X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/copy_structured?a=blobdiff_plain;f=server%2Fworld.py;h=480ea28f424c30335434803f97993cd8c8639602;hb=2d78939fd39c64a41742a73558708628e38e282d;hp=1280269fe1c7ab80877c478124b6ba641990dde5;hpb=599249e2b0b374b12e65fb92a9a6dc524afba40f;p=plomrogue diff --git a/server/world.py b/server/world.py index 1280269..480ea28 100644 --- a/server/world.py +++ b/server/world.py @@ -8,7 +8,7 @@ def thingproliferation(t, prol_map): """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell. Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be - marked '.' in prol_map. If there are several map cell candidates, one is + marked "." in prol_map. If there are several map cell candidates, one is selected randomly. """ from server.config.world_data import directions_db @@ -18,7 +18,7 @@ def thingproliferation(t, prol_map): candidates = [] for dir in [directions_db[key] for key in sorted(directions_db.keys())]: mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and ord('.') == prol_map[mv_result[1] + if mv_result[0] and ord(".") == prol_map[mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]]: candidates.append((mv_result[1], mv_result[2])) @@ -82,14 +82,16 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def new_Thing(type, pos=(0, 0)): +def new_Thing(_type, pos=(0, 0)): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" from server.config.world_data import thing_defaults thing = {} for key in thing_defaults: thing[key] = thing_defaults[key] - thing["T_LIFEPOINTS"] = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] - thing["T_TYPE"] = type + if type(thing[key]) == list: + thing[key] = thing[key][:] + thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"] + thing["T_TYPE"] = _type thing["T_POSY"] = pos[0] thing["T_POSX"] = pos[1] if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: @@ -233,6 +235,7 @@ def make_world(seed): of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. """ + from server.config.world_data import symbols_passable def free_pos(): i = 0 @@ -241,7 +244,8 @@ def make_world(seed): while 1: y = rand.next() % world_db["MAP_LENGTH"] x = rand.next() % world_db["MAP_LENGTH"] - if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \ + symbols_passable: break i += 1 if i == 65535: