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Server/io.c: more precise comment.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index bc87d095f830bac174b90b2aa901821fa86e8ace..42c0e9a45c7d144e1a0f6261bb86c595df0e5819 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,14
+7,16
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- in textfield_width(), handle too large lines somehow
+
+- may err_line store the processed line internally as it does the line count
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
- is it actually useful to define map object action ids in the config file?
- make shape of map (and diagonal movement penalty) configurable in config file
@@
-22,7
+24,7
@@
SERVER:
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
--
rename confserver/defs to confserver/map_objects
+-
why does an MapObjAct id of 0 fail?
CLIENT:
CLIENT:
@@
-30,4
+32,4
@@
CLIENT:
- make log scrollable
- make log scrollable
--
re-organize code: empty misc.h into proper modules, split up windows.h
+-
implement server-config-file-like parsing for client-config-files, too