3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), 'X'))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 if ord_space == t["T_MEMMAP"][pos]:
534 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
536 age_some_memdepthmap_on_nonfov_cells()
537 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
538 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
540 for id in [id for id in world_db["Things"]
541 if not world_db["Things"][id]["carried"]]:
542 type = world_db["Things"][id]["T_TYPE"]
543 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
544 y = world_db["Things"][id]["T_POSY"]
545 x = world_db["Things"][id]["T_POSX"]
546 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
547 t["T_MEMTHING"].append((type, y, x))
550 def set_world_inactive():
551 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
553 if os.access(io_db["path_worldstate"], os.F_OK):
554 os.remove(io_db["path_worldstate"])
555 world_db["WORLD_ACTIVE"] = 0
558 def integer_test(val_string, min, max=None):
559 """Return val_string if possible integer >= min and <= max, else None."""
561 val = int(val_string)
562 if val < min or (max is not None and val > max):
566 msg = "Ignoring: Please use integer >= " + str(min)
568 msg += " and <= " + str(max)
574 def setter(category, key, min, max=None):
575 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
578 val = integer_test(val_string, min, max)
582 if category == "Thing":
583 id_store = command_tid
584 decorator = test_Thing_id
585 elif category == "ThingType":
586 id_store = command_ttid
587 decorator = test_ThingType_id
588 elif category == "ThingAction":
589 id_store = command_taid
590 decorator = test_ThingAction_id
594 val = integer_test(val_string, min, max)
596 world_db[category + "s"][id_store.id][key] = val
600 def build_fov_map(t):
601 """Build Thing's FOV map."""
602 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
603 fovmap = c_pointer_to_bytearray(t["fovmap"])
604 map = c_pointer_to_bytearray(world_db["MAP"])
605 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
606 raise RuntimeError("Malloc error in build_fov_Map().")
610 """Send quick usage info to log."""
611 strong_write(io_db["file_out"], "LOG "
612 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
613 strong_write(io_db["file_out"], "LOG "
614 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
615 strong_write(io_db["file_out"], "LOG "
616 + "Some objects can be used (such as: eaten) by 'u' if "
617 + "they are in your inventory. "
618 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
619 strong_write(io_db["file_out"], "LOG "
620 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
621 + "instead of the player over the map).\n")
622 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
623 strong_write(io_db["file_out"], "LOG \n")
626 def decrement_lifepoints(t):
627 """Decrement t's lifepoints by 1, and if to zero, corpse it.
629 If t is the player avatar, only blank its fovmap, so that the client may
630 still display memory data. On non-player things, erase fovmap and memory.
631 Dying actors drop all their things.
633 # 7DRL: Also decrements God's mood; deaths heavily so.
634 # 7DRL: Return 1 if death, else 0.
635 t["T_LIFEPOINTS"] -= 1
636 world_db["GOD_MOOD"] -= 1 # #
637 if 0 == t["T_LIFEPOINTS"]:
638 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
639 world_db["GOD_MOOD"] -= sadness # #
640 for id in t["T_CARRIES"]:
641 t["T_CARRIES"].remove(id)
642 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
643 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
644 world_db["Things"][id]["carried"] = False
645 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
646 if world_db["Things"][0] == t:
647 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
648 strong_write(io_db["file_out"], "LOG You die.\n")
649 strong_write(io_db["file_out"],
650 "LOG See README on how to start over.\n")
653 t["T_MEMMAP"] = False
654 t["T_MEMDEPTHMAP"] = False
660 def add_gods_favor(i): # #
661 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
662 def favor_multiplier(i):
664 threshold = math.e * x
665 mood = world_db["GOD_MOOD"]
668 i = i * math.log(mood / x)
669 elif -mood > threshold:
670 i = i / math.log(-mood / x)
672 if -mood > threshold:
673 i = i * math.log(-mood / x)
675 i = i / math.log(mood / x)
677 world_db["GOD_FAVOR"] += favor_multiplier(i)
680 def mv_yx_in_dir_legal(dir, y, x):
681 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
682 dir_c = dir.encode("ascii")[0]
683 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
685 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
686 return (test, libpr.result_y(), libpr.result_x())
689 def enter_altar(): # #
690 """What happens when the player enters the altar."""
691 if world_db["FAVOR_STAGE"] > 9000:
692 strong_write(io_db["file_out"],
693 "LOG You step on a soul-less slab of stone.\n")
695 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
696 if world_db["FAVOR_STAGE"] == 0:
697 world_db["FAVOR_STAGE"] = 1
698 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
699 + "\"I don't trust you. You intrude on the island's "
700 + "affairs. I think you're a nuisance at best, and a "
701 + "danger to my children at worst. I will give you a "
702 + "chance to lighten my mood, however: For a while now, "
703 + "I've been trying to spread the plant "
704 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
706 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
707 + "\"). I have not been very successful so far. Maybe "
708 + "you can make yourself useful there. I will count "
710 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
711 + " that grows to your favor.\n")
712 elif world_db["GOD_FAVOR"] > 9000:
713 world_db["FAVOR_STAGE"] = 9001
714 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
715 + "\"You have proven yourself worthy of my respect. "
716 + "You were a good citizen to the island, and sometimes "
717 + "a better steward to its inhabitants than me. The "
718 + "island shall miss you when you leave. But you have "
719 + "earned the right to do so. Take this "
720 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
721 + " and USE it when you please. It will take you to "
722 + "where you came from. (But do feel free to stay here "
723 + "as long as you like.)\"\n")
724 id = id_setter(-1, "Things")
725 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
730 """Make t do nothing (but loudly, if player avatar)."""
731 if t == world_db["Things"][0]:
732 strong_write(io_db["file_out"], "LOG You wait.\n")
736 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
737 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
738 # 7DRL: Player entering the altar triggers enter_altar().
739 # 7DRL: Player with axe chops down trees.
741 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
742 t["T_POSY"], t["T_POSX"])
743 if 1 == move_result[0]:
744 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
745 hitted = [id for id in world_db["Things"]
746 if world_db["Things"][id] != t
747 if world_db["Things"][id]["T_LIFEPOINTS"]
748 if world_db["Things"][id]["T_POSY"] == move_result[1]
749 if world_db["Things"][id]["T_POSX"] == move_result[2]]
752 if t == world_db["Things"][0]:
753 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
754 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
755 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
757 add_gods_favor(-1) # #
759 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
760 strong_write(io_db["file_out"], "LOG " + hitter_name +
762 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
763 if test and t == world_db["Things"][0]: # #
764 add_gods_favor(-test) # #
766 if ord("X") == world_db["MAP"][pos]: # #
767 carries_axe = False # #
768 for id in t["T_CARRIES"]: # #
769 type = world_db["Things"][id]["T_TYPE"] # #
770 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
771 carries_axe = True # #
773 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
774 if t == world_db["Things"][0]: # #
775 strong_write(io_db["file_out"], "LOG With your " # #
777 + ", you chop!\n") # #
778 add_gods_favor(-1) # #
779 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
780 if chop_power > 0 and 0 == int(rand.next() / chop_power): # #
781 if t == world_db["Things"][0]: # #
782 strong_write(io_db["file_out"], # #
783 "LOG You chop the tree down.\n") # #
784 add_gods_favor(-10) # #
785 world_db["MAP"][pos] = ord(".") # #
788 passable = ("." == chr(world_db["MAP"][pos]) or
789 ":" == chr(world_db["MAP"][pos]) or # #
790 "_" == chr(world_db["MAP"][pos])) # #
791 dir = [dir for dir in directions_db
792 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
794 t["T_POSY"] = move_result[1]
795 t["T_POSX"] = move_result[2]
796 for id in t["T_CARRIES"]:
797 world_db["Things"][id]["T_POSY"] = move_result[1]
798 world_db["Things"][id]["T_POSX"] = move_result[2]
800 if t == world_db["Things"][0]:
801 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
802 if (move_result[1] == world_db["altar"][0] and # #
803 move_result[2] == world_db["altar"][1]): # #
805 elif t == world_db["Things"][0]:
806 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
809 def actor_pick_up(t):
810 """Make t pick up (topmost?) Thing from ground into inventory."""
811 # Topmostness is actually not defined so far. Picks most nutritious Thing.
812 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
813 used_slots = len(t["T_CARRIES"]) # #
814 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
815 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
816 if not world_db["Things"][id]["carried"]
817 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
818 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
823 type = world_db["Things"][id]["T_TYPE"]
824 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
825 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
826 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
828 world_db["Things"][highest_id]["carried"] = True
829 type = world_db["Things"][highest_id]["T_TYPE"] # #
830 if (t != world_db["Things"][0] # #
831 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
832 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
833 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
834 add_gods_favor(score) # #
835 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
836 t["T_CARRIES"].append(highest_id)
837 if t == world_db["Things"][0]:
838 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
839 elif t == world_db["Things"][0]:
840 err = "You try to pick up an object, but there is none."
841 strong_write(io_db["file_out"], "LOG " + err + "\n")
842 elif t == world_db["Things"][0]: # #
843 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
844 "No storage room to carry more.\n") # #
848 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
849 # TODO: Handle case where T_ARGUMENT matches nothing.
850 if len(t["T_CARRIES"]):
851 id = t["T_CARRIES"][t["T_ARGUMENT"]]
852 t["T_CARRIES"].remove(id)
853 world_db["Things"][id]["carried"] = False
854 if t == world_db["Things"][0]:
855 strong_write(io_db["file_out"], "LOG You drop an object.\n")
856 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
857 elif t == world_db["Things"][0]:
858 err = "You try to drop an object, but you own none."
859 strong_write(io_db["file_out"], "LOG " + err + "\n")
863 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
864 # TODO: Handle case where T_ARGUMENT matches nothing.
865 # 7DLR: Handle SLIPPERS-type Thing use.
