X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;ds=sidebyside;f=TODO;h=bb54d85113c81676b86669f970b516a1ede5146c;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=db629412ac2703efbc58d65c8cccc24ffa29b451;hpb=c74615b516cd7e44cc1a4005663eed1a373d0f68;p=plomrogue diff --git a/TODO b/TODO index db62941..bb54d85 100644 --- a/TODO +++ b/TODO @@ -7,22 +7,23 @@ BOTH SERVER/CLIENT: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -- in startup script, pipe server output to log file instead of stdout +- maps are always as wide as high, so only use one of the two values SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- optimize too-slow AI / FOV algorithms - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files CLIENT: - enable toggling of window borders - make log scrollable + +- repair single window interface config files (fix double use of keycode 100)