X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=TODO;h=f2f15377a9abdec6c6992351b671829ff5c6820a;hb=b20fdea0cf870adf40d310749838ac5e1e072347;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..f2f1537 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,21 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +CLIENT: -- why does an MapObjAct id of 0 fail? +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- unify ping_pong_test() and try_growing_queue() -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +