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Updated README to reflect change in number of enemies.
author
Christian Heller
<c.heller@plomlompom.de>
Tue, 2 Jul 2013 01:43:13 +0000
(
03:43
+0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Tue, 2 Jul 2013 01:43:13 +0000
(
03:43
+0200)
README
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diff --git
a/README
b/README
index 34e1c6ac67c3278301d5f11e6e98d7310427e915..4148be65e9b3098397594e6394f5ebea8914faa4 100644
(file)
--- a/
README
+++ b/
README
@@
-3,7
+3,7
@@
plomrogue
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
plomlompom tries to build his own roguelike. Currently, it doesn't do
much interesting, apart from managing some ncurses windows in a bizarre
-fashion. You can move around a player and meet
thre
e enemies; they will
+fashion. You can move around a player and meet
nin
e enemies; they will
occasionally hit you (and each other) on contact, but without
consequences (no hitpoints implemented yet). The map gets generated
randomly. There is only one save file (named "savefile"), and it gets
occasionally hit you (and each other) on contact, but without
consequences (no hitpoints implemented yet). The map gets generated
randomly. There is only one save file (named "savefile"), and it gets