X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=f8f13733ec2aef82ceab45c5dd27768c7b64eb46;hb=b919731c4857342e43a7b60a4c40ca29a9e9749a;hp=3686ab0c2a2b78f41e024a5f9c8ef14958fc285d;hpb=5cd44408532e23648ddcd1d59004a9dae59694af;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 3686ab0..f8f1373 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -452,6 +452,7 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): + weariness = 0 def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -480,6 +481,7 @@ class ThingAnimate(Thing): task = self.next_task[0] self.next_task = [None] task.check() + task.todo += self.weariness * 10 return task def proceed(self): @@ -601,18 +603,22 @@ class Thing_Player(ThingAnimate): if self.tripping >= 0: self.tripping -= 1 if self.need_for_toilet > 0: - self.need_for_toilet += 1 terrain = self.game.maps[self.position[0]][self.position[1]] if terrain in self.game.terrains: terrain_type = self.game.terrains[terrain] if 'toilet' in terrain_type.tags: self.send_msg('CHAT "You use the toilet. What a relief!"') self.need_for_toilet = 0 - if 10000 * random.random() < self.need_for_toilet / 100000: + if self.need_for_toilet > 0: + if random.random() > 0.9999: + self.need_for_toilet += 1 + self.game.changed = True + if 100000 * random.random() < self.need_for_toilet: self.send_msg('CHAT "You need to go to a toilet."') - if self.need_for_toilet > 1000000: + if self.need_for_toilet > 100: self.send_msg('CHAT "You pee into your pants. Eww!"') self.need_for_toilet = 0 + self.game.changed = True if self.drunk == 0: self.send_msg('CHAT "You sober up."') self.invalidate('fov') @@ -624,6 +630,12 @@ class Thing_Player(ThingAnimate): elif self.tripping > 0 and self.tripping % 250 == 0: self.send_msg('RANDOM_COLORS') self.game.changed = True + if random.random() > 0.9999: + if self.standing: + self.weariness += 1 + elif self.weariness > 0: + self.weariness -= 1 + self.game.changed = True def send_msg(self, msg): for c_id in self.game.sessions: