X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=47f09d161ceff332b2e8ad43f086161d9ad75854;hb=88c8acab582aeb25735d86b78defe28441439cba;hp=23a0d7bbc21cd7763e9c58e7f2e7c49da584c3a9;hpb=75157d7506ff0bee2e1e0020681cdc9c7a19b801;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 23a0d7b..47f09d1 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -1,10 +1,9 @@ -from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE, - Task_FLATTEN_SURROUNDINGS) from plomrogue.errors import GameError, PlayError from plomrogue.io import GameIO from plomrogue.misc import quote -from plomrogue.mapping import YX, MapGeometrySquare, Map +from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map import string +import datetime @@ -45,6 +44,71 @@ class SaveableMap(Map): super().set_line(*args, **kwargs) self.modified = True + def inside(self, yx): + if yx.y < 0 or yx.x < 0 or \ + yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x: + return False + return True + + def draw_presets(self, alternate_hex=0): + old_modified = self.modified + if type(self.geometry) == MapGeometrySquare: + self.set_line(0, 'X' * self.geometry.size.x) + self.set_line(1, 'X' * self.geometry.size.x) + self.set_line(2, 'X' * self.geometry.size.x) + self.set_line(3, 'X' * self.geometry.size.x) + self.set_line(4, 'X' * self.geometry.size.x) + for y in range(self.geometry.size.y): + self[YX(y, 0)] = 'X' + self[YX(y, 1)] = 'X' + self[YX(y, 2)] = 'X' + self[YX(y, 3)] = 'X' + self[YX(y, 4)] = 'X' + elif type(self.geometry) == MapGeometryHex: + # TODO: for this to work we need a map side length divisible by 6. + + def draw_grid(offset=YX(0, 0)): + dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT') + + def draw_snake(start): + keep_running = True + yx = start + if self.inside(yx): + self[yx] = 'X' + while keep_running: + for direction in dirs: + if not keep_running: + break + for dir_progress in range(distance): + mover = getattr(self.geometry, 'move__' + direction) + yx = mover(yx) + if yx.x >= self.geometry.size.x: + keep_running = False + break + if self.inside(yx): + self[yx] = 'X' + + if alternate_hex: + draw_snake(offset + YX(0, 0)) + draw_snake(offset + YX((0 + alternate_hex) * distance, + -int(1.5 * distance))) + draw_snake(offset + YX((1 + alternate_hex) * distance, + 0)) + draw_snake(offset + YX((2 + alternate_hex) * distance, + -int(1.5 * distance))) + + distance = self.geometry.size.y // 3 + draw_grid() + draw_grid(YX(2, 0)) + draw_grid(YX(0, 2)) + draw_grid(YX(1, 0)) + draw_grid(YX(0, 1)) + draw_grid(YX(-1, 0)) + draw_grid(YX(0, -1)) + draw_grid(YX(-2, 0)) + draw_grid(YX(0, -2)) + self.modified = old_modified + import os @@ -57,13 +121,20 @@ class Game(GameBase): self.tasks = {} self.thing_types = {} self.sessions = {} + self.faces = {} + self.hats = {} self.maps = {} self.map_controls = {} self.map_control_passwords = {} self.annotations = {} + self.spawn_point = YX(0, 0), YX(0, 0) self.portals = {} self.player_chars = string.digits + string.ascii_letters self.player_char_i = -1 + self.admin_passwords = [] + self.send_gamestate_interval = datetime.timedelta(seconds=0.04) + self.last_send_gamestate = datetime.datetime.now() -\ + self.send_gamestate_interval self.terrains = { '.': 'floor', 'X': 'wall', @@ -75,7 +146,6 @@ class Game(GameBase): 'o': 'sink', 'O': 'toilet' } - self.new_world(self.map_geometry) if os.path.exists(self.io.save_file): if not os.path.isfile(self.io.save_file): raise GameError('save file path refers to non-file') @@ -95,10 +165,16 @@ class Game(GameBase): print("FILE INPUT LINE %5s: %s" % (i, line), end='') self.io.handle_input(line, god_mode=True) + def can_do_thing_with_pw(self, thing, pw): + if thing.protection in self.map_control_passwords.keys(): + if pw != self.map_control_passwords[thing.protection]: + return False + return True + def can_do_tile_with_pw(self, big_yx, little_yx, pw): - map_control = self.get_map(big_yx) + map_control = self.get_map(big_yx, 'control') tile_class = map_control[little_yx] - if tile_class in self.map_control_passwords: + if tile_class in self.map_control_passwords.keys(): tile_pw = self.map_control_passwords[tile_class] if pw != tile_pw: return False @@ -106,7 +182,7 @@ class Game(GameBase): def get_string_options(self, string_option_type): if string_option_type == 'direction': - return self.map_geometry.get_directions() + return self.map_geometry.directions elif string_option_type == 'char': return [c for c in string.digits + string.ascii_letters + string.punctuation + ' '] @@ -120,16 +196,41 @@ class Game(GameBase): return self.map_geometry.__class__.__name__[len('MapGeometry'):] def get_player(self, connection_id): - if not connection_id in self.sessions: + if connection_id not in self.sessions: return None player = self.get_thing(self.sessions[connection_id]['thing_id']) return player + def get_face(self, t): + if t.type_ == 'Player': + if t.name in self.faces: + return self.faces[t.name] + else: + return '/O O\\' + '| oo |' + '\\>--