-plomlompom tries to build his own roguelike. It doesn't do much yet (although
-plomlompom has insanely ambitious long-term plans).
-
-You can move around a player on an island and meet different enemies. You have 5
-hitpoints to lose before death. Enemies start with different amounts of
-hitpoints, depending on their species. Dead enemies become dirt, skeletons, or
-food to consume (each turn reduces one's "satiation", and the further away from
-a healthy center it is, the smaller the chance of regaining lost hitpoints by
-healing, and the stronger the chance of suffering from hunger or overfeeding
-and thereby losing hitpoints). Note that different kinds of movements/actions
-take different numbers of turns to finish.
-
-Enemies' AI is very dumb so far: Each turn, they look out for actors of
-different species to flee from (if their type starts out with more hitpoints
-than they have) or (if the opposite is the case) move towards for purposes of
-attack. If they see no enemy, they search for and consume "magic meat".
-
-Every move of yours re-writes a file "save" that describes the new state of the
-world, if more than 15 seconds have passed since its last writing. Once you
-re-start the game, the game state is recreated from the "save" file. To
-start over in a new world, simply delete this file.