3 * Server, world and game state initialization.
9 #include <stdint.h> /* uint32_t */
13 /* Parses command line arguments -v and -s into server configuration. */
14 extern void obey_argv(int argc, char * argv[]);
16 /* Start server in file and out file, latter with server process test string. */
17 extern void setup_server_io();
19 /* Dissolves old game world if it exists, generates a new one from world.seed.
20 * Unlinks any pre-existing record file.
22 * Thing (action) definitions read in from server config directory are not
23 * affected. The map is populated accordingly. world.turn is set to 1, as is
24 * world.do_update, so that io_round() is told to update the worldstate file.
26 extern void remake_world();
28 /* Create a game world state, then enter play or replay mode.
30 * If replay mode is called for, try for the record file and follow its commands
31 + up to the turn specified by the user, then enter manual replay. Otherwise,
32 * start into play mode after having either recreated a game world state from
33 * the savefile, or, if none exists, having created a new world with the
34 * MAKE_WORLD command. Manual replay as well as play mode take place inside
37 extern void run_game();