X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=plomrogue%2Ftasks.py;h=6ee273164f19dd33422c99c21d708f71cab21dc8;hb=5cd44408532e23648ddcd1d59004a9dae59694af;hp=de9f1c87d1591820f2a405bf97313866e0c90ab5;hpb=78c02188e008392eddc2e806bacacecc7d8fd94b;p=plomrogue2 diff --git a/plomrogue/tasks.py b/plomrogue/tasks.py index de9f1c8..6ee2731 100644 --- a/plomrogue/tasks.py +++ b/plomrogue/tasks.py @@ -49,6 +49,17 @@ class Task_MOVE(Task): if self.thing.blocks_light: self.thing.game.record_change(self.thing.position, 'fov') self.thing.position = self._get_move_target() + for t in [t for t in self.thing.game.things + if t.type_ == 'Player' and not t == self.thing + and t.position == self.thing.position]: + self.thing.send_msg('CHAT %s' % + quote('You get awkwardly close to %s.' % t.name)) + for c_id in self.thing.game.sessions: + if self.thing.game.sessions[c_id]['thing_id'] == t.id_: + t.send_msg('CHAT %s' % + quote('%s gets awkwardly close to you.' % + self.thing.name)) + break self.thing.game.record_change(self.thing.position, 'other') terrain = \ self.thing.game.maps[self.thing.position[0]][self.thing.position[1]] @@ -176,6 +187,23 @@ class Task_DROP(Task): class Task_DOOR(Task): + def check(self): + action_radius = list(self.thing.game.map_geometry. + get_neighbors_yxyx(self.thing.position).values()) + reachable_doors = [t for t in self.thing.game.things if + t.type_ == 'Door' and t.position in action_radius] + if len(reachable_doors) == 0: + raise PlayError('not standing next to a door to open/close') + for door in reachable_doors: + if not door.blocks_movement: + return + if not door.locked: + return + if self.thing.carrying and self.thing.carrying.type_ == 'DoorKey'\ + and self.thing.carrying.door == door: + return + raise PlayError('cannot open locked door without its key') + def do(self): action_radius = list(self.thing.game.map_geometry. get_neighbors_yxyx(self.thing.position).values()) @@ -185,6 +213,11 @@ class Task_DOOR(Task): t.open() else: t.close() + if self.thing.carrying and\ + self.thing.carrying.type_ == 'DoorKey' and\ + self.thing.carrying.door == t: + self.thing.send_msg('CHAT "You lock the door."') + t.lock() self.thing.game.record_change(t.position, 'other') self.thing.game.record_change(t.position, 'fov')