-them and the map itself. Each definition consists of a multi-line block wherein
-each line sets one attribute of the object type, action or the map.
-
-Here's a typical map definition block:
-
-MAP_TYPE 0
-HEIGHT 64
-WIDTH 64
-DIST_ORTHOGONAL 5
-DIST_DIAGONAL 7
-
-A line of "MAP_TYPE" followed by a non-empty token starts the map definition
-block. In the future, the second token may differentiate different map types,
-but as of right now, only one is available and the value is not interpreted.
-The numbers after "HEIGHT" and "WIDTH" give the map's vertical and horizontal
-extensions in cells. They must be >= 1 and <= 256. The numbers after
-"DIST_ORTHOGONAL" and "DIST_DIAGONAL" define the diagonal movement penalty as
-the second value divided by the first. The above values define a penalty ratio
-of 7/5 or 1.4, i.e. it takes 40% longer in turns to move diagonally than
-orthogonally. Set both to the same value to eliminate the diagonal movement
-penalty. A negative penalty to realize weird geometry is possible by setting
-"DIST_DIAGONAL" to a lower value than "DIST_ORTHOGONAL". Both values, however,
-must be >= 1 and <= 255.
+them, the map geometry and the map object type (species) of the player. Each
+definition consists of a single- or multi-line block wherein each line sets one
+attribute.