</style>
</head><body>
<div>
-movement: <select id="WASD_selector" name="WASD_selector" >
-<option value="w, a, s, d" selected>w, a, s, d</option>
-<option value="arrow keys">arrow keys</option>
-</select>
-rows: <input id="n_rows" type="number" step=2 min=10 value=24 />
+rows: <input id="n_rows" type="number" step=4 min=8 value=24 />
cols: <input id="n_cols" type="number" step=4 min=20 value=80 />
-command character: <select id="command_char"" >
-<option value=":" selected>:</option>
-<option value="/">/</option>
-</select>
</div>
<pre id="terminal" style="display: inline-block;"></pre>
<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
+<div>
+keys:<br />
+square_move_up: <input id="key_square_move_up" type="text" value="w" /> (hint: ArrowUp)<br />
+square_move_left: <input id="key_square_move_left" type="text" value="a" /> (hint: ArrowLeft)<br />
+square_move_down: <input id="key_square_move_down" type="text" value="s" /> (hint: ArrowDown)<br />
+square_move_right: <input id="key_square_move_right" type="text" value="d" /> (hint: ArrowRight)<br />
+hex_move_upleft: <input id="key_hex_move_upleft" type="text" value="w" /><br />
+hex_move_upright: <input id="key_hex_move_upright" type="text" value="e" /><br />
+hex_move_right: <input id="key_hex_move_right" type="text" value="d" /><br />
+hex_move_downright: <input id="key_hex_move_downright" type="text" value="c" /><br />
+hex_move_downleft: <input id="key_hex_move_downleft" type="text" value="x" /><br />
+hex_move_left: <input id="key_hex_move_left" type="text" value="s" /><br />
+flatten_: <input id="key_flatten" type="text" value="f" /><br />
+switch_to_chat: <input id="key_switch_to_chat" type="text" value="C" /><br />
+switch_to_play: <input id="key_switch_to_play" type="text" value="P" /><br />
+switch_to_annotate: <input id="key_switch_to_annotate" type="text" value="E" /><br />
+switch_to_portal: <input id="key_switch_to_portal" type="text" value="p" /><br />
+switch_to_study: <input id="key_switch_to_study" type="text" value="?" /><br />
+switch_to_edit: <input id="key_switch_to_edit" type="text" value="E" /><br />
+</div>
<script>
"use strict";
let websocket_location = "ws://localhost:8000";
-let wasd_selector = document.getElementById("WASD_selector");
let rows_selector = document.getElementById("n_rows");
let cols_selector = document.getElementById("n_cols");
-let command_char_selector = document.getElementById("command_char");
+let key_switch_to_chat_selector = document.getElementById("key_switch_to_chat");
+let key_switch_to_play_selector = document.getElementById("key_switch_to_play");
+let key_switch_to_annotate_selector = document.getElementById("key_switch_to_annotate");
+let key_switch_to_portal_selector = document.getElementById("key_switch_to_portal");
+let key_switch_to_study_selector = document.getElementById("key_switch_to_study");
+let key_switch_to_edit_selector = document.getElementById("key_switch_to_edit");
+let key_flatten_selector = document.getElementById("key_flatten");
+let key_hex_move_upleft_selector = document.getElementById("key_hex_move_upleft");
+let key_hex_move_upright_selector = document.getElementById("key_hex_move_upright");
+let key_hex_move_right_selector = document.getElementById("key_hex_move_right");
+let key_hex_move_downright_selector = document.getElementById("key_hex_move_downright");
+let key_hex_move_downleft_selector = document.getElementById("key_hex_move_downleft");
+let key_hex_move_left_selector = document.getElementById("key_hex_move_left");
