X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=TODO;h=f2f15377a9abdec6c6992351b671829ff5c6820a;hb=b20fdea0cf870adf40d310749838ac5e1e072347;hp=bb54d85113c81676b86669f970b516a1ede5146c;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;p=plomrogue diff --git a/TODO b/TODO index bb54d85..f2f1537 100644 --- a/TODO +++ b/TODO @@ -1,29 +1,21 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - -SERVER: - -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- unify ping_pong_test() and try_growing_queue() -- make log scrollable +BUILD PROCESS: -- repair single window interface config files (fix double use of keycode 100) +- erlehmann's redo scripts are not OSX-compliant, see: +