From: Christian Heller Date: Mon, 7 Mar 2016 22:34:59 +0000 (+0100) Subject: TCE: Reduce turn_over(), lifepoint manipulation to minimum. X-Git-Tag: tce~71 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/day?a=commitdiff_plain;h=b358a4b45cac2b84c90194503e68676a3d05ba27;p=plomrogue TCE: Reduce turn_over(), lifepoint manipulation to minimum. --- diff --git a/confserver/TheCrawlingEater b/confserver/TheCrawlingEater index 74ff231..8a123e7 100644 --- a/confserver/TheCrawlingEater +++ b/confserver/TheCrawlingEater @@ -12,7 +12,7 @@ TA_NAME move TT_ID 0 TT_START_NUMBER 1 -TT_LIFEPOINTS 30 +TT_LIFEPOINTS 1 TT_SYMBOL @ TT_NAME HUMAN diff --git a/plugins/server/TheCrawlingEater.py b/plugins/server/TheCrawlingEater.py index 9ead5e9..0abdcb8 100644 --- a/plugins/server/TheCrawlingEater.py +++ b/plugins/server/TheCrawlingEater.py @@ -38,22 +38,101 @@ def actor_move_attempts_hook(t, move_result, pos): return False -def play_move_attempt_hook(t, direction, pos): - if ord("#") == world_db["MAP"][pos]: - log("You EAT.") - world_db["Things"][0]["T_ARGUMENT"] = direction - set_command("move") - return True - return False +def turn_over(): + from server.ai import ai + from server.config.actions import action_db + from server.config.misc import calc_effort + from server.update_map_memory import update_map_memory + from server.io import try_worldstate_update + from server.config.io import io_db + while world_db["Things"][0]["T_LIFEPOINTS"]: + for tid in [tid for tid in world_db["Things"]]: + if not tid in world_db["Things"]: + continue + Thing = world_db["Things"][tid] + if Thing["T_LIFEPOINTS"]: + if not Thing["T_COMMAND"]: + update_map_memory(Thing) + if 0 == tid: + return + ai(Thing) + if Thing["T_LIFEPOINTS"]: + Thing["T_PROGRESS"] += 1 + taid = [a for a in world_db["ThingActions"] + if a == Thing["T_COMMAND"]][0] + ThingAction = world_db["ThingActions"][taid] + effort = calc_effort(ThingAction, Thing) + if Thing["T_PROGRESS"] == effort: + action = action_db["actor_" + ThingAction["TA_NAME"]] + action(Thing) + Thing["T_COMMAND"] = 0 + Thing["T_PROGRESS"] = 0 + world_db["TURN"] += 1 + io_db["worldstate_updateable"] = True + try_worldstate_update() +world_db["turn_over"] = turn_over + + +def play_move(str_arg): + """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction.""" + if action_exists("move") and world_db["WORLD_ACTIVE"]: + from server.config.world_data import directions_db, symbols_passable + t = world_db["Things"][0] + if not str_arg in directions_db: + print("Illegal move direction string.") + return + d = ord(directions_db[str_arg]) + from server.utils import mv_yx_in_dir_legal + move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"]) + if 1 == move_result[0]: + pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2] + if ord("#") == world_db["MAP"][pos]: + log("You EAT.") + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + if chr(world_db["MAP"][pos]) in symbols_passable: + world_db["Things"][0]["T_ARGUMENT"] = d + world_db["set_command"]("move") + return + log("You CAN'T eat your way through there.") + + +def command_ai(): + """Call ai() on player Thing, then turn_over().""" + from server.ai import ai + if world_db["WORLD_ACTIVE"]: + ai(world_db["Things"][0]) + world_db["turn_over"]() + + +def set_command(action): + """Set player's T_COMMAND, then call turn_over().""" + tid = [x for x in world_db["ThingActions"] + if world_db["ThingActions"][x]["TA_NAME"] == action][0] + world_db["Things"][0]["T_COMMAND"] = tid + world_db["turn_over"]() +world_db["set_command"] = set_command + + +def play_wait(): + """Try "wait" as player's T_COMMAND.""" + if world_db["WORLD_ACTIVE"]: + world_db["set_command"]("wait") import server.config.actions server.config.actions.actor_move_attempts_hook = actor_move_attempts_hook -import server.config.commands -server.config.commands.play_move_attempt_hook = play_move_attempt_hook import server.config.world_data server.config.world_data.symbols_hide += "#" import server.config.make_world_helpers server.config.make_world_helpers.make_map = make_map +from server.config.commands import commands_db +commands_db["ai"] = (0, False, command_ai) +commands_db["move"] = (1, False, play_move) +commands_db["wait"] = (0, False, play_wait) +commands_db["drop"] = (1, False, lambda x: None) +commands_db["use"] = (1, False, lambda x: None) +commands_db["pickup"] = (0, False, lambda: None) strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")