3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
103 """Send "msg" to log."""
104 strong_write(io_db["file_out"], "LOG " + msg + "\n")
107 def obey(command, prefix, replay=False, do_record=False):
108 """Call function from commands_db mapped to command's first token.
110 Tokenize command string with shlex.split(comments=True). If replay is set,
111 a non-meta command from the commands_db merely triggers obey() on the next
112 command from the records file. If not, non-meta commands set
113 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
114 do_record is set, are recorded to io_db["record_chunk"], and save_world()
115 is called (and io_db["record_chunk"] written) if 15 seconds have passed
116 since the last time it was called. The prefix string is inserted into the
117 server's input message between its beginning 'input ' and ':'. All activity
118 is preceded by a server_test() call. Commands that start with a lowercase
119 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
123 print("input " + prefix + ": " + command)
125 tokens = shlex.split(command, comments=True)
126 except ValueError as err:
127 print("Can't tokenize command string: " + str(err) + ".")
129 if len(tokens) > 0 and tokens[0] in commands_db \
130 and len(tokens) == commands_db[tokens[0]][0] + 1:
131 if commands_db[tokens[0]][1]:
132 commands_db[tokens[0]][2](*tokens[1:])
133 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134 print("Ignoring lowercase-starting commands when world inactive.")
136 print("Due to replay mode, reading command as 'go on in record'.")
137 line = io_db["file_record"].readline()
139 obey(line.rstrip(), io_db["file_record"].prefix
140 + str(io_db["file_record"].line_n))
141 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
143 print("Reached end of record file.")
145 commands_db[tokens[0]][2](*tokens[1:])
147 io_db["record_chunk"] += command + "\n"
148 if time.time() > io_db["save_wait"] + 300:
149 atomic_write(io_db["path_record"], io_db["record_chunk"],
151 if world_db["WORLD_ACTIVE"]:
153 io_db["record_chunk"] = ""
154 io_db["save_wait"] = time.time()
155 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156 elif 0 != len(tokens):
157 print("Invalid command/argument, or bad number of tokens.")
160 def atomic_write(path, text, do_append=False, delete=True):
161 """Atomic write of text to file at path, appended if do_append is set."""
162 path_tmp = path + io_db["tmp_suffix"]
166 if os.access(path, os.F_OK):
167 shutil.copyfile(path, path_tmp)
168 file = open(path_tmp, mode)
169 strong_write(file, text)
171 if delete and os.access(path, os.F_OK):
173 os.rename(path_tmp, path)
177 """Save all commands needed to reconstruct current world state."""
180 string = string.replace("\u005C", '\u005C\u005C')
181 return '"' + string.replace('"', '\u005C"') + '"'
186 if key == "MAP" or world_db["Things"][id][key]:
187 map = world_db["MAP"] if key == "MAP" \
188 else world_db["Things"][id][key]
189 length = world_db["MAP_LENGTH"]
190 for i in range(length):
191 line = map[i * length:(i * length) + length].decode()
192 string = string + key + " " + str(i) + " " + quote(line) \
199 for memthing in world_db["Things"][id]["T_MEMTHING"]:
200 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201 str(memthing[1]) + " " + str(memthing[2]) + "\n"
204 def helper(category, id_string, special_keys={}):
206 for id in world_db[category]:
207 string = string + id_string + " " + str(id) + "\n"
208 for key in world_db[category][id]:
209 if not key in special_keys:
210 x = world_db[category][id][key]
211 argument = quote(x) if str == type(x) else str(x)
212 string = string + key + " " + argument + "\n"
213 elif special_keys[key]:
214 string = string + special_keys[key](id)
219 if (dict != type(world_db[key])
220 and key != "altar" # #
221 and key != "MAP" and key != "WORLD_ACTIVE"):
222 string = string + key + " " + str(world_db[key]) + "\n"
223 string = string + mapsetter("MAP")()
224 string = string + helper("ThingActions", "TA_ID")
225 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
226 for id in world_db["ThingTypes"]:
227 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
228 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
229 string = string + helper("Things", "T_ID",
230 {"T_CARRIES": False, "carried": False,
231 "T_MEMMAP": mapsetter("T_MEMMAP"),
232 "T_MEMTHING": memthing, "fovmap": False,
233 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
234 for id in world_db["Things"]:
235 if [] != world_db["Things"][id]["T_CARRIES"]:
236 string = string + "T_ID " + str(id) + "\n"
237 for carried_id in world_db["Things"][id]["T_CARRIES"]:
238 string = string + "T_CARRIES " + str(carried_id) + "\n"
239 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
240 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
241 atomic_write(io_db["path_save"], string)
244 def obey_lines_in_file(path, name, do_record=False):
245 """Call obey() on each line of path's file, use name in input prefix."""
246 file = open(path, "r")
248 for line in file.readlines():
249 obey(line.rstrip(), name + "file line " + str(line_n),
255 def parse_command_line_arguments():
256 """Return settings values read from command line arguments."""
257 parser = argparse.ArgumentParser()
258 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
260 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
262 parser.add_argument('-v', dest='verbose', action='store_true')
263 opts, unknown = parser.parse_known_args()
268 """Ensure valid server out file belonging to current process.
270 This is done by comparing io_db["teststring"] to what's found at the start
271 of the current file at io_db["path_out"]. On failure, set
272 io_db["kicked_by_rival"] and raise SystemExit.
274 if not os.access(io_db["path_out"], os.F_OK):
275 raise SystemExit("Server output file has disappeared.")
276 file = open(io_db["path_out"], "r")
277 test = file.readline().rstrip("\n")
279 if test != io_db["teststring"]:
280 io_db["kicked_by_rival"] = True
281 msg = "Server test string in server output file does not match. This" \
282 " indicates that the current server process has been " \
283 "superseded by another one."
284 raise SystemExit(msg)
288 """Return next newline-delimited command from server in file.
290 Keep building return string until a newline is encountered. Pause between
291 unsuccessful reads, and after too much waiting, run server_test().
293 wait_on_fail = 0.03333
298 add = io_db["file_in"].readline()
300 command = command + add
301 if len(command) > 0 and "\n" == command[-1]:
302 command = command[:-1]
305 time.sleep(wait_on_fail)
306 if now + max_wait < time.time():
312 def try_worldstate_update():
313 """Write worldstate file if io_db["worldstate_updateable"] is set."""
314 if io_db["worldstate_updateable"]:
316 def write_map(string, map):
317 for i in range(length):
318 line = map[i * length:(i * length) + length].decode()
319 string = string + line + "\n"
323 if [] == world_db["Things"][0]["T_CARRIES"]:
324 inventory = "(none)\n"
326 for id in world_db["Things"][0]["T_CARRIES"]:
327 type_id = world_db["Things"][id]["T_TYPE"]
328 name = world_db["ThingTypes"][type_id]["TT_NAME"]
329 inventory = inventory + name + "\n"
330 # 7DRL additions: GOD_MOOD, GOD_FAVOR
331 string = str(world_db["TURN"]) + "\n" + \
332 str(world_db["GOD_MOOD"]) + "\n" + \
333 str(world_db["GOD_FAVOR"]) + "\n" + \
334 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336 inventory + "%\n" + \
337 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339 str(world_db["MAP_LENGTH"]) + "\n"
340 length = world_db["MAP_LENGTH"]
342 fov = bytearray(b' ' * (length ** 2))
344 for pos in [pos for pos in range(length ** 2)
345 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
346 fov[pos] = world_db["MAP"][pos]
347 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
348 for id in world_db["Things"]
349 if not world_db["Things"][id]["carried"]
350 if world_db["Things"][id]["T_TYPE"] == tid
351 if world_db["Things"][0]["fovmap"][
352 world_db["Things"][id]["T_POSY"] * length
353 + world_db["Things"][id]["T_POSX"]] == ord_v]:
354 type = world_db["Things"][id]["T_TYPE"]
355 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
356 fov[world_db["Things"][id]["T_POSY"] * length
357 + world_db["Things"][id]["T_POSX"]] = c
358 string = write_map(string, fov)
360 mem = world_db["Things"][0]["T_MEMMAP"][:]
361 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
362 for mt in world_db["Things"][0]["T_MEMTHING"]
364 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
365 mem[(mt[1] * length) + mt[2]] = ord(c)
366 string = write_map(string, mem)
368 metamapA = bytearray(b'0' * (length ** 2)) # #
369 for id in [id for id in world_db["Things"] # #
370 if not world_db["Things"][id]["carried"] # #
371 if world_db["Things"][id]["T_LIFEPOINTS"] # #
372 if world_db["Things"][0]["fovmap"][ # #
373 world_db["Things"][id]["T_POSY"] * length # #
374 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
375 pos = (world_db["Things"][id]["T_POSY"] * length # #
376 + world_db["Things"][id]["T_POSX"]) # #
377 if id == 0 or world_db["EMPATHY"]: # #
378 type = world_db["Things"][id]["T_TYPE"] # #
379 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
380 third_of_hp = max_hp / 3 # #
381 hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
383 if hp > 2 * third_of_hp: # #
385 elif hp > third_of_hp: # #
387 metamapA[pos] = ord('a') + add # #
389 metamapA[pos] = ord('X') # #
390 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
391 pos = mt[1] * length + mt[2] # #
392 if metamapA[pos] < ord('2'): # #
393 metamapA[pos] += 1 # #
394 string = write_map(string, metamapA) # #
396 metamapB = bytearray(b' ' * (length ** 2)) # #
397 for id in [id for id in world_db["Things"] # #
398 if not world_db["Things"][id]["carried"] # #
399 if world_db["Things"][id]["T_LIFEPOINTS"] # #
400 if world_db["Things"][0]["fovmap"][ # #
401 world_db["Things"][id]["T_POSY"] * length # #
402 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
403 pos = (world_db["Things"][id]["T_POSY"] * length # #
404 + world_db["Things"][id]["T_POSX"]) # #
405 if id == 0 or world_db["EMPATHY"]: # #
406 action = world_db["Things"][id]["T_COMMAND"] # #
408 name = world_db["ThingActions"][action]["TA_NAME"] # #
411 metamapB[pos] = ord(name[0]) # #
412 string = write_map(string, metamapB) # #
414 atomic_write(io_db["path_worldstate"], string, delete=False)
415 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
416 io_db["worldstate_updateable"] = False
420 """Replay game from record file.
422 Use opts.replay as breakpoint turn to which to replay automatically before
423 switching to manual input by non-meta commands in server input file
424 triggering further reads of record file. Ensure opts.replay is at least 1.
425 Run try_worldstate_update() before each interactive obey()/read_command().
429 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
430 " (if so late a turn is to be found).")
431 if not os.access(io_db["path_record"], os.F_OK):
432 raise SystemExit("No record file found to replay.")
433 io_db["file_record"] = open(io_db["path_record"], "r")
434 io_db["file_record"].prefix = "record file line "
435 io_db["file_record"].line_n = 1
436 while world_db["TURN"] < opts.replay:
437 line = io_db["file_record"].readline()
440 obey(line.rstrip(), io_db["file_record"].prefix
441 + str(io_db["file_record"].line_n))
442 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
444 try_worldstate_update()
445 obey(read_command(), "in file", replay=True)
449 """Play game by server input file commands. Before, load save file found.
451 If no save file is found, a new world is generated from the commands in the
452 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
453 command and all that follow via the server input file. Run
454 try_worldstate_update() before each interactive obey()/read_command().
456 if os.access(io_db["path_save"], os.F_OK):
457 obey_lines_in_file(io_db["path_save"], "save")
459 if not os.access(io_db["path_worldconf"], os.F_OK):
460 msg = "No world config file from which to start a new world."
461 raise SystemExit(msg)
462 obey_lines_in_file(io_db["path_worldconf"], "world config ",
464 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
466 try_worldstate_update()
467 obey(read_command(), "in file", do_record=True)
471 """(Re-)make island map.
473 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
474 start with one land cell in the middle, then go into cycle of repeatedly
475 selecting a random sea cell and transforming it into land if it is neighbor
476 to land. The cycle ends when a land cell is due to be created at the map's
477 border. Then put some trees on the map (TODO: more precise algorithm desc).
479 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
481 def is_neighbor(coordinates, type):
484 length = world_db["MAP_LENGTH"]
486 diag_west = x + (ind > 0)
487 diag_east = x + (ind < (length - 1))
488 pos = (y * length) + x
489 if (y > 0 and diag_east
490 and type == chr(world_db["MAP"][pos - length + ind])) \
492 and type == chr(world_db["MAP"][pos + 1])) \
493 or (y < (length - 1) and diag_east
494 and type == chr(world_db["MAP"][pos + length + ind])) \
495 or (y > 0 and diag_west
496 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
498 and type == chr(world_db["MAP"][pos - 1])) \
499 or (y < (length - 1) and diag_west
500 and type == chr(world_db["MAP"][pos + length - (not ind)])):
504 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
505 length = world_db["MAP_LENGTH"]
506 add_half_width = (not (length % 2)) * int(length / 2)
507 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
509 y = rand.next() % length
510 x = rand.next() % length
511 pos = (y * length) + x
512 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
513 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
515 world_db["MAP"][pos] = ord(".")
516 n_trees = int((length ** 2) / 16)
518 while (i_trees <= n_trees):
519 single_allowed = rand.next() % 32
520 y = rand.next() % length
521 x = rand.next() % length
522 pos = (y * length) + x
523 if "." == chr(world_db["MAP"][pos]) \
524 and ((not single_allowed) or is_neighbor((y, x), "X")):
525 world_db["MAP"][pos] = ord("X")
527 # This all-too-precise replica of the original C code misses iter_limit().
528 n_colons = int((length ** 2) / 16) # #
530 while (i_colons <= n_colons): # #
531 single_allowed = rand.next() % 256 # #
532 y = rand.next() % length # #
533 x = rand.next() % length # #
534 pos = (y * length) + x # #
535 if ("." == chr(world_db["MAP"][pos]) # #
536 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
537 world_db["MAP"][pos] = ord(":") # #
539 altar_placed = False # #
540 while not altar_placed: # #
541 y = rand.next() % length # #
542 x = rand.next() % length # #
543 pos = (y * length) + x # #
544 if (("." == chr(world_db["MAP"][pos] # #
545 or ":" == chr(world_db["MAP"][pos]))
546 and not is_neighbor((y, x), "X"))): # #
547 world_db["MAP"][pos] = ord("_") # #
548 world_db["altar"] = (y, x) # #
549 altar_placed = True # #
552 def eat_vs_hunger_threshold(thingtype):
553 """Return satiation cost of eating for type. Good food for it must be >."""
554 hunger_unit = hunger_per_turn(thingtype)
555 actiontype = [id for id in world_db["ThingActions"]
556 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
557 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
560 def update_map_memory(t, age_map=True):
561 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
563 def age_some_memdepthmap_on_nonfov_cells():
564 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
568 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
569 # if not ord_v == t["fovmap"][pos]
570 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
571 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
572 # if not rand.next() % (2 **
573 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
574 # t["T_MEMDEPTHMAP"][pos] += 1
575 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
576 fovmap = c_pointer_to_bytearray(t["fovmap"])
577 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
579 def update_mem_and_memdepthmap_via_fovmap():
580 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
581 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
582 # if ord_v == t["fovmap"][pos]]:
583 # t["T_MEMDEPTHMAP"][pos] = ord_0
584 # t["T_MEMMAP"][pos] = world_db["MAP"][pos]
585 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
586 memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
587 fovmap = c_pointer_to_bytearray(t["fovmap"])
588 map = c_pointer_to_bytearray(world_db["MAP"])
589 libpr.update_mem_and_memdepthmap_via_fovmap(map, fovmap, memdepthmap,
592 if not t["T_MEMMAP"]:
593 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
594 if not t["T_MEMDEPTHMAP"]:
595 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
596 update_mem_and_memdepthmap_via_fovmap()
598 age_some_memdepthmap_on_nonfov_cells()
600 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
601 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
603 maplength = world_db["MAP_LENGTH"]
604 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
605 [t["T_MEMTHING"].append((world_db["Things"][id]["T_TYPE"],
606 world_db["Things"][id]["T_POSY"],
607 world_db["Things"][id]["T_POSX"]))
608 for id in world_db["Things"]
609 if not world_db["Things"][id]["carried"]
610 if not world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
612 if (t == world_db["Things"][0] or
613 (world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
614 ["TT_TOOL"] == "food"
616 world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
617 ["TT_TOOLPOWER"] > eat_cost
620 if ord_v == t["fovmap"][(world_db["Things"][id]["T_POSY"] * maplength)
621 + world_db["Things"][id]["T_POSX"]]]
624 def set_world_inactive():
625 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
627 if os.access(io_db["path_worldstate"], os.F_OK):
628 os.remove(io_db["path_worldstate"])
629 world_db["WORLD_ACTIVE"] = 0
632 def integer_test(val_string, min, max=None):
633 """Return val_string if possible integer >= min and <= max, else None."""
635 val = int(val_string)
636 if val < min or (max is not None and val > max):
640 msg = "Ignoring: Please use integer >= " + str(min)
642 msg += " and <= " + str(max)
648 def setter(category, key, min, max=None):
649 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
652 val = integer_test(val_string, min, max)
656 if category == "Thing":
657 id_store = command_tid
658 decorator = test_Thing_id
659 elif category == "ThingType":
660 id_store = command_ttid
661 decorator = test_ThingType_id
662 elif category == "ThingAction":
663 id_store = command_taid
664 decorator = test_ThingAction_id
668 val = integer_test(val_string, min, max)
670 world_db[category + "s"][id_store.id][key] = val
674 def build_fov_map(t):
675 """Build Thing's FOV map."""
676 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
677 fovmap = c_pointer_to_bytearray(t["fovmap"])
678 map = c_pointer_to_bytearray(world_db["MAP"])
679 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
680 raise RuntimeError("Malloc error in build_fov_Map().")
684 """Send quick usage info to log."""
685 log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
686 log("Use 'p' to pick up objects, and 'D' to drop them.")
687 log("Some objects can be used (such as: eaten) by 'u' if they are in "
688 + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
689 log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
690 + "the player over the map).")
691 log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
692 log("See README file for more details.")
695 def decrement_lifepoints(t):
696 """Decrement t's lifepoints by 1, and if to zero, corpse it.
698 If t is the player avatar, only blank its fovmap, so that the client may
699 still display memory data. On non-player things, erase fovmap and memory.
700 Dying actors drop all their things.
702 # 7DRL: Also decrements God's mood; deaths heavily so.
703 # 7DRL: Return 1 if death, else 0.
704 t["T_LIFEPOINTS"] -= 1
705 world_db["GOD_MOOD"] -= 1 # #
706 if 0 == t["T_LIFEPOINTS"]:
707 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
708 world_db["GOD_MOOD"] -= sadness # #
709 for id in t["T_CARRIES"]:
710 t["T_CARRIES"].remove(id)
711 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
712 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
713 world_db["Things"][id]["carried"] = False
714 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
715 if world_db["Things"][0] == t:
716 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
718 log("See README on how to start over.")
721 t["T_MEMMAP"] = False
722 t["T_MEMDEPTHMAP"] = False
728 def add_gods_favor(i): # #
729 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
730 def favor_multiplier(i):
732 threshold = math.e * x
733 mood = world_db["GOD_MOOD"]
736 i = i * math.log(mood / x)
737 elif -mood > threshold:
738 i = i / math.log(-mood / x)
740 if -mood > threshold:
741 i = i * math.log(-mood / x)
743 i = i / math.log(mood / x)
745 world_db["GOD_FAVOR"] += favor_multiplier(i)
748 def mv_yx_in_dir_legal(dir, y, x):
749 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
750 dir_c = dir.encode("ascii")[0]
751 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
753 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
754 return (test, libpr.result_y(), libpr.result_x())
757 def enter_altar(): # #
758 """What happens when the player enters the altar."""
759 if world_db["FAVOR_STAGE"] > 9000:
760 log("You step on a soul-less slab of stone.")
762 log("YOU ENTER SACRED GROUND.")
763 if world_db["FAVOR_STAGE"] == 0:
764 world_db["FAVOR_STAGE"] = 1
765 log("The Island God speaks to you: \"I don't trust you. You intrude "
766 + "on the island's affairs. I think you're a nuisance at best, "
767 + "and a danger to my children at worst. I will give you a "
768 + "chance to lighten my mood, however: For a while now, I've "
769 + "been trying to spread the plant "
770 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
771 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
772 + "\"). I have not been very successful so far. Maybe you can "
773 + "make yourself useful there. I will count each further "
774 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
775 + " that grows to your favor.\"")
776 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
777 world_db["FAVOR_STAGE"] = 2
778 log("The Island God speaks to you: \"You could have done worse so "
779 + "far. Maybe you are not the worst to happen to this island "
780 + "since the metal birds threw the great lightning ball. Maybe "
781 + "you can help me spread another plant. It multiplies faster, "
782 + "and it is highly nutritious: "
783 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
784 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
785 + "\"). It is new. I give you the only example. Be very careful "
786 + "with it! I also give you another tool that may be helpful.\"")
787 id = id_setter(-1, "Things")
788 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
790 id = id_setter(-1, "Things")
791 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
793 elif world_db["FAVOR_STAGE"] == 2 and \
794 0 == len([id for id in world_db["Things"]
795 if world_db["Things"][id]["T_TYPE"]
796 == world_db["PLANT_1"]]):
797 log("The Island God speaks to you: \"I am greatly disappointed that "
799 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
800 + " this island had. Here is another one. It cost me great work. "
801 + "Be more careful this time.\"")
802 id = id_setter(-1, "Things")
803 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
806 elif world_db["GOD_FAVOR"] > 9000:
807 world_db["FAVOR_STAGE"] = 9001
808 log("The Island God speaks to you: \"You have proven yourself worthy"
809 + " of my respect. You were a good citizen to the island, and "
810 + "sometimes a better steward to its inhabitants than me. The "
811 + "island shall miss you when you leave. But you have earned "
812 + "the right to do so. Take this "
813 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
814 + " and USE it when you please. It will take you to where you "
815 + "came from. (But do feel free to stay here as long as you "
817 id = id_setter(-1, "Things")
818 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
823 """Make t do nothing (but loudly, if player avatar)."""
824 if t == world_db["Things"][0]:
829 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
830 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
831 # 7DRL: Player entering the altar triggers enter_altar().
832 # 7DRL: Player with axe chops down trees.
834 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
835 t["T_POSY"], t["T_POSX"])
836 if 1 == move_result[0]:
837 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
838 hitted = [id for id in world_db["Things"]
839 if world_db["Things"][id] != t
840 if world_db["Things"][id]["T_LIFEPOINTS"]
841 if world_db["Things"][id]["T_POSY"] == move_result[1]
842 if world_db["Things"][id]["T_POSX"] == move_result[2]]
845 if t == world_db["Things"][0]:
846 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
847 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
848 log("You wound " + hitted_name + ".")
849 add_gods_favor(-1) # #
851 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
852 log(hitter_name +" wounds you.")
853 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
854 if test and t == world_db["Things"][0]: # #
855 add_gods_favor(-test) # #
857 if (ord("X") == world_db["MAP"][pos] # #
858 or ord("|") == world_db["MAP"][pos]): # #
859 carries_axe = False # #
860 for id in t["T_CARRIES"]: # #
861 type = world_db["Things"][id]["T_TYPE"] # #
862 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
863 carries_axe = True # #
866 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
867 if t == world_db["Things"][0]: # #
868 log("With your " + axe_name + ", you chop!\n") # #
869 if ord("X") == world_db["MAP"][pos]: # #
870 add_gods_favor(-1) # #
871 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
872 case_X = world_db["MAP"][pos] == ord("X") # #
873 if (chop_power > 0 # #
875 0 == int(rand.next() / chop_power)) # #
876 or (not case_X and # #
877 0 == int(rand.next() / (3 * chop_power))))): # #
878 if t == world_db["Things"][0]: # #
879 log("You chop it down.") # #
880 if world_db["MAP"][pos] == ord("X"): # #
881 add_gods_favor(-10) # #
882 world_db["MAP"][pos] = ord(".") # #
883 i = 3 if case_X else 1 # #
884 for i in range(i): # #
885 id = id_setter(-1, "Things") # #
886 world_db["Things"][id] = \
887 new_Thing(world_db["LUMBER"], # #
888 (move_result[1], move_result[2])) # #
891 passable = ("." == chr(world_db["MAP"][pos]) or
892 ":" == chr(world_db["MAP"][pos]) or # #
893 "_" == chr(world_db["MAP"][pos])) # #
894 dir = [dir for dir in directions_db
895 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
897 t["T_POSY"] = move_result[1]
898 t["T_POSX"] = move_result[2]
899 for id in t["T_CARRIES"]:
900 world_db["Things"][id]["T_POSY"] = move_result[1]
901 world_db["Things"][id]["T_POSX"] = move_result[2]
903 if t == world_db["Things"][0]:
904 log("You move " + dir + ".")
905 if (move_result[1] == world_db["altar"][0] and # #
906 move_result[2] == world_db["altar"][1]): # #
908 elif t == world_db["Things"][0]:
909 log("You fail to move " + dir + ".")
912 def actor_pick_up(t):
913 """Make t pick up (topmost?) Thing from ground into inventory.
915 Define topmostness by how low the thing's type ID is.
917 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
918 # 7DRL: Non-players pick up nothing but food of good value to them.
919 used_slots = len(t["T_CARRIES"]) # #
920 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
921 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
922 if not world_db["Things"][id]["carried"]
923 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
924 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
927 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
929 tid = world_db["Things"][iid]["T_TYPE"]
930 if lowest_tid == -1 or tid < lowest_tid:
931 if (t != world_db["Things"][0] and # #
932 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" # #
933 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] # #
938 world_db["Things"][id]["carried"] = True
939 type = world_db["Things"][id]["T_TYPE"] # #
940 if (t != world_db["Things"][0] # #
941 and world_db["Things"][id]["T_PLAYERDROP"] # #
942 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
943 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
944 add_gods_favor(score) # #
945 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
946 t["T_CARRIES"].append(id)
947 if t == world_db["Things"][0]:
948 log("You pick up an object.")
949 elif t == world_db["Things"][0]:
950 log("You try to pick up an object, but there is none.")
951 elif t == world_db["Things"][0]: # #
952 log("Can't pick up object: No storage room to carry more.") # #
956 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
957 # TODO: Handle case where T_ARGUMENT matches nothing.
958 if len(t["T_CARRIES"]):
959 id = t["T_CARRIES"][t["T_ARGUMENT"]]
960 t["T_CARRIES"].remove(id)
961 world_db["Things"][id]["carried"] = False
962 if t == world_db["Things"][0]:
963 log("You drop an object.")
964 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
965 elif t == world_db["Things"][0]:
966 log("You try to drop an object, but you own none.")
970 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
971 # TODO: Handle case where T_ARGUMENT matches nothing.
972 # 7DLR: Handle SLIPPERS-type Thing use.
973 if len(t["T_CARRIES"]):
974 id = t["T_CARRIES"][t["T_ARGUMENT"]]
975 type = world_db["Things"][id]["T_TYPE"]
976 if type == world_db["SLIPPERS"]: # #
977 if t == world_db["Things"][0]: # #
978 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] # #
979 + ". It glows in wondrous colors, and emits a sound as " # #
980 + "if from a dying cat. The Island God laughs.\n") # #
981 t["T_LIFEPOINTS"] = 1 # #
982 decrement_lifepoints(t) # #
983 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
984 and t == world_db["Things"][0]): # #
985 log("To use this item for chopping, move towards a tree while "
986 + "carrying it in your inventory.") # #
987 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
988 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
989 if (world_db["MAP"][pos] == ord("X") # #
990 or world_db["MAP"][pos] == ord("|")): # #
991 log("Can't build when standing on barrier.") # #
993 for id in [id for id in world_db["Things"]
994 if not world_db["Things"][id] == t
995 if not world_db["Things"][id]["carried"]
996 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
997 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
998 log("Can't build when standing objects.") # #
1000 for id in t["T_CARRIES"]: # #
1001 type_tool = world_db["Things"][id]["T_TYPE"] # #
1002 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
1003 == "carpentry"): # #
1006 for id in t["T_CARRIES"]: # #
1007 type_material = world_db["Things"][id]["T_TYPE"] # #
1008 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
1012 if wood_id != None: # #
1013 t["T_CARRIES"].remove(wood_id) # #
1014 del world_db["Things"][wood_id] # #
1015 world_db["MAP"][pos] = ord("|") # #
1016 log("With your " # #
1017 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1018 + " you build a wooden barrier from your " # #
1019 + world_db["ThingTypes"][type_material]["TT_NAME"] # #
1022 log("You can't use a " # #
1023 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1024 + " without some wood in your inventory.") # #
1025 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1026 t["T_CARRIES"].remove(id)
1027 del world_db["Things"][id]
1028 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1029 if t == world_db["Things"][0]:
1030 log("You consume this object.")
1031 elif t == world_db["Things"][0]:
1032 log("You try to use this object, but fail.")
1033 elif t == world_db["Things"][0]:
1034 log("You try to use an object, but you own none.")
1037 def thingproliferation(t, prol_map):
1038 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1040 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1041 marked "." in prol_map. If there are several map cell candidates, one is
1044 # 7DRL: success increments God's mood
1045 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1046 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1047 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1049 for dir in [directions_db[key] for key in directions_db]:
1050 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1051 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1052 if mv_result[0] and \
1053 (ord(":") == prol_map[pos] # #
1054 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1055 and ord(".") == prol_map[pos])):
1056 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1057 # * world_db["MAP_LENGTH"]
1059 candidates.append((mv_result[1], mv_result[2]))
1061 i = rand.next() % len(candidates)
1062 id = id_setter(-1, "Things")
1063 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1064 world_db["Things"][id] = newT
1065 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1067 world_db["GOD_MOOD"] += animacy # #
1069 world_db["GOD_MOOD"] += 1 # #
1070 if (world_db["FAVOR_STAGE"] > 0 # #
1071 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1072 world_db["GOD_FAVOR"] += 5 # #
1073 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1074 world_db["GOD_FAVOR"] += 25 # #
1078 """If t's HP < max, increment them if well-nourished, maybe waiting."""
1079 # 7DRL: Successful heals increment God's mood.
1080 if t["T_LIFEPOINTS"] < \
1081 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1082 wait_id = [id for id in world_db["ThingActions"]
1083 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1084 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1085 testval = int(abs(t["T_SATIATION"]) / wait_divider)
1086 if (testval <= 1 or 1 == (rand.next() % testval)):
1087 t["T_LIFEPOINTS"] += 1
1088 if t != world_db["Things"][0]: # #
1089 world_db["GOD_MOOD"] += 1 # #
1090 if t == world_db["Things"][0]:
1094 def hunger_per_turn(type_id):
1095 """The amount of satiation score lost per turn for things of given type."""
1096 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1100 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1101 if t["T_SATIATION"] > -32768:
1102 #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1103 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
1104 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1105 if t == world_db["Things"][0]:
1106 if t["T_SATIATION"] < 0:
1107 log("You suffer from hunger.")
1109 log("You suffer from over-eating.")
1110 decrement_lifepoints(t)
1113 def get_dir_to_target(t, filter):
1114 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1116 The path-wise nearest target is chosen, via the shortest available path.
1117 Target must not be t. On succcess, return positive value, else False.
1119 "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
1120 is, and its corpse would be healthy food for t
1121 "f": move away from an enemy – any visible actor whose thing type has more
1122 TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
1123 food – if it is closer than n steps, where n will shrink as t's hunger
1124 grows; if enemy is too close, move towards (attack) the enemy instead;
1125 if no fleeing is possible, nor attacking useful, wait; don't tread on
1126 non-enemies for fleeing
1127 "c": Thing in memorized map is consumable of sufficient nutrition for t
1128 "s": memory map cell with greatest-reachable degree of unexploredness
1131 def zero_score_map_where_char_on_memdepthmap(c):
1132 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1133 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1134 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1135 # set_map_score(i, 0)
1136 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1137 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1138 raise RuntimeError("No score map allocated for "
1139 "zero_score_map_where_char_on_memdepthmap().")
1141 def set_map_score_at_thingpos(id, score):
1142 pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
1143 + world_db["Things"][id]["T_POSX"]
1144 set_map_score(pos, score)
1146 def set_map_score(pos, score):
1147 test = libpr.set_map_score(pos, score)
1149 raise RuntimeError("No score map allocated for set_map_score().")
1151 def get_map_score(pos):
1152 result = libpr.get_map_score(pos)
1154 raise RuntimeError("No score map allocated for get_map_score().")
1157 def animate_in_fov(Thing, maplength): # maplength needed for optimization?
1158 if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
1160 pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
1161 if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
1164 def good_attack_target(v):
1165 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1166 type = world_db["ThingTypes"][v["T_TYPE"]]
1167 type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
1168 if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
1169 and type_corpse["TT_TOOL"] == "food" \
1170 and type_corpse["TT_TOOLPOWER"] > eat_cost:
1174 def good_flee_target(m):
1175 own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
1176 corpse_type = world_db["ThingTypes"][own_corpse_id]
1177 targetness = 0 if corpse_type["TT_TOOL"] != "food" \
1178 else corpse_type["TT_TOOLPOWER"]
1179 type = world_db["ThingTypes"][m["T_TYPE"]]
1180 if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
1181 and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
1186 maplength = world_db["MAP_LENGTH"]
1187 if t["fovmap"] and "a" == filter:
1188 for id in world_db["Things"]:
1189 if animate_in_fov(world_db["Things"][id], maplength):
1190 if good_attack_target(world_db["Things"][id]):
1192 elif t["fovmap"] and "f" == filter:
1193 for id in world_db["Things"]:
1194 if animate_in_fov(world_db["Things"][id], maplength):
1195 if good_flee_target(world_db["Things"][id]):
1197 elif t["T_MEMMAP"] and "c" == filter:
1198 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1199 ord_blank = ord(" ")
1200 for mt in t["T_MEMTHING"]:
1201 if ord_blank != t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1203 (t != world_db["Things"][0] or \
1204 (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
1205 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
1210 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1211 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1212 # ord_dot = ord(".")
1213 # memmap = t["T_MEMMAP"]
1214 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1215 # if ord_dot == memmap[i]]:
1216 # set_map_score(i, 65534) # i.e. 65535-1
1217 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1218 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1219 raise RuntimeError("No score map allocated for "
1220 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1222 def init_score_map():
1223 test = libpr.init_score_map()
1225 raise RuntimeError("Malloc error in init_score_map().")
1226 set_cells_passable_on_memmap_to_65534_on_scoremap()
1227 maplength = world_db["MAP_LENGTH"]
1229 [set_map_score_at_thingpos(id, 0)
1230 for id in world_db["Things"]
1231 if animate_in_fov(world_db["Things"][id], maplength)
1232 if good_attack_target(world_db["Things"][id])]
1234 [set_map_score_at_thingpos(id, 0)
1235 for id in world_db["Things"]
1236 if animate_in_fov(world_db["Things"][id], maplength)
1237 if good_flee_target(world_db["Things"][id])]
1239 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1240 ord_blank = ord(" ")
1241 [set_map_score(mt[1] * maplength + mt[2], 0)
1242 for mt in t["T_MEMTHING"]
1243 if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
1244 if t != world_db["Things"][0] or
1245 (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
1246 world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
1248 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1250 [set_map_score_at_thingpos(id, 65535)
1251 for id in world_db["Things"]
1252 if animate_in_fov(world_db["Things"][id], maplength)
1253 if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
1254 + world_db["Things"][id]["T_POSX"])]
1256 [set_map_score_at_thingpos(id, 65535)
1257 for id in world_db["Things"]
1258 if animate_in_fov(world_db["Things"][id], maplength)]
1260 def rand_target_dir(neighbors, cmp, dirs):
1263 for i in range(len(dirs)):
1264 if cmp == neighbors[i]:
1265 candidates.append(dirs[i])
1267 return candidates[rand.next() % n_candidates] if n_candidates else 0
1269 def get_neighbor_scores(dirs, eye_pos):
1271 if libpr.ready_neighbor_scores(eye_pos):
1272 raise RuntimeError("No score map allocated for " +
1273 "ready_neighbor_scores.()")
1274 for i in range(len(dirs)):
1275 scores.append(libpr.get_neighbor_score(i))
1278 def get_dir_from_neighbors():
1279 dir_to_target = False
1281 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1282 neighbors = get_neighbor_scores(dirs, eye_pos)
1283 minmax_start = 0 if "f" == filter else 65535 - 1
1284 minmax_neighbor = minmax_start
1285 for i in range(len(dirs)):
1286 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1287 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1288 or ("f" != filter and minmax_neighbor > neighbors[i]):
1289 minmax_neighbor = neighbors[i]
1290 if minmax_neighbor != minmax_start:
1291 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1293 distance = get_map_score(eye_pos)
1294 fear_distance = world_db["MAP_LENGTH"]
1295 if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
1296 fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
1298 if not dir_to_target:
1299 if attack_distance >= distance:
1300 dir_to_target = rand_target_dir(neighbors,
1302 elif fear_distance >= distance:
1303 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1305 world_db["ThingActions"][id]["TA_NAME"]
1308 elif dir_to_target and fear_distance < distance:
1310 return dir_to_target
1312 dir_to_target = False
1314 run_i = 9 + 1 if "s" == filter else 1
1315 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1318 mem_depth_c = b'9' if b' ' == mem_depth_c \
1319 else bytes([mem_depth_c[0] - 1])
1320 if libpr.dijkstra_map():
1321 raise RuntimeError("No score map allocated for dijkstra_map().")
1322 dir_to_target = get_dir_from_neighbors()
1323 libpr.free_score_map()
1324 if dir_to_target and str == type(dir_to_target):
1325 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1326 if world_db["ThingActions"][id]["TA_NAME"]
1328 t["T_ARGUMENT"] = ord(dir_to_target)
1329 return dir_to_target
1332 def standing_on_food(t):
1333 """Return True/False whether t is standing on healthy consumable."""
1334 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1335 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1336 if not world_db["Things"][id]["carried"]
1337 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1338 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1339 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1340 ["TT_TOOL"] == "food"
1341 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1342 ["TT_TOOLPOWER"] > eat_cost]:
1347 def get_inventory_slot_to_consume(t):
1348 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1352 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1353 for id in t["T_CARRIES"]:
1354 type = world_db["Things"][id]["T_TYPE"]
1355 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1356 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1357 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1358 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1359 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1360 or tmp_cmp < cmp_food:
1368 """Determine next command/argment for actor t via AI algorithms."""
1369 # 7DRL add: Don't pick up or search things when inventory is full.
1370 if t == world_db["Things"][0]:
1372 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1373 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1374 if get_dir_to_target(t, "f"):
1375 if t == world_db["Things"][0]:
1378 sel = get_inventory_slot_to_consume(t)
1380 if t == world_db["Things"][0]:
1382 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1383 if world_db["ThingActions"][id]["TA_NAME"]
1385 t["T_ARGUMENT"] = sel
1386 elif standing_on_food(t):
1387 if t == world_db["Things"][0]:
1389 if (len(t["T_CARRIES"]) < # #
1390 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1391 if t == world_db["Things"][0]:
1393 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1394 if world_db["ThingActions"][id]["TA_NAME"]
1397 if t == world_db["Things"][0]:
1398 log("%AIMING_FOR_FOOD")
1399 going_to_known_food_spot = get_dir_to_target(t, "c")
1400 if not going_to_known_food_spot:
1401 if t == world_db["Things"][0]:
1402 log("%AIMING_FOR_WALKING_FOOD")
1403 aiming_for_walking_food = get_dir_to_target(t, "a")
1404 if not aiming_for_walking_food:
1405 if t == world_db["Things"][0]:
1407 get_dir_to_target(t, "s")
1411 """Run game world and its inhabitants until new player input expected."""
1412 # 7DRL: effort of move action is TA_EFFORT / sqrt(TT_LIFEPOINTS)
1414 whilebreaker = False
1415 while world_db["Things"][0]["T_LIFEPOINTS"]:
1416 proliferable_map = world_db["MAP"][:]
1417 for id in [id for id in world_db["Things"]
1418 if not world_db["Things"][id]["carried"]]:
1419 y = world_db["Things"][id]["T_POSY"]
1420 x = world_db["Things"][id]["T_POSX"]
1421 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1422 for id in [id for id in world_db["Things"]]: # Only what's from start!
1423 if not id in world_db["Things"] or \
1424 world_db["Things"][id]["carried"]: # May have been consumed or
1425 continue # picked up during turn …
1426 Thing = world_db["Things"][id]
1427 if Thing["T_LIFEPOINTS"]:
1428 if not Thing["T_COMMAND"]:
1429 update_map_memory(Thing)
1436 if Thing["T_LIFEPOINTS"]:
1437 Thing["T_PROGRESS"] += 1
1438 taid = [a for a in world_db["ThingActions"]
1439 if a == Thing["T_COMMAND"]][0]
1440 ThingAction = world_db["ThingActions"][taid]
1441 #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1442 effort = ThingAction["TA_EFFORT"] # #
1443 if ThingAction["TA_NAME"] == "move": # #
1444 type = Thing["T_TYPE"] # #
1445 max_hp = (world_db["ThingTypes"][type] # #
1446 ["TT_LIFEPOINTS"]) # #
1447 effort = int(effort / math.sqrt(max_hp)) # #
1448 if Thing["T_PROGRESS"] == effort: # #
1449 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1450 Thing["T_COMMAND"] = 0
1451 Thing["T_PROGRESS"] = 0
1452 thingproliferation(Thing, proliferable_map)
1455 world_db["TURN"] += 1
1458 def new_Thing(type, pos=(0, 0)):
1459 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1461 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1466 "T_PLAYERDROP": 0, # #
1474 "T_MEMDEPTHMAP": False,
1477 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1478 build_fov_map(thing)
1482 def id_setter(id, category, id_store=False, start_at_1=False):
1483 """Set ID of object of category to manipulate ID unused? Create new one.
1485 The ID is stored as id_store.id (if id_store is set). If the integer of the
1486 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1487 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1488 always returned when no new object is created, otherwise the new object's
1491 min = 0 if start_at_1 else -1
1493 id = integer_test(id, min)
1495 if id in world_db[category]:
1500 if (start_at_1 and 0 == id) \
1501 or ((not start_at_1) and (id < 0)):
1502 id = 0 if start_at_1 else -1
1505 if id not in world_db[category]:
1513 """Send PONG line to server output file."""
1514 strong_write(io_db["file_out"], "PONG\n")
1518 """Abort server process."""
1519 if None == opts.replay:
1520 if world_db["WORLD_ACTIVE"]:
1522 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1523 raise SystemExit("received QUIT command")
1526 def command_thingshere(str_y, str_x):
1527 """Write to out file list of Things known to player at coordinate y, x."""
1528 # 7DRL: terrain, too
1529 if world_db["WORLD_ACTIVE"]:
1530 y = integer_test(str_y, 0, 255)
1531 x = integer_test(str_x, 0, 255)
1532 length = world_db["MAP_LENGTH"]
1533 if None != y and None != x and y < length and x < length:
1534 pos = (y * world_db["MAP_LENGTH"]) + x
1535 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1536 pos = y * world_db["MAP_LENGTH"] + x; # #
1537 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1538 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1539 for id in world_db["Things"]
1540 if not world_db["Things"][id]["carried"]
1541 if world_db["Things"][id]["T_TYPE"] == tid
1542 if y == world_db["Things"][id]["T_POSY"]
1543 if x == world_db["Things"][id]["T_POSX"]]:
1544 type = world_db["Things"][id]["T_TYPE"]
1545 name = world_db["ThingTypes"][type]["TT_NAME"]
1546 strong_write(io_db["file_out"], name + "\n")
1548 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1549 for mt in world_db["Things"][0]["T_MEMTHING"]
1550 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1551 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1552 strong_write(io_db["file_out"], name + "\n")
1553 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1554 name = "(terrain: SEA)" # #
1555 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1556 name = "(terrain: EARTH)" # #
1557 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1558 name = "(terrain: SOIL)" # #
1559 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1560 name = "(terrain: TREE)" # #
1561 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1562 name = "(terrain: WALL)" # #
1563 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1564 name = "(terrain: ALTAR)" # #
1567 strong_write(io_db["file_out"], name + "\n") # #
1568 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1570 print("Ignoring: Invalid map coordinates.")
1572 print("Ignoring: Command only works on existing worlds.")
1575 def play_commander(action, args=False):
1576 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1578 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1582 id = [x for x in world_db["ThingActions"]
1583 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1584 world_db["Things"][0]["T_COMMAND"] = id
1587 def set_command_and_argument_int(str_arg):
1588 val = integer_test(str_arg, 0, 255)
1590 world_db["Things"][0]["T_ARGUMENT"] = val
1593 def set_command_and_argument_movestring(str_arg):
1594 if str_arg in directions_db:
1595 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1598 print("Ignoring: Argument must be valid direction string.")
1600 if action == "move":
1601 return set_command_and_argument_movestring
1603 return set_command_and_argument_int
1608 def command_seedrandomness(seed_string):
1609 """Set rand seed to int(seed_string)."""
1610 val = integer_test(seed_string, 0, 4294967295)
1615 def command_makeworld(seed_string):
1616 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1618 Seed rand with seed. Do more only with a "wait" ThingAction and
1619 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1620 world_db["Things"] emptied, call make_map() and set
1621 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1622 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1623 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1624 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1628 # def free_pos(plant=False):
1629 def free_pos(plant=False): # #
1632 err = "Space to put thing on too hard to find. Map too small?"
1634 y = rand.next() % world_db["MAP_LENGTH"]
1635 x = rand.next() % world_db["MAP_LENGTH"]
1636 pos = y * world_db["MAP_LENGTH"] + x;
1638 and "." == chr(world_db["MAP"][pos])) \
1639 or ":" == chr(world_db["MAP"][pos]): # #
1643 raise SystemExit(err)
1644 # Replica of C code, wrongly ignores animatedness of new Thing.
1645 pos_clear = (0 == len([id for id in world_db["Things"]
1646 if world_db["Things"][id]["T_LIFEPOINTS"]
1647 if world_db["Things"][id]["T_POSY"] == y
1648 if world_db["Things"][id]["T_POSX"] == x]))
1653 val = integer_test(seed_string, 0, 4294967295)
1657 player_will_be_generated = False
1658 playertype = world_db["PLAYER_TYPE"]
1659 for ThingType in world_db["ThingTypes"]:
1660 if playertype == ThingType:
1661 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1662 player_will_be_generated = True
1664 if not player_will_be_generated:
1665 print("Ignoring: No player type with start number >0 defined.")
1668 for ThingAction in world_db["ThingActions"]:
1669 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1672 print("Ignoring: No thing action with name 'wait' defined.")
1674 for name in specials: # #
1675 if world_db[name] not in world_db["ThingTypes"]: # #
1676 print("Ignoring: No valid " + name + " set.") # #
1678 world_db["Things"] = {}
1680 world_db["WORLD_ACTIVE"] = 1
1681 world_db["TURN"] = 1
1682 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1683 id = id_setter(-1, "Things")
1684 world_db["Things"][id] = new_Thing(playertype, free_pos())
1685 if not world_db["Things"][0]["fovmap"]:
1686 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1687 world_db["Things"][0]["fovmap"] = empty_fovmap
1688 update_map_memory(world_db["Things"][0])
1689 for type in world_db["ThingTypes"]:
1690 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1691 if type != playertype:
1692 id = id_setter(-1, "Things")
1693 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1694 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1695 strong_write(io_db["file_out"], "NEW_WORLD\n")
1699 def command_maplength(maplength_string):
1700 """Redefine map length. Invalidate map, therefore lose all things on it."""
1701 val = integer_test(maplength_string, 1, 256)
1703 world_db["MAP_LENGTH"] = val
1704 world_db["MAP"] = False
1705 set_world_inactive()
1706 world_db["Things"] = {}
1707 libpr.set_maplength(val)
1710 def command_worldactive(worldactive_string):
1711 """Toggle world_db["WORLD_ACTIVE"] if possible.
1713 An active world can always be set inactive. An inactive world can only be
1714 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1715 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1716 Also call log_help().
1718 # 7DRL: altar must be on map, and specials must be set for active world.
1719 val = integer_test(worldactive_string, 0, 1)
1721 if 0 != world_db["WORLD_ACTIVE"]:
1723 set_world_inactive()
1725 print("World already active.")
1726 elif 0 == world_db["WORLD_ACTIVE"]:
1728 for ThingAction in world_db["ThingActions"]:
1729 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1732 player_exists = False
1733 for Thing in world_db["Things"]:
1735 player_exists = True
1737 specials_set = True # #
1738 for name in specials: # #
1739 if world_db[name] not in world_db["ThingTypes"]: # #
1740 specials_set = False # #
1741 altar_found = False # #
1742 if world_db["MAP"]: # #
1743 pos = world_db["MAP"].find(b'_') # #
1745 y = int(pos / world_db["MAP_LENGTH"]) # #
1746 x = pos % world_db["MAP_LENGTH"] # #
1747 world_db["altar"] = (y, x) # #
1748 altar_found = True # #
1749 if wait_exists and player_exists and world_db["MAP"] \
1750 and specials_set: # #
1751 for id in world_db["Things"]:
1752 if world_db["Things"][id]["T_LIFEPOINTS"]:
1753 build_fov_map(world_db["Things"][id])
1755 update_map_memory(world_db["Things"][id], False)
1756 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1757 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1758 world_db["Things"][0]["fovmap"] = empty_fovmap
1759 world_db["WORLD_ACTIVE"] = 1
1762 print("Ignoring: Not all conditions for world activation met.")
1765 def specialtypesetter(name): # #
1766 """Setter world_db[name], deactivating world if set int no ThingType."""
1767 def helper(str_int):
1768 val = integer_test(str_int, 0)
1770 world_db[name] = val
1771 if world_db["WORLD_ACTIVE"] \
1772 and world_db[name] not in world_db["ThingTypes"]:
1773 world_db["WORLD_ACTIVE"] = 0
1774 print(name + " fits no known ThingType, deactivating world.")
1778 def test_for_id_maker(object, category):
1779 """Return decorator testing for object having "id" attribute."""
1782 if hasattr(object, "id"):
1785 print("Ignoring: No " + category +
1786 " defined to manipulate yet.")
1791 def command_tid(id_string):
1792 """Set ID of Thing to manipulate. ID unused? Create new one.
1794 Default new Thing's type to the first available ThingType, others: zero.
1796 id = id_setter(id_string, "Things", command_tid)
1798 if world_db["ThingTypes"] == {}:
1799 print("Ignoring: No ThingType to settle new Thing in.")
1801 type = list(world_db["ThingTypes"].keys())[0]
1802 world_db["Things"][id] = new_Thing(type)
1805 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1809 def command_tcommand(str_int):
1810 """Set T_COMMAND of selected Thing."""
1811 val = integer_test(str_int, 0)
1813 if 0 == val or val in world_db["ThingActions"]:
1814 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1816 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1820 def command_ttype(str_int):
1821 """Set T_TYPE of selected Thing."""
1822 val = integer_test(str_int, 0)
1824 if val in world_db["ThingTypes"]:
1825 world_db["Things"][command_tid.id]["T_TYPE"] = val
1827 print("Ignoring: ThingType ID belongs to no known ThingType.")
1831 def command_tcarries(str_int):
1832 """Append int(str_int) to T_CARRIES of selected Thing.
1834 The ID int(str_int) must not be of the selected Thing, and must belong to a
1835 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1837 val = integer_test(str_int, 0)
1839 if val == command_tid.id:
1840 print("Ignoring: Thing cannot carry itself.")
1841 elif val in world_db["Things"] \
1842 and not world_db["Things"][val]["carried"]:
1843 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1844 world_db["Things"][val]["carried"] = True
1846 print("Ignoring: Thing not available for carrying.")
1847 # Note that the whole carrying structure is different from the C version:
1848 # Carried-ness is marked by a "carried" flag, not by Things containing
1849 # Things internally.
1853 def command_tmemthing(str_t, str_y, str_x):
1854 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1856 The type must fit to an existing ThingType, and the position into the map.