866 if len(t["T_CARRIES"]):
867 id = t["T_CARRIES"][t["T_ARGUMENT"]]
868 type = world_db["Things"][id]["T_TYPE"]
869 if type == world_db["SLIPPERS"]: # #
870 if t == world_db["Things"][0]: # #
871 strong_write(io_db["file_out"], "LOG You use the " # #
872 + world_db["ThingTypes"][type]["TT_NAME"] # #
873 + ". It glows in wondrous colors, and emits " # #
874 + "a sound as if from a dying cat. The " # #
875 + "Island God laughs.\n") # #
876 t["T_LIFEPOINTS"] = 1 # #
877 decrement_lifepoints(t) # #
878 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
879 and t == world_db["Things"][0]): # #
880 strong_write(io_db["file_out"], # #
881 "LOG To use this item for chopping, move " # #
882 "towards a tree while carrying it in " # #
883 "your inventory.\n") # #
884 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
885 t["T_CARRIES"].remove(id)
886 del world_db["Things"][id]
887 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
888 if t == world_db["Things"][0]:
889 strong_write(io_db["file_out"],
890 "LOG You consume this object.\n")
891 elif t == world_db["Things"][0]:
892 strong_write(io_db["file_out"],
893 "LOG You try to use this object, but fail.\n")
894 elif t == world_db["Things"][0]:
895 strong_write(io_db["file_out"],
896 "LOG You try to use an object, but you own none.\n")
899 def thingproliferation(t, prol_map):
900 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
902 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
903 marked "." in prol_map. If there are several map cell candidates, one is
906 # 7DRL: success increments God's mood
907 # 7DRL: Things proliferate only on ":" ground.
908 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
909 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
911 for dir in [directions_db[key] for key in directions_db]:
912 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
913 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
914 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
915 * world_db["MAP_LENGTH"]
917 candidates.append((mv_result[1], mv_result[2]))
919 i = rand.next() % len(candidates)
920 id = id_setter(-1, "Things")
921 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
922 world_db["Things"][id] = newT
923 world_db["GOD_MOOD"] += 1 # #
924 if (world_db["FAVOR_STAGE"] > 0 # #
925 and t["T_TYPE"] == world_db["PLANT_0"]):
926 world_db["GOD_FAVOR"] += 5
930 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
932 On success, decrease satiation score by 32.
934 # 7DRL: Successful heals increment God's mood.
935 if t["T_SATIATION"] > 0 \
936 and t["T_LIFEPOINTS"] < \
937 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
938 and 0 == (rand.next() % 31) \
939 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
940 if world_db["ThingActions"][id]["TA_NAME"] ==
942 t["T_LIFEPOINTS"] += 1
943 world_db["GOD_MOOD"] += 1 # #
944 t["T_SATIATION"] -= 32
945 if t == world_db["Things"][0]:
946 strong_write(io_db["file_out"], "LOG You heal.\n")
950 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
951 if t["T_SATIATION"] > -32768:
952 t["T_SATIATION"] -= 1
953 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
954 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
955 raise RuntimeError("A thing that should not hunger is hungering.")
956 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
957 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
958 if t == world_db["Things"][0]:
959 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
960 decrement_lifepoints(t)
963 def get_dir_to_target(t, filter):
964 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
966 The path-wise nearest target is chosen, via the shortest available path.
967 Target must not be t. On succcess, return positive value, else False.
969 "a": Thing in FOV is below a certain distance, animate, but of ThingType
970 that is not t's, and starts out weaker than t is; build path as
971 avoiding things of t's ThingType
972 "f": neighbor cell (not inhabited by any animate Thing) further away from
973 animate Thing not further than x steps away and in FOV and of a
974 ThingType that is not t's, and starts out stronger or as strong as t
975 is currently; or (cornered), if no such flight cell, but Thing of
976 above criteria is too near,1 a cell closer to it, or, if less near,
978 "c": Thing in memorized map is consumable
979 "s": memory map cell with greatest-reachable degree of unexploredness
982 def zero_score_map_where_char_on_memdepthmap(c):
983 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
984 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
985 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
986 # set_map_score(i, 0)
987 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
988 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
989 raise RuntimeError("No score map allocated for "
990 "zero_score_map_where_char_on_memdepthmap().")
992 def set_map_score(pos, score):
993 test = libpr.set_map_score(pos, score)
995 raise RuntimeError("No score map allocated for set_map_score().")
997 def get_map_score(pos):
998 result = libpr.get_map_score(pos)
1000 raise RuntimeError("No score map allocated for get_map_score().")
1004 if t["fovmap"] and ("a" == filter or "f" == filter):
1005 for id in world_db["Things"]:
1006 Thing = world_db["Things"][id]
1007 if Thing != t and Thing["T_LIFEPOINTS"] and \
1008 t["T_TYPE"] != Thing["T_TYPE"] and \
1009 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1010 * world_db["MAP_LENGTH"])
1011 + Thing["T_POSX"]]):
1012 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1013 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1014 t["T_LIFEPOINTS"]) \
1015 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1018 elif t["T_MEMMAP"] and "c" == filter:
1019 for mt in t["T_MEMTHING"]:
1020 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1022 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1026 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1027 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1028 # ord_dot = ord(".")
1029 # memmap = t["T_MEMMAP"]
1030 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1031 # if ord_dot == memmap[i]]:
1032 # set_map_score(i, 65534) # i.e. 65535-1
1033 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1034 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1035 raise RuntimeError("No score map allocated for "
1036 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1038 def init_score_map():
1039 test = libpr.init_score_map()
1041 raise RuntimeError("Malloc error in init_score_map().")
1043 ord_blank = ord(" ")
1044 set_cells_passable_on_memmap_to_65534_on_scoremap()
1046 for id in world_db["Things"]:
1047 Thing = world_db["Things"][id]
1048 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1050 if t != Thing and Thing["T_LIFEPOINTS"] and \
1051 t["T_TYPE"] != Thing["T_TYPE"] and \
1052 ord_v == t["fovmap"][pos] and \
1053 t["T_LIFEPOINTS"] > \
1054 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1055 set_map_score(pos, 0)
1056 elif t["T_TYPE"] == Thing["T_TYPE"]:
1057 set_map_score(pos, 65535)
1059 for id in [id for id in world_db["Things"]
1060 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1061 Thing = world_db["Things"][id]
1062 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1064 if t["T_TYPE"] != Thing["T_TYPE"] and \
1065 ord_v == t["fovmap"][pos] and \
1066 t["T_LIFEPOINTS"] <= \
1067 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1068 set_map_score(pos, 0)
1070 for mt in [mt for mt in t["T_MEMTHING"]
1071 if ord_blank != t["T_MEMMAP"][mt[1]
1072 * world_db["MAP_LENGTH"]
1074 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1075 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1077 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1079 def rand_target_dir(neighbors, cmp, dirs):
1082 for i in range(len(dirs)):
1083 if cmp == neighbors[i]:
1084 candidates.append(dirs[i])
1086 return candidates[rand.next() % n_candidates] if n_candidates else 0
1088 def get_neighbor_scores(dirs, eye_pos):
1090 if libpr.ready_neighbor_scores(eye_pos):
1091 raise RuntimeError("No score map allocated for " +
1092 "ready_neighbor_scores.()")
1093 for i in range(len(dirs)):
1094 scores.append(libpr.get_neighbor_score(i))
1097 def get_dir_from_neighbors():
1098 dir_to_target = False
1100 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1101 neighbors = get_neighbor_scores(dirs, eye_pos)
1103 inhabited = [world_db["Things"][id]["T_POSY"]
1104 * world_db["MAP_LENGTH"]
1105 + world_db["Things"][id]["T_POSX"]
1106 for id in world_db["Things"]
1107 if world_db["Things"][id]["T_LIFEPOINTS"]]
1108 for i in range(len(dirs)):
1109 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1110 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1112 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1113 neighbors[i] = 65535
1115 minmax_start = 0 if "f" == filter else 65535 - 1
1116 minmax_neighbor = minmax_start
1117 for i in range(len(dirs)):
1118 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1119 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1120 or ("f" != filter and minmax_neighbor > neighbors[i]):
1121 minmax_neighbor = neighbors[i]
1122 if minmax_neighbor != minmax_start:
1123 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1125 if not dir_to_target:
1126 if 1 == get_map_score(eye_pos):
1127 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1128 elif 3 >= get_map_score(eye_pos):
1129 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1131 world_db["ThingActions"][id]["TA_NAME"]
1134 elif dir_to_target and 3 < get_map_score(eye_pos):
1136 elif "a" == filter and 10 <= get_map_score(eye_pos):
1138 return dir_to_target
1140 dir_to_target = False
1142 run_i = 9 + 1 if "s" == filter else 1
1143 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1146 mem_depth_c = b'9' if b' ' == mem_depth_c \
1147 else bytes([mem_depth_c[0] - 1])
1148 if libpr.dijkstra_map():
1149 raise RuntimeError("No score map allocated for dijkstra_map().")
1150 dir_to_target = get_dir_from_neighbors()
1151 libpr.free_score_map()
1152 if dir_to_target and str == type(dir_to_target):
1153 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1154 if world_db["ThingActions"][id]["TA_NAME"]
1156 t["T_ARGUMENT"] = ord(dir_to_target)
1157 return dir_to_target
1160 def standing_on_food(t):
1161 """Return True/False whether t is standing on a consumable."""
1162 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1163 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1164 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1165 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1166 ["TT_TOOL"] == "food"]:
1171 def get_inventory_slot_to_consume(t):
1172 """Return slot Id of strongest consumable in t's inventory, else -1."""
1176 for id in t["T_CARRIES"]:
1177 type = world_db["Things"][id]["T_TYPE"]
1178 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1179 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1180 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1187 """Determine next command/argment for actor t via AI algorithms.
1189 AI will look for, and move towards, enemies (animate Things not of their
1190 own ThingType); if they see none, they will consume consumables in their
1191 inventory; if there are none, they will pick up what they stand on if they
1192 stand on consumables; if they stand on none, they will move towards the
1193 next consumable they see or remember on the map; if they see or remember
1194 none, they will explore parts of the map unseen since ever or for at least
1195 one turn; if there is nothing to explore, they will simply wait.
1197 # 7DRL add: Don't pick up or search things when inventory is full.
1198 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1199 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1200 if not get_dir_to_target(t, "f"):
1201 sel = get_inventory_slot_to_consume(t)
1203 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1204 if world_db["ThingActions"][id]["TA_NAME"]
1206 t["T_ARGUMENT"] = sel
1207 elif standing_on_food(t) \
1208 and (len(t["T_CARRIES"]) < # #
1209 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1210 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1211 if world_db["ThingActions"][id]["TA_NAME"]
1214 (len(t["T_CARRIES"]) < # #
1215 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1216 and get_dir_to_target(t, "c"))) and \
1217 (not get_dir_to_target(t, "a")):
1218 get_dir_to_target(t, "s")
1222 """Run game world and its inhabitants until new player input expected."""
1224 whilebreaker = False
1225 while world_db["Things"][0]["T_LIFEPOINTS"]:
1226 proliferable_map = world_db["MAP"][:]
1227 for id in [id for id in world_db["Things"]
1228 if not world_db["Things"][id]["carried"]]:
1229 y = world_db["Things"][id]["T_POSY"]
1230 x = world_db["Things"][id]["T_POSX"]
1231 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1232 for id in [id for id in world_db["Things"]]: # Only what's from start!
1233 if not id in world_db["Things"] or \
1234 world_db["Things"][id]["carried"]: # May have been consumed or
1235 continue # picked up during turn …
1236 Thing = world_db["Things"][id]
1237 if Thing["T_LIFEPOINTS"]:
1238 if not Thing["T_COMMAND"]:
1239 update_map_memory(Thing)
1246 if Thing["T_LIFEPOINTS"]:
1247 Thing["T_PROGRESS"] += 1
1248 taid = [a for a in world_db["ThingActions"]
1249 if a == Thing["T_COMMAND"]][0]
1250 ThingAction = world_db["ThingActions"][taid]
1251 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1252 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1253 Thing["T_COMMAND"] = 0
1254 Thing["T_PROGRESS"] = 0
1255 thingproliferation(Thing, proliferable_map)
1258 world_db["TURN"] += 1
1261 def new_Thing(type, pos=(0, 0)):
1262 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1264 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1269 "T_PLAYERDROP": 0, # #
1277 "T_MEMDEPTHMAP": False,
1280 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1281 build_fov_map(thing)
1285 def id_setter(id, category, id_store=False, start_at_1=False):
1286 """Set ID of object of category to manipulate ID unused? Create new one.
1288 The ID is stored as id_store.id (if id_store is set). If the integer of the
1289 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1290 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1291 always returned when no new object is created, otherwise the new object's
1294 min = 0 if start_at_1 else -1
1296 id = integer_test(id, min)
1298 if id in world_db[category]:
1303 if (start_at_1 and 0 == id) \
1304 or ((not start_at_1) and (id < 0)):
1305 id = 0 if start_at_1 else -1
1308 if id not in world_db[category]:
1316 """Send PONG line to server output file."""
1317 strong_write(io_db["file_out"], "PONG\n")
1321 """Abort server process."""
1322 if None == opts.replay:
1323 if world_db["WORLD_ACTIVE"]:
1325 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1326 raise SystemExit("received QUIT command")
1329 def command_thingshere(str_y, str_x):
1330 """Write to out file list of Things known to player at coordinate y, x."""
1331 if world_db["WORLD_ACTIVE"]:
1332 y = integer_test(str_y, 0, 255)
1333 x = integer_test(str_x, 0, 255)
1334 length = world_db["MAP_LENGTH"]
1335 if None != y and None != x and y < length and x < length:
1336 pos = (y * world_db["MAP_LENGTH"]) + x
1337 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1338 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1339 for id in world_db["Things"]:
1340 if y == world_db["Things"][id]["T_POSY"] \
1341 and x == world_db["Things"][id]["T_POSX"] \
1342 and not world_db["Things"][id]["carried"]:
1343 type = world_db["Things"][id]["T_TYPE"]
1344 name = world_db["ThingTypes"][type]["TT_NAME"]
1345 strong_write(io_db["file_out"], name + "\n")
1347 for mt in world_db["Things"][0]["T_MEMTHING"]:
1348 if y == mt[1] and x == mt[2]:
1349 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1350 strong_write(io_db["file_out"], name + "\n")
1351 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1353 print("Ignoring: Invalid map coordinates.")
1355 print("Ignoring: Command only works on existing worlds.")
1358 def play_commander(action, args=False):
1359 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1361 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1365 id = [x for x in world_db["ThingActions"]
1366 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1367 world_db["Things"][0]["T_COMMAND"] = id
1370 def set_command_and_argument_int(str_arg):
1371 val = integer_test(str_arg, 0, 255)
1373 world_db["Things"][0]["T_ARGUMENT"] = val
1376 def set_command_and_argument_movestring(str_arg):
1377 if str_arg in directions_db:
1378 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1381 print("Ignoring: Argument must be valid direction string.")
1383 if action == "move":
1384 return set_command_and_argument_movestring
1386 return set_command_and_argument_int
1391 def command_seedrandomness(seed_string):
1392 """Set rand seed to int(seed_string)."""
1393 val = integer_test(seed_string, 0, 4294967295)
1398 def command_makeworld(seed_string):
1399 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1401 Seed rand with seed. Do more only with a "wait" ThingAction and
1402 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1403 world_db["Things"] emptied, call make_map() and set
1404 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1405 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1406 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1407 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1411 # def free_pos(plant=False):
1412 def free_pos(plant=False): # #
1415 err = "Space to put thing on too hard to find. Map too small?"
1417 y = rand.next() % world_db["MAP_LENGTH"]
1418 x = rand.next() % world_db["MAP_LENGTH"]
1419 pos = y * world_db["MAP_LENGTH"] + x;
1421 and "." == chr(world_db["MAP"][pos])) \
1422 or ":" == chr(world_db["MAP"][pos]): # #
1426 raise SystemExit(err)
1427 # Replica of C code, wrongly ignores animatedness of new Thing.
1428 pos_clear = (0 == len([id for id in world_db["Things"]
1429 if world_db["Things"][id]["T_LIFEPOINTS"]
1430 if world_db["Things"][id]["T_POSY"] == y
1431 if world_db["Things"][id]["T_POSX"] == x]))
1436 val = integer_test(seed_string, 0, 4294967295)
1440 player_will_be_generated = False
1441 playertype = world_db["PLAYER_TYPE"]
1442 for ThingType in world_db["ThingTypes"]:
1443 if playertype == ThingType:
1444 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1445 player_will_be_generated = True
1447 if not player_will_be_generated:
1448 print("Ignoring: No player type with start number >0 defined.")
1451 for ThingAction in world_db["ThingActions"]:
1452 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1455 print("Ignoring: No thing action with name 'wait' defined.")
1457 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1458 print("Ignoring: No valid SLIPPERS set.") # #
1460 if not world_db["PLANT_0"] in world_db["ThingTypes"]: # #
1461 print("Ignoring: No valid PLANT_0 set.") # #
1463 world_db["Things"] = {}
1465 world_db["WORLD_ACTIVE"] = 1
1466 world_db["TURN"] = 1
1467 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1468 id = id_setter(-1, "Things")
1469 world_db["Things"][id] = new_Thing(playertype, free_pos())
1470 if not world_db["Things"][0]["fovmap"]:
1471 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1472 world_db["Things"][0]["fovmap"] = empty_fovmap
1473 update_map_memory(world_db["Things"][0])
1474 for type in world_db["ThingTypes"]:
1475 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1476 if type != playertype:
1477 id = id_setter(-1, "Things")
1478 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1479 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1480 strong_write(io_db["file_out"], "NEW_WORLD\n")
1484 def command_maplength(maplength_string):
1485 """Redefine map length. Invalidate map, therefore lose all things on it."""
1486 val = integer_test(maplength_string, 1, 256)
1488 world_db["MAP_LENGTH"] = val
1489 world_db["MAP"] = False
1490 set_world_inactive()
1491 world_db["Things"] = {}
1492 libpr.set_maplength(val)
1495 def command_worldactive(worldactive_string):
1496 """Toggle world_db["WORLD_ACTIVE"] if possible.
1498 An active world can always be set inactive. An inactive world can only be
1499 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1500 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1501 Also call log_help().
1503 # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set
1504 # for world activation.
1505 val = integer_test(worldactive_string, 0, 1)
1507 if 0 != world_db["WORLD_ACTIVE"]:
1509 set_world_inactive()
1511 print("World already active.")
1512 elif 0 == world_db["WORLD_ACTIVE"]:
1514 for ThingAction in world_db["ThingActions"]:
1515 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1518 player_exists = False
1519 for Thing in world_db["Things"]:
1521 player_exists = True
1523 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1524 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1525 altar_found = False # #
1526 if world_db["MAP"]: # #
1527 pos = world_db["MAP"].find(b'_') # #
1529 y = int(pos / world_db["MAP_LENGTH"]) # #
1530 x = pos % world_db["MAP_LENGTH"] # #
1531 world_db["altar"] = (y, x) # #
1532 altar_found = True # #
1533 if wait_exists and player_exists and world_db["MAP"] \
1534 and altar_found and valid_slippers and valid_plant0: # #
1535 for id in world_db["Things"]:
1536 if world_db["Things"][id]["T_LIFEPOINTS"]:
1537 build_fov_map(world_db["Things"][id])
1539 update_map_memory(world_db["Things"][id], False)
1540 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1541 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1542 world_db["Things"][0]["fovmap"] = empty_fovmap
1543 world_db["WORLD_ACTIVE"] = 1
1546 print("Ignoring: Not all conditions for world activation met.")
1549 def command_slippers(str_int): # #
1550 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1551 val = integer_test(str_int, 0)
1553 world_db["SLIPPERS"] = val
1554 if world_db["WORLD_ACTIVE"] and \
1555 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1556 world_db["WORLD_ACTIVE"] = 0
1557 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1560 def command_plant0(str_int): # #
1561 """Set PLANT_0, but deactivate world if not in ThingTypes."""
1562 val = integer_test(str_int, 0)
1564 world_db["PLANT_0"] = val
1565 if world_db["WORLD_ACTIVE"] and \
1566 world_db["PLANT_0"] not in world_db["ThingTypes"]:
1567 world_db["WORLD_ACTIVE"] = 0
1568 print("PLANT_0 matches no known ThingTypes, deactivating world.")
1571 def test_for_id_maker(object, category):
1572 """Return decorator testing for object having "id" attribute."""
1575 if hasattr(object, "id"):
1578 print("Ignoring: No " + category +
1579 " defined to manipulate yet.")
1584 def command_tid(id_string):
1585 """Set ID of Thing to manipulate. ID unused? Create new one.
1587 Default new Thing's type to the first available ThingType, others: zero.
1589 id = id_setter(id_string, "Things", command_tid)
1591 if world_db["ThingTypes"] == {}:
1592 print("Ignoring: No ThingType to settle new Thing in.")
1594 type = list(world_db["ThingTypes"].keys())[0]
1595 world_db["Things"][id] = new_Thing(type)
1598 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1602 def command_tcommand(str_int):
1603 """Set T_COMMAND of selected Thing."""
1604 val = integer_test(str_int, 0)
1606 if 0 == val or val in world_db["ThingActions"]:
1607 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1609 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1613 def command_ttype(str_int):
1614 """Set T_TYPE of selected Thing."""
1615 val = integer_test(str_int, 0)
1617 if val in world_db["ThingTypes"]:
1618 world_db["Things"][command_tid.id]["T_TYPE"] = val
1620 print("Ignoring: ThingType ID belongs to no known ThingType.")
1624 def command_tcarries(str_int):
1625 """Append int(str_int) to T_CARRIES of selected Thing.
1627 The ID int(str_int) must not be of the selected Thing, and must belong to a
1628 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1630 val = integer_test(str_int, 0)
1632 if val == command_tid.id:
1633 print("Ignoring: Thing cannot carry itself.")
1634 elif val in world_db["Things"] \
1635 and not world_db["Things"][val]["carried"]:
1636 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1637 world_db["Things"][val]["carried"] = True
1639 print("Ignoring: Thing not available for carrying.")
1640 # Note that the whole carrying structure is different from the C version:
1641 # Carried-ness is marked by a "carried" flag, not by Things containing
1642 # Things internally.
1646 def command_tmemthing(str_t, str_y, str_x):
1647 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1649 The type must fit to an existing ThingType, and the position into the map.
1651 type = integer_test(str_t, 0)
1652 posy = integer_test(str_y, 0, 255)
1653 posx = integer_test(str_x, 0, 255)
1654 if None != type and None != posy and None != posx:
1655 if type not in world_db["ThingTypes"] \
1656 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1657 print("Ignoring: Illegal value for thing type or position.")
1659 memthing = (type, posy, posx)
1660 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1663 def setter_map(maptype):
1664 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1666 If no map of maptype exists yet, initialize it with ' ' bytes first.
1669 def valid_map_line(str_int, mapline):
1670 val = integer_test(str_int, 0, 255)
1672 if val >= world_db["MAP_LENGTH"]:
1673 print("Illegal value for map line number.")
1674 elif len(mapline) != world_db["MAP_LENGTH"]:
1675 print("Map line length is unequal map width.")
1680 def nonThingMap_helper(str_int, mapline):
1681 val = valid_map_line(str_int, mapline)
1683 length = world_db["MAP_LENGTH"]
1684 if not world_db["MAP"]:
1685 map = bytearray(b' ' * (length ** 2))
1687 map = world_db["MAP"]
1688 map[val * length:(val * length) + length] = mapline.encode()
1689 if not world_db["MAP"]:
1690 world_db["MAP"] = map
1693 def ThingMap_helper(str_int, mapline):
1694 val = valid_map_line(str_int, mapline)
1696 length = world_db["MAP_LENGTH"]
1697 if not world_db["Things"][command_tid.id][maptype]:
1698 map = bytearray(b' ' * (length ** 2))
1700 map = world_db["Things"][command_tid.id][maptype]
1701 map[val * length:(val * length) + length] = mapline.encode()
1702 if not world_db["Things"][command_tid.id][maptype]:
1703 world_db["Things"][command_tid.id][maptype] = map
1705 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1708 def setter_tpos(axis):
1709 """Generate setter for T_POSX or T_POSY of selected Thing.
1711 If world is active, rebuilds animate things' fovmap, player's memory map.
1714 def helper(str_int):
1715 val = integer_test(str_int, 0, 255)
1717 if val < world_db["MAP_LENGTH"]:
1718 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1719 if world_db["WORLD_ACTIVE"] \
1720 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1721 build_fov_map(world_db["Things"][command_tid.id])
1722 if 0 == command_tid.id:
1723 update_map_memory(world_db["Things"][command_tid.id])
1725 print("Ignoring: Position is outside of map.")
1729 def command_ttid(id_string):
1730 """Set ID of ThingType to manipulate. ID unused? Create new one.
1732 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1735 id = id_setter(id_string, "ThingTypes", command_ttid)
1737 world_db["ThingTypes"][id] = {
1738 "TT_NAME": "(none)",
1741 "TT_PROLIFERATE": 0,
1742 "TT_START_NUMBER": 0,
1743 "TT_STORAGE": 0, # #
1750 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1754 def command_ttname(name):
1755 """Set TT_NAME of selected ThingType."""
1756 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1760 def command_tttool(name):
1761 """Set TT_TOOL of selected ThingType."""
1762 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1766 def command_ttsymbol(char):
1767 """Set TT_SYMBOL of selected ThingType. """
1769 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1771 print("Ignoring: Argument must be single character.")
1775 def command_ttcorpseid(str_int):
1776 """Set TT_CORPSE_ID of selected ThingType."""
1777 val = integer_test(str_int, 0)
1779 if val in world_db["ThingTypes"]:
1780 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1782 print("Ignoring: Corpse ID belongs to no known ThignType.")
1785 def command_taid(id_string):
1786 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1788 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1790 id = id_setter(id_string, "ThingActions", command_taid, True)
1792 world_db["ThingActions"][id] = {
1798 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1801 @test_ThingAction_id
1802 def command_taname(name):
1803 """Set TA_NAME of selected ThingAction.
1805 The name must match a valid thing action function. If after the name
1806 setting no ThingAction with name "wait" remains, call set_world_inactive().
1808 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1809 or name == "pick_up":
1810 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1811 if 1 == world_db["WORLD_ACTIVE"]:
1812 wait_defined = False
1813 for id in world_db["ThingActions"]:
1814 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1817 if not wait_defined:
1818 set_world_inactive()
1820 print("Ignoring: Invalid action name.")
1821 # In contrast to the original,naming won't map a function to a ThingAction.
1825 """Call ai() on player Thing, then turn_over()."""
1826 ai(world_db["Things"][0])
1830 """Commands database.
1832 Map command start tokens to ([0]) number of expected command arguments, ([1])
1833 the command's meta-ness (i.e. is it to be written to the record file, is it to
1834 be ignored in replay mode if read from server input file), and ([2]) a function
1838 "QUIT": (0, True, command_quit),
1839 "PING": (0, True, command_ping),
1840 "THINGS_HERE": (2, True, command_thingshere),
1841 "MAKE_WORLD": (1, False, command_makeworld),
1842 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1843 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1844 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1845 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1846 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1847 "MAP_LENGTH": (1, False, command_maplength),
1848 "WORLD_ACTIVE": (1, False, command_worldactive),
1849 "MAP": (2, False, setter_map("MAP")),
1850 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1851 "SLIPPERS": (1, False, command_slippers), # #
1852 "PLANT_0": (1, False, command_plant0), # #
1853 "TA_ID": (1, False, command_taid),
1854 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1855 "TA_NAME": (1, False, command_taname),
1856 "TT_ID": (1, False, command_ttid),
1857 "TT_NAME": (1, False, command_ttname),
1858 "TT_TOOL": (1, False, command_tttool),
1859 "TT_SYMBOL": (1, False, command_ttsymbol),
1860 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1861 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1862 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1864 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1866 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1867 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1868 "T_ID": (1, False, command_tid),
1869 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1870 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1871 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1872 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1873 "T_COMMAND": (1, False, command_tcommand),
1874 "T_TYPE": (1, False, command_ttype),
1875 "T_CARRIES": (1, False, command_tcarries),
1876 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1877 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1878 "T_MEMTHING": (3, False, command_tmemthing),
1879 "T_POSY": (1, False, setter_tpos("Y")),
1880 "T_POSX": (1, False, setter_tpos("X")),
1881 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1882 "wait": (0, False, play_commander("wait")),
1883 "move": (1, False, play_commander("move")),
1884 "pick_up": (0, False, play_commander("pick_up")),
1885 "drop": (1, False, play_commander("drop", True)),
1886 "use": (1, False, play_commander("use", True)),
1887 "ai": (0, False, command_ai)
1889 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1892 """World state database. With sane default values. (Randomness is in rand.)"""
1901 "FAVOR_STAGE": 0, # #
1909 """Mapping of direction names to internal direction chars."""
1910 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1911 "west": "s", "north-west": "w", "north-east": "e"}
1913 """File IO database."""
1915 "path_save": "save",
1916 "path_record": "record_save",
1917 "path_worldconf": "confserver/world",
1918 "path_server": "server/",
1919 "path_in": "server/in",
1920 "path_out": "server/out",
1921 "path_worldstate": "server/worldstate",
1922 "tmp_suffix": "_tmp",
1923 "kicked_by_rival": False,
1924 "worldstate_updateable": False
1929 libpr = prep_library()
1930 rand = RandomnessIO()
1931 opts = parse_command_line_arguments()
1933 io_db["path_save"] = opts.savefile
1934 io_db["path_record"] = "record_" + opts.savefile
1937 io_db["verbose"] = True
1938 if None != opts.replay:
1942 except SystemExit as exit:
1943 print("ABORTING: " + exit.args[0])
1945 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")