+let key_square_move_up_selector = document.getElementById("key_square_move_up");
+let key_square_move_left_selector = document.getElementById("key_square_move_left");
+let key_square_move_down_selector = document.getElementById("key_square_move_down");
+let key_square_move_right_selector = document.getElementById("key_square_move_right");
let terminal = {
foreground: 'white',
this.websocket.onopen = function(event) {
window.setInterval(function() { server.send(['PING']) }, 30000);
tui.log_msg("@ server connected! :)");
- tui.init_login();
+ tui.switch_mode(mode_login);
};
this.websocket.onclose = function(event) {
tui.log_msg("@ server disconnected :(");
- tui.log_msg("@ hint: try the '" + command_char_selector.value + "reconnect' command");
+ tui.log_msg("@ hint: try the '/reconnect' command");
};
this.websocket.onmessage = this.handle_event;
},
handle_event: function(event) {
let tokens = parser.tokenize(event.data)[0];
if (tokens[0] === 'TURN') {
+ game.turn_complete = false;
game.things = {};
game.portals = {};
game.turn = parseInt(tokens[1]);
} else if (tokens[0] === 'THING_NAME') {
game.get_thing(tokens[1], true).name_ = tokens[2];
} else if (tokens[0] === 'MAP') {
- game.map_size = parser.parse_yx(tokens[1]);
- game.map = tokens[2]
+ game.map_geometry = tokens[1];
+ tui.init_keys();
+ game.map_size = parser.parse_yx(tokens[2]);
+ game.map = tokens[3]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
+ game.turn_complete = true;
explorer.empty_info_db();
- if (tui.mode == mode_study) {
+ if (tui.mode == mode_post_login_wait) {
+ tui.switch_mode(mode_play);
+ tui.log_help();
+ } else if (tui.mode == mode_study) {
explorer.query_info();
}
let t = game.get_thing(game.player_id);
game.player_id = parseInt(tokens[1]);
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
- tui.log_help();
- tui.switch_mode(mode_play);
+ tui.switch_mode(mode_post_login_wait);
} else if (tokens[0] === 'PORTAL') {
let position = parser.parse_yx(tokens[1]);
game.portals[position] = tokens[2];
}
let mode_waiting_for_server = new Mode('waiting_for_server', false, false, true);
let mode_login = new Mode('login', true, false, true);
+let mode_post_login_wait = new Mode('waiting for game world', false, false, true);
let mode_chat = new Mode('chat / write messages to players', true, false);
let mode_annotate = new Mode('add message to map tile', true, true);
let mode_play = new Mode('play / move around', false, false);
let mode_study = new Mode('check map tiles for messages', false, true);
let mode_edit = new Mode('write ASCII char to map tile', false, false);
-let mode_teleport = new Mode('teleport away?');
+let mode_teleport = new Mode('teleport away?', true);
let mode_portal = new Mode('add portal to map tile', true, true);
let tui = {
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
this.log_msg("@ waiting for server connection ...");
- this.init_wasd();
+ this.init_keys();
},
- init_wasd: function() {
- if (wasd_selector.value == 'w, a, s, d') {
- tui.key_up = 'w';
- tui.key_down = 's';
- tui.key_left = 'a';
- tui.key_right = 'd';
- } else if (wasd_selector.value == 'arrow keys') {
- tui.key_up = 'ArrowUp';
- tui.key_down = 'ArrowDown';
- tui.key_left = 'ArrowLeft';
- tui.key_right = 'ArrowRight';
+ init_keys: function() {
+ this.keys = {
+ switch_to_chat: key_switch_to_chat_selector.value,
+ switch_to_play: key_switch_to_play_selector.value,
+ switch_to_annotate: key_switch_to_annotate_selector.value,
+ switch_to_portal: key_switch_to_portal_selector.value,
+ switch_to_study: key_switch_to_study_selector.value,
+ switch_to_edit: key_switch_to_edit_selector.value,
+ flatten: key_flatten_selector.value,
+ hex_move_upleft: key_hex_move_upleft_selector.value,
+ hex_move_upright: key_hex_move_upright_selector.value,
+ hex_move_right: key_hex_move_right_selector.value,
+ hex_move_downright: key_hex_move_downright_selector.value,
+ hex_move_downleft: key_hex_move_downleft_selector.value,
+ hex_move_left: key_hex_move_left_selector.value,
+ square_move_up: key_square_move_up_selector.value,
+ square_move_left: key_square_move_left_selector.value,
+ square_move_down: key_square_move_down_selector.value,
+ square_move_right: key_square_move_right_selector.value,
+ }
+ if (game.map_geometry == 'Square') {
+ this.movement_keys = {
+ [this.keys.square_move_up]: 'UP',
+ [this.keys.square_move_left]: 'LEFT',
+ [this.keys.square_move_down]: 'DOWN',
+ [this.keys.square_move_right]: 'RIGHT'
+ };
+ } else if (game.map_geometry == 'Hex') {
+ this.movement_keys = {
+ [this.keys.hex_move_upleft]: 'UPLEFT',
+ [this.keys.hex_move_upright]: 'UPRIGHT',
+ [this.keys.hex_move_right]: 'RIGHT',
+ [this.keys.hex_move_downright]: 'DOWNRIGHT',
+ [this.keys.hex_move_downleft]: 'DOWNLEFT',
+ [this.keys.hex_move_left]: 'LEFT'
+ };
};
- tui.movement_keys_desc = wasd_selector.value;
- },
- init_login: function() {
- this.log_msg("@ please enter your username:");
- this.switch_mode(mode_login);
},
switch_mode: function(mode, keep_pos=false) {
- if (mode == mode_study && !keep_pos) {
+ if (mode == mode_study && !keep_pos && game.player_id in game.things) {
explorer.position = game.things[game.player_id].position;
}
this.mode = mode;
this.recalc_input_lines();
}
}
- if (mode == mode_portal && explorer.position in game.portals) {
+ if (mode == mode_login) {
+ if (this.login_name) {
+ server.send(['LOGIN', this.login_name]);
+ } else {
+ this.log_msg("? need login name");
+ }
+ } else if (mode == mode_portal && explorer.position in game.portals) {
let portal = game.portals[explorer.position]
- this.inputEl.value = portal;
- this.recalc_input_lines();
+ this.inputEl.value = portal;
+ this.recalc_input_lines();
} else if (mode == mode_teleport) {
tui.log_msg("@ May teleport to: " + tui.teleport_target);
- tui.log_msg("@ Type Y or y to affirm, other keys to abort.");
+ tui.log_msg("@ Enter 'YES!' to entusiastically affirm.");
}
this.full_refresh();
},
this.full_refresh();
},
log_help: function() {
+ let movement_keys_desc = Object.keys(this.movement_keys).join(',');
this.log_msg("HELP:");
this.log_msg("chat mode commands:");
- this.log_msg(" " + command_char_selector.value + "nick NAME - re-name yourself to NAME");
- this.log_msg(" " + command_char_selector.value + "msg USER TEXT - send TEXT to USER");
- this.log_msg(" " + command_char_selector.value + "help - show this help");
- this.log_msg(" " + command_char_selector.value + "p or " + command_char_selector.value + "play - switch to play mode");
- this.log_msg(" " + command_char_selector.value + "? or " + command_char_selector.value + "study - switch to study mode");
+ this.log_msg(" /nick NAME - re-name yourself to NAME");
+ this.log_msg(" /msg USER TEXT - send TEXT to USER");
+ this.log_msg(" /help - show this help");
+ this.log_msg(" /P or /play - switch to play mode");
+ this.log_msg(" /? or /study - switch to study mode");
this.log_msg("commands common to study and play mode:");
- this.log_msg(" " + this.movement_keys_desc + " - move");
- this.log_msg(" c - switch to chat mode");
+ this.log_msg(" " + movement_keys_desc + " - move");
+ this.log_msg(" " + this.keys.switch_to_chat + " - switch to chat mode");
this.log_msg("commands specific to play mode:");
- this.log_msg(" e - write following ASCII character");
- this.log_msg(" f - flatten surroundings");
- this.log_msg(" ? - switch to study mode");
+ this.log_msg(" " + this.keys.switch_to_edit + " - write following ASCII character");
+ this.log_msg(" " + this.keys.flatten + " - flatten surroundings");
+ this.log_msg(" " + this.keys.switch_to_study + " - switch to study mode");
this.log_msg("commands specific to study mode:");
- this.log_msg(" e - annotate terrain");
- this.log_msg(" p - switch to play mode");
+ this.log_msg(" " + this.keys.switch_to_annotate + " - annotate terrain");
+ this.log_msg(" " + this.keys.switch_to_play + " - switch to play mode");
},
draw_map: function() {
- let map_lines = [];
+ let map_lines_split = [];
let line = [];
for (let i = 0, j = 0; i < game.map.length; i++, j++) {
if (j == game.map_size[1]) {
- map_lines.push(line);
+ map_lines_split.push(line);
line = [];
j = 0;
};
line.push(game.map[i]);
};
- map_lines.push(line);
- let center_pos = [Math.floor(game.map_size[0] / 2),
- Math.floor(game.map_size[1] / 2)];
+ map_lines_split.push(line);
for (const thing_id in game.things) {
let t = game.things[thing_id];
- map_lines[t.position[0]][t.position[1]] = '@';
- if (game.player_id == thing_id) {
- center_pos = t.position;
- }
+ map_lines_split[t.position[0]][t.position[1]] = '@';
};
if (tui.mode.shows_info) {
- map_lines[explorer.position[0]][explorer.position[1]] = '?';
- center_pos = explorer.position;
+ map_lines_split[explorer.position[0]][explorer.position[1]] = '?';
}
- let offset = [(terminal.rows / 2) - center_pos[0],
- this.window_width / 2 - center_pos[1]];
- for (let term_y = offset[0], map_y = 0;
- term_y < terminal.rows && map_y < game.map_size[0];
- term_y++, map_y++) {
- if (term_y >= 0) {
- let to_draw = map_lines[map_y].join('').slice(0, this.window_width - offset[1]);
- terminal.write(term_y, offset[1], to_draw);
- }
+ let map_lines = []
+ if (game.map_geometry == 'Square') {
+ for (let line_split of map_lines_split) {
+ map_lines.push(line_split.join(' '));
+ };
+ } else if (game.map_geometry == 'Hex') {
+ let indent = 0
+ for (let line_split of map_lines_split) {
+ map_lines.push(' '.repeat(indent) + line_split.join(' '));
+ if (indent == 0) {
+ indent = 1;
+ } else {
+ indent = 0;
+ };
+ };
+ }
+ let window_center = [terminal.rows / 2, this.window_width / 2];
+ let player = game.things[game.player_id];
+ let center_position = [player.position[0], player.position[1]];
+ if (tui.mode.shows_info) {
+ center_position = [explorer.position[0], explorer.position[1]];
+ }
+ center_position[1] = center_position[1] * 2;
+ let offset = [center_position[0] - window_center[0],
+ center_position[1] - window_center[1]]
+ if (game.map_geometry == 'Hex' && offset[0] % 2) {
+ offset[1] += 1;
+ };
+ let term_y = Math.max(0, -offset[0]);
+ let term_x = Math.max(0, -offset[1]);
+ let map_y = Math.max(0, offset[0]);
+ let map_x = Math.max(0, offset[1]);
+ for (; term_y < terminal.rows && map_y < game.map_size[0]; term_y++, map_y++) {
+ let to_draw = map_lines[map_y].slice(map_x, this.window_width + offset[1]);
+ terminal.write(term_y, term_x, to_draw);
}
},
draw_mode_line: function() {
this.draw_history();
this.draw_input();
} else {
- this.draw_map();
- this.draw_turn_line();
+ if (game.turn_complete) {
+ this.draw_map();
+ this.draw_turn_line();
+ }
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();
game.things[id_] = t;
return t;
};
+ },
+ move: function(start_position, direction) {
+ let target = [start_position[0], start_position[1]];
+ if (direction == 'LEFT') {
+ target[1] -= 1;
+ } else if (direction == 'RIGHT') {
+ target[1] += 1;
+ } else if (game.map_geometry == 'Square') {
+ if (direction == 'UP') {
+ target[0] -= 1;
+ } else if (direction == 'DOWN') {
+ target[0] += 1;
+ };
+ } else if (game.map_geometry == 'Hex') {
+ let start_indented = start_position[0] % 2;
+ if (direction == 'UPLEFT') {
+ target[0] -= 1;
+ if (!start_indented) {
+ target[1] -= 1;
+ }
+ } else if (direction == 'UPRIGHT') {
+ target[0] -= 1;
+ if (start_indented) {
+ target[1] += 1;
+ }
+ } else if (direction == 'DOWNLEFT') {
+ target[0] += 1;
+ if (!start_indented) {
+ target[1] -= 1;
+ }
+ } else if (direction == 'DOWNRIGHT') {
+ target[0] += 1;
+ if (start_indented) {
+ target[1] += 1;
+ }
+ };
+ };
+ if (target[0] < 0 || target[1] < 0 ||
+ target[0] >= this.map_size[0] || target[1] >= this.map_size[1]) {
+ return null;
+ };
+ return target;
}
}
position: [0,0],
info_db: {},
move: function(direction) {
- let try_pos = [0,0];
- try_pos[0] = this.position[0];
- try_pos[1] = this.position[1];
- if (direction == 'left') {
- try_pos[1] -= 1;
- } else if (direction == 'right') {
- try_pos[1] += 1;
- } else if (direction == 'up') {
- try_pos[0] -= 1;
- } else if (direction == 'down') {
- try_pos[0] += 1;
- };
- if (!(try_pos[0] < 0) &&
- !(try_pos[1] < 0) &&
- !(try_pos[0] >= game.map_size[0])
- && !(try_pos[1] >= game.map_size[1])) {
- this.position = try_pos;
+ let target = game.move(this.position, direction);
+ if (target) {
+ this.position = target
this.query_info();
tui.full_refresh();
- }
+ } else {
+ terminal.blink_screen();
+ };
},
update_info_db: function(yx, str) {
this.info_db[yx] = str;
}, false);
tui.inputEl.addEventListener('keydown', (event) => {
if (event.key == 'Enter') {
- event.preventDefault();
+ event.preventDefault();
}
if (tui.mode == mode_login && event.key == 'Enter') {
+ tui.login_name = tui.inputEl.value;
server.send(['LOGIN', tui.inputEl.value]);
- tui.switch_mode(mode_login);
+ tui.empty_input();
} else if (tui.mode == mode_portal && event.key == 'Enter') {
explorer.set_portal(tui.inputEl.value);
tui.switch_mode(mode_study, true);
} else if (tui.mode == mode_annotate && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
tui.switch_mode(mode_study, true);
+ } else if (tui.mode == mode_teleport && event.key == 'Enter') {
+ if (tui.inputEl.value == 'YES!') {
+ server.reconnect_to(tui.teleport_target);
+ } else {
+ tui.log_msg('@ teleport aborted');
+ tui.switch_mode(mode_play);
+ };
} else if (tui.mode == mode_chat && event.key == 'Enter') {
let [tokens, token_starts] = parser.tokenize(tui.inputEl.value);
if (tokens.length > 0 && tokens[0].length > 0) {
- if (tokens[0][0] == command_char_selector.value) {
- if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'p') {
+ if (tui.inputEl.value[0][0] == '/') {
+ if (tokens[0].slice(1) == 'play' || tokens[0].slice(1) == 'P') {
tui.switch_mode(mode_play);
} else if (tokens[0].slice(1) == 'study' || tokens[0].slice(1) == '?') {
tui.switch_mode(mode_study);
tui.empty_input();
tui.full_refresh();
} else if (tui.mode == mode_play) {
- if (event.key === 'c') {
+ if (event.key === tui.keys.switch_to_chat) {
event.preventDefault();
tui.switch_mode(mode_chat);
- } else if (event.key === 'e') {
+ } else if (event.key === tui.keys.switch_to_edit) {
event.preventDefault();
tui.switch_mode(mode_edit);
- } else if (event.key === '?') {
+ } else if (event.key === tui.keys.switch_to_study) {
tui.switch_mode(mode_study);
- } else if (event.key === 'F1') {
- tui.log_help();
- } else if (event.key === 'f') {
+ } else if (event.key === tui.keys.flatten) {
server.send(["TASK:FLATTEN_SURROUNDINGS"]);
- } else if (event.key === tui.key_left) {
- server.send(['TASK:MOVE', 'LEFT']);
- } else if (event.key === tui.key_right) {
- server.send(['TASK:MOVE', 'RIGHT']);
- } else if (event.key === tui.key_up) {
- server.send(['TASK:MOVE', 'UP']);
- } else if (event.key === tui.key_down) {
- server.send(['TASK:MOVE', 'DOWN']);
+ } else if (event.key in tui.movement_keys) {
+ server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
} else if (tui.mode == mode_study) {
- if (event.key === 'c') {
+ if (event.key === tui.keys.switch_to_chat) {
+ event.preventDefault();
tui.switch_mode(mode_chat);
- } else if (event.key == 'p') {
+ } else if (event.key == tui.keys.switch_to_play) {
tui.switch_mode(mode_play);
- } else if (event.key === 'P') {
+ } else if (event.key === tui.keys.switch_to_portal) {
event.preventDefault();
tui.switch_mode(mode_portal);
- } else if (event.key === tui.key_left) {
- explorer.move('left');
- } else if (event.key === tui.key_right) {
- explorer.move('right');
- } else if (event.key === tui.key_up) {
- explorer.move('up');
- } else if (event.key === tui.key_down) {
- explorer.move('down');
- } else if (event.key === 'e') {
+ } else if (event.key in tui.movement_keys) {
+ explorer.move(tui.movement_keys[event.key]);
+ } else if (event.key === tui.keys.switch_to_annotate) {
event.preventDefault();
tui.switch_mode(mode_annotate);
};
}
}, false);
-wasd_selector.addEventListener('input', function() {
- tui.init_wasd();
-}, false);
rows_selector.addEventListener('input', function() {
- if (rows_selector.value % 2 != 0) {
+ if (rows_selector.value % 4 != 0) {
return;
}
terminal.initialize();
tui.window_width = terminal.cols / 2,
tui.full_refresh();
}, false);
+key_switch_to_chat_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_play_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_annotate_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_portal_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_study_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_switch_to_edit_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_flatten_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_upright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downright_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_downleft_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_hex_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_up_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_left_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_down_selector.addEventListener('input', function() { tui.init_keys(); }, false);
+key_square_move_right_selector.addEventListener('input', function() { tui.init_keys(); }, false);
window.setInterval(function() {
- if (!(['input', 'n_cols', 'n_rows', 'WASD_selector', 'command_char'].includes(document.activeElement.id))) {
+ if (!(['input', 'n_cols', 'n_rows',
+ 'key_switch_to_chat',
+ 'key_switch_to_play',
+ 'key_switch_to_annotate',
+ 'key_switch_to_portal',
+ 'key_switch_to_study',
+ 'key_switch_to_edit',
+ 'key_flatten',
+ 'key_hex_move_upleft',
+ 'key_hex_move_upright',
+ 'key_hex_move_right',
+ 'key_hex_move_downright',
+ 'key_hex_move_downleft',
+ 'key_hex_move_left',
+ 'key_square_move_up',
+ 'key_square_move_left',
+ 'key_square_move_down',
+ 'key_square_move_right',].includes(document.activeElement.id))) {
tui.inputEl.focus();
}
}, 100);