X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=6578cd2cba8e7f9cb4b8dd99b4670aaeccb337a7;p=plomrogue diff --git a/TODO b/TODO index 5438e49..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,24 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -- handle crashes on OS X: +- use __func__ instead of f_name -SERVER: +BOTH SERVER/CLIENT: -- implement field of view / line of sight and obstacles for those on the map +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- is it actually useful to define map object action ids in the config file? +SERVER -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- document server commands CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping