X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=TODO;h=42a2cadce57959868f3102f020898fb0b00dfdb5;hb=ab0b952b3178d390f945db68b29abc555e2f5aa6;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..42a2cad 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,24 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -SERVER: +- use __func__ instead of f_name -- optimize too-slow AI / FOV algorithms +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +SERVER -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- document server commands CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping