X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=TODO;h=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hb=e59dd4b5eaac0bc3db856d61075e3048f1ae22b3;hp=7586040fd1a274d21c8729a2ce994097929e7364;hpb=1c17f47249e2248ead55594b3164b1be5831ac7d;p=plomrogue diff --git a/TODO b/TODO index 7586040..df3ec7f 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() -- make config files format more readable / self-explanatory +- be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- is it actually useful to define map object action ids in the config file? +SERVER: -- make shape of map (and diagonal movement penalty) configurable in config file +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands + +- ensure atomic re-writing of savefile CLIENT: @@ -28,4 +29,6 @@ CLIENT: - make log scrollable -- re-organize code: empty misc.h into proper modules, split up windows.h +- do something about a growing log slowing down the client + +- enable auto-focus of map view on player