
+    return 0  # #
 
 
 def mv_yx_in_dir_legal(dir, y, x):
@@ -615,6 +619,7 @@ def actor_wait(t):
 
 def actor_move(t):
     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+    # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
     passable = False
     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
                                      t["T_POSY"], t["T_POSX"])
@@ -633,14 +638,14 @@ def actor_move(t):
                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
                                                 + ".\n")
-                world_db["GOD_FAVOR"] -= 1  # #
+                world_db["GOD_FAVOR"] -= 1  # #
             elif 0 == hit_id:
                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
                 strong_write(io_db["file_out"], "LOG " + hitter_name +
                                                 " wounds you.\n")
             test = decrement_lifepoints(world_db["Things"][hit_id])  # #
-            if test and t == world_db["Things"][0]:  # #
-                # world_db["GOD_FAVOR"] -= 10  # #
+            if test and t == world_db["Things"][0]:  # #
+                world_db["GOD_FAVOR"] -= test  # #
             return
     dir = [dir for dir in directions_db
            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
@@ -1137,8 +1142,9 @@ def command_ping():
 
 def command_quit():
     """Abort server process."""
-    save_world()
-    atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
+    if None == opts.replay:
+        save_world()
+        atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
     raise SystemExit("received QUIT command")