1858 type = integer_test(str_t, 0)
1859 posy = integer_test(str_y, 0, 255)
1860 posx = integer_test(str_x, 0, 255)
1861 if None != type and None != posy and None != posx:
1862 if type not in world_db["ThingTypes"] \
1863 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1864 print("Ignoring: Illegal value for thing type or position.")
1866 memthing = (type, posy, posx)
1867 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1870 def setter_map(maptype):
1871 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1873 If no map of maptype exists yet, initialize it with ' ' bytes first.
1876 def valid_map_line(str_int, mapline):
1877 val = integer_test(str_int, 0, 255)
1879 if val >= world_db["MAP_LENGTH"]:
1880 print("Illegal value for map line number.")
1881 elif len(mapline) != world_db["MAP_LENGTH"]:
1882 print("Map line length is unequal map width.")
1887 def nonThingMap_helper(str_int, mapline):
1888 val = valid_map_line(str_int, mapline)
1890 length = world_db["MAP_LENGTH"]
1891 if not world_db["MAP"]:
1892 map = bytearray(b' ' * (length ** 2))
1894 map = world_db["MAP"]
1895 map[val * length:(val * length) + length] = mapline.encode()
1896 if not world_db["MAP"]:
1897 world_db["MAP"] = map
1900 def ThingMap_helper(str_int, mapline):
1901 val = valid_map_line(str_int, mapline)
1903 length = world_db["MAP_LENGTH"]
1904 if not world_db["Things"][command_tid.id][maptype]:
1905 map = bytearray(b' ' * (length ** 2))
1907 map = world_db["Things"][command_tid.id][maptype]
1908 map[val * length:(val * length) + length] = mapline.encode()
1909 if not world_db["Things"][command_tid.id][maptype]:
1910 world_db["Things"][command_tid.id][maptype] = map
1912 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1915 def setter_tpos(axis):
1916 """Generate setter for T_POSX or T_POSY of selected Thing.
1918 If world is active, rebuilds animate things' fovmap, player's memory map.
1921 def helper(str_int):
1922 val = integer_test(str_int, 0, 255)
1924 if val < world_db["MAP_LENGTH"]:
1925 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1926 if world_db["WORLD_ACTIVE"] \
1927 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1928 build_fov_map(world_db["Things"][command_tid.id])
1929 if 0 == command_tid.id:
1930 update_map_memory(world_db["Things"][command_tid.id])
1932 print("Ignoring: Position is outside of map.")
1936 def command_ttid(id_string):
1937 """Set ID of ThingType to manipulate. ID unused? Create new one.
1939 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1942 id = id_setter(id_string, "ThingTypes", command_ttid)
1944 world_db["ThingTypes"][id] = {
1945 "TT_NAME": "(none)",
1948 "TT_PROLIFERATE": 0,
1949 "TT_START_NUMBER": 0,
1950 "TT_STORAGE": 0, # #
1957 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1961 def command_ttname(name):
1962 """Set TT_NAME of selected ThingType."""
1963 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1967 def command_tttool(name):
1968 """Set TT_TOOL of selected ThingType."""
1969 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1973 def command_ttsymbol(char):
1974 """Set TT_SYMBOL of selected ThingType. """
1976 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1978 print("Ignoring: Argument must be single character.")
1982 def command_ttcorpseid(str_int):
1983 """Set TT_CORPSE_ID of selected ThingType."""
1984 val = integer_test(str_int, 0)
1986 if val in world_db["ThingTypes"]:
1987 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1989 print("Ignoring: Corpse ID belongs to no known ThignType.")
1992 def command_taid(id_string):
1993 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1995 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1997 id = id_setter(id_string, "ThingActions", command_taid, True)
1999 world_db["ThingActions"][id] = {
2005 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
2008 @test_ThingAction_id
2009 def command_taname(name):
2010 """Set TA_NAME of selected ThingAction.
2012 The name must match a valid thing action function. If after the name
2013 setting no ThingAction with name "wait" remains, call set_world_inactive().
2015 if name == "wait" or name == "move" or name == "use" or name == "drop" \
2016 or name == "pick_up":
2017 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
2018 if 1 == world_db["WORLD_ACTIVE"]:
2019 wait_defined = False
2020 for id in world_db["ThingActions"]:
2021 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
2024 if not wait_defined:
2025 set_world_inactive()
2027 print("Ignoring: Invalid action name.")
2028 # In contrast to the original,naming won't map a function to a ThingAction.
2032 """Call ai() on player Thing, then turn_over()."""
2033 ai(world_db["Things"][0])
2037 """Commands database.
2039 Map command start tokens to ([0]) number of expected command arguments, ([1])
2040 the command's meta-ness (i.e. is it to be written to the record file, is it to
2041 be ignored in replay mode if read from server input file), and ([2]) a function
2045 "QUIT": (0, True, command_quit),
2046 "PING": (0, True, command_ping),
2047 "THINGS_HERE": (2, True, command_thingshere),
2048 "MAKE_WORLD": (1, False, command_makeworld),
2049 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
2050 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2051 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
2052 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
2053 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2054 "MAP_LENGTH": (1, False, command_maplength),
2055 "WORLD_ACTIVE": (1, False, command_worldactive),
2056 "MAP": (2, False, setter_map("MAP")),
2057 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
2058 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
2059 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
2060 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
2061 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
2062 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
2063 "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
2064 "TA_ID": (1, False, command_taid),
2065 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2066 "TA_NAME": (1, False, command_taname),
2067 "TT_ID": (1, False, command_ttid),
2068 "TT_NAME": (1, False, command_ttname),
2069 "TT_TOOL": (1, False, command_tttool),
2070 "TT_SYMBOL": (1, False, command_ttsymbol),
2071 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2072 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2073 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2075 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2077 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2078 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
2079 "T_ID": (1, False, command_tid),
2080 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2081 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2082 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2083 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2084 "T_COMMAND": (1, False, command_tcommand),
2085 "T_TYPE": (1, False, command_ttype),
2086 "T_CARRIES": (1, False, command_tcarries),
2087 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2088 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2089 "T_MEMTHING": (3, False, command_tmemthing),
2090 "T_POSY": (1, False, setter_tpos("Y")),
2091 "T_POSX": (1, False, setter_tpos("X")),
2092 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2093 "wait": (0, False, play_commander("wait")),
2094 "move": (1, False, play_commander("move")),
2095 "pick_up": (0, False, play_commander("pick_up")),
2096 "drop": (1, False, play_commander("drop", True)),
2097 "use": (1, False, play_commander("use", True)),
2098 "ai": (0, False, command_ai)
2100 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2103 """World state database. With sane default values. (Randomness is in rand.)"""
2112 "FAVOR_STAGE": 0, # #
2125 """Special type settings."""
2126 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2128 """Mapping of direction names to internal direction chars."""
2129 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2130 "west": "s", "north-west": "w", "north-east": "e"}
2132 """File IO database."""
2134 "path_save": "save",
2135 "path_record": "record_save",
2136 "path_worldconf": "confserver/world",
2137 "path_server": "server/",
2138 "path_in": "server/in",
2139 "path_out": "server/out",
2140 "path_worldstate": "server/worldstate",
2141 "tmp_suffix": "_tmp",
2142 "kicked_by_rival": False,
2143 "worldstate_updateable": False
2148 libpr = prep_library()
2149 rand = RandomnessIO()
2150 opts = parse_command_line_arguments()
2152 io_db["path_save"] = opts.savefile
2153 io_db["path_record"] = "record_" + opts.savefile
2156 io_db["verbose"] = True
2157 if None != opts.replay:
2161 except SystemExit as exit:
2162 print("ABORTING: " + exit.args[0])
2164 